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manofwar82

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About manofwar82

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  1. manofwar82

    weapons and ammo info

    I'm using the unit "commandartilleryfire" but it doesn't work because when I start the mission and the artillery should fire I get the msg that said noentry in bin/config/nameofthemagazzine. I'm using it with rhs vehicle Can anyone help ?
  2. manofwar82

    weapons and ammo info

    Sorry guys, what about the ammo type? ok I figured it out sorry :P
  3. manofwar82

    weapons and ammo info

    Thanks a lot guys!!
  4. manofwar82

    weapons and ammo info

    What about to know the weapon a vehicle use?
  5. manofwar82

    weapons and ammo info

    yes JSD that was exactly what I was looking for Thank you
  6. Hi to everyone, is it possible to know what weapon or ammo a unit fire? and is it possible to show it in the debug window for an easy copy and paste? Because I remember there was something like this I hope anyone can help me on this
  7. manofwar82

    AI takeoff from USS Freedom

    thank you, Theo, for your Help very much appreciated!
  8. manofwar82

    AI takeoff from USS Freedom

    Thank you very much for the help I think I figured it out as Theo said I was putting "disableai" command on the plane not on the pilot now everything works, very nice script Another thing I would like to ask is there a way to make a unit perform a series of animations without call always the command playmove or switchmove? Thank you
  9. manofwar82

    AI takeoff from USS Freedom

    Sorry if I understand correctly I have to use a disableai command on the unit init to use the script of aebian. This happened before take-off so when I use the disableai "move" the ai plane still move on the deck so I'm unable to use the script sorry if didn't make myself clear
  10. manofwar82

    AI takeoff from USS Freedom

    Can anyone tell me why the jet still move even if I put disableai "move" on the unit init ? Thank you
  11. manofwar82

    seagull problems

    look at this script: ;Bird.sqs birdpos.sqs Script By Mr-Murray I can't get it works but one thing I notice is that if I try to spawn "seagull" it doesn't work if I spawn "hawks" it works.If someone can help me out thx
  12. manofwar82

    seagull problems

    mmmm not really what I was looking for.I'm trying to find something like Mr-Murrays' seagull script" in is editing guide, I don't know how let it work...If anyone knows also another script and want to help pls post THX
  13. Hi to all.I would like to know if there is any script that can let spawn a "seagull" and let he flies to a dest and fallow him with an attach camera.Is it possible? Thx:)
  14. manofwar82

    Text, credits etc.

    is it possible to change color of the text whit the "bis_fnc_dynamictext"? Thx
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