manofwar82
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weapons and ammo info
manofwar82 replied to manofwar82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm using the unit "commandartilleryfire" but it doesn't work because when I start the mission and the artillery should fire I get the msg that said noentry in bin/config/nameofthemagazzine. I'm using it with rhs vehicle Can anyone help ? -
weapons and ammo info
manofwar82 replied to manofwar82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry guys, what about the ammo type? ok I figured it out sorry :P -
weapons and ammo info
manofwar82 replied to manofwar82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks a lot guys!! -
weapons and ammo info
manofwar82 replied to manofwar82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What about to know the weapon a vehicle use? -
weapons and ammo info
manofwar82 replied to manofwar82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yes JSD that was exactly what I was looking for Thank you -
manofwar82 started following weapons and ammo info
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Hi to everyone, is it possible to know what weapon or ammo a unit fire? and is it possible to show it in the debug window for an easy copy and paste? Because I remember there was something like this I hope anyone can help me on this
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AI takeoff from USS Freedom
manofwar82 replied to hascoman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thank you, Theo, for your Help very much appreciated! -
AI takeoff from USS Freedom
manofwar82 replied to hascoman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you very much for the help I think I figured it out as Theo said I was putting "disableai" command on the plane not on the pilot now everything works, very nice script Another thing I would like to ask is there a way to make a unit perform a series of animations without call always the command playmove or switchmove? Thank you -
AI takeoff from USS Freedom
manofwar82 replied to hascoman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry if I understand correctly I have to use a disableai command on the unit init to use the script of aebian. This happened before take-off so when I use the disableai "move" the ai plane still move on the deck so I'm unable to use the script sorry if didn't make myself clear -
AI takeoff from USS Freedom
manofwar82 replied to hascoman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can anyone tell me why the jet still move even if I put disableai "move" on the unit init ? Thank you -
seagull problems
manofwar82 replied to manofwar82's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
look at this script: ;Bird.sqs birdpos.sqs Script By Mr-Murray I can't get it works but one thing I notice is that if I try to spawn "seagull" it doesn't work if I spawn "hawks" it works.If someone can help me out thx -
seagull problems
manofwar82 replied to manofwar82's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
nobody? *_* -
seagull problems
manofwar82 replied to manofwar82's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
mmmm not really what I was looking for.I'm trying to find something like Mr-Murrays' seagull script" in is editing guide, I don't know how let it work...If anyone knows also another script and want to help pls post THX -
Hi to all.I would like to know if there is any script that can let spawn a "seagull" and let he flies to a dest and fallow him with an attach camera.Is it possible? Thx:)
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Text, credits etc.
manofwar82 replied to thetrooper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
is it possible to change color of the text whit the "bis_fnc_dynamictext"? Thx