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dimitri_harkov

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Everything posted by dimitri_harkov

  1. dimitri_harkov

    Arma 2 Addon request thread

    Oh, I mistook you for Armstrong in the few last posts, who posted this: Sorry Gmar, I didn't even see the pic you posted before.
  2. dimitri_harkov

    Arma 2 Addon request thread

    Hm... something like this? (click to enlarge)
  3. dimitri_harkov

    Valhalla Mod - WIP

    No - it's great! But I always drool into my keybord when I see the screenshots - that usually prevents me from posting :) Keep it up, D.
  4. dimitri_harkov

    Arma 2 Addon request thread

    It has been available for a very long time already! (Along with T-62, T-64, M60 and a lot more Cold War vehicles) Here: http://forums.bistudio.com/showthread.php?t=85067 It's included in both the full Project '85 addon and in the seperate eastern vehicle pack.
  5. dimitri_harkov

    Nice_Boat Tank Damage System

    This seems to matter a great deal to you :) Adding the P'85 tank armor values will not be enough (In NBtank.sqs after line 56). If you also use P'85 weapons, these need to be added to the section from line 65-130. Furthermore, it's very likely that the selections of the P'85 tanks are not called 'VEZ', "ZBRAN" etc..., that means: You have to find out the names of the P'85 selection names and add them to the script where appropriate (e.g.: lines 144 and 145, or lines 11 to 20). Maybe Vilas can tell you the names of the corresponding P'85 sections, or maybe you can get the names from the config. Cheers, D. btw: this is a very nice damage system.
  6. dimitri_harkov

    WIP: Stuff you are working on 2!

    I prefer nested systems over action menus that have 1000 entries. But I guess there are pros and cons for the different approaches in different situations.
  7. When Diplomacy Fails - Isla Duala Version 1.0 This is just a straightforward port of the stock BIS 'When Diplomacy Fails' Warfare mission to Icebreakr's Isla Duala. Get it here: Filefront Armaholic mirror: When Diplomacy Fails - Isla Duala (@) Required Addons: Isla Duala DIH Duala African Warfare (signed; get server key HERE) The latter is a small replacement addon that enables warfare for Isla Duala. Here is it's Readme: Usage: Everyone may edit and/or re-release this mission as he pleases as long as credit is given.
  8. dimitri_harkov

    @Isla Duala: When Diplomacy Fails

    I'm not sure I understand... Guer = Resistance = NAPA = playable If no player is their commander, AI will command them. Just like it is with West and East. Neutrals are not playable. These are the civilians. They don't defend their cities in this game mode (They can't because the engine doesn't really allow for more than 3 sides to battle themselves).
  9. dimitri_harkov

    WIP: Stuff you are working on 2!

    Now, that's great. Can't wait for you to finish this. :)
  10. dimitri_harkov

    VILAS addons release thread

    I'm pleased if I could help :) p85_config 2001-06-01 version Here's some kind of changelog: - On P'85 and ARTY module: as stated in the readme supplied with the config, missions makers have to set a certain array to enable the new artillery pieces in their missions. Just set the array before you call any strikes: BIS_ARTY_ORDTYPES = [ ["M119", "HE", "ARTY_30Rnd_105mmHE_M119"], ["M119", "WP", "ARTY_30Rnd_105mmWP_M119"], ["M119", "SADARM","ARTY_30Rnd_105mmSADARM_M119"], ["M119", "LASER", "ARTY_30Rnd_105mmLASER_M119"], ["M119", "ILLUM", "ARTY_30Rnd_105mmILLUM_M119"], ["M119", "SMOKE", "ARTY_30Rnd_105mmSMOKE_M119"], ["D30", "HE", "ARTY_30Rnd_122mmHE_D30"], ["D30", "WP", "ARTY_30Rnd_122mmWP_D30"], ["D30", "SADARM","ARTY_30Rnd_122mmSADARM_D30"], ["D30", "LASER", "ARTY_30Rnd_122mmLASER_D30"], ["D30", "ILLUM", "ARTY_30Rnd_122mmILLUM_D30"], ["D30", "SMOKE", "ARTY_30Rnd_122mmSMOKE_D30"], ["M256", "HE", "20Rnd_120mmHE_M1A2"], ["D81", "HE", "22Rnd_125mmHE_T72"], ["GRAD", "HE", "ARTY_40Rnd_120mmHE_BM21"], ["M252", "HE", "ARTY_8Rnd_81mmHE_M252"], ["M252", "WP", "ARTY_8Rnd_81mmWP_M252"], ["M252", "ILLUM", "ARTY_8Rnd_81mmILLUM_M252"], ["2B14", "HE", "ARTY_8Rnd_82mmHE_2B14"], ["2B14", "WP", "ARTY_8Rnd_82mmWP_2B14"], ["2B14", "ILLUM", "ARTY_8Rnd_82mmILLUM_2B14"], ["MLRS", "HE", "ARTY_12Rnd_227mmHE_M270"], ["MLRS", "LASER", "ARTY_12Rnd_227mmHE_M270"], ["p85_GV_2A31", "HE", "p85_GVmag_HE"], ["p85_PN_2A44", "HE", "p85_PNmag_HE"], ["p85_PAL_155", "HE", "p85_PALmag_HE"] ]; You will see that the new artillery weapons have been added at the bottom. I tried this before, but I made the mistake of adding the vehicle class names instead of the weapon class names. The BIS names are a bit confusing... But now erverything's fine :) Thanks again to Vilas for all these great models. Have fun! D.
  11. dimitri_harkov

    Isla Duala

    Indeed. They are included in Vila's Project '85. These rebels look great! :)
  12. dimitri_harkov

    BushWars Mod

    Hm... could someone please point me to a download link where I could get the Bushwars server key? The .bisign files are quite redundant without the server key... Thanks in advance & Cheers, D.
  13. You would just have to edit/add the following lines for the base class in their config. identityTypes[] = {"Head_USMC"}; languages[] = {"EN"}; side = 1; AFAIK, that should do the trick. D.
  14. dimitri_harkov

    VILAS addons release thread

    Aye, I noticed that too. Not only on the Landrover, but on most cars. AmmoBoxes: I got the feeling that they will be added soon :) too true. Just look at the usal WW2 drama that is unfolding for the third time... Dozens of none-compatible WW2 mods are being created, most of them creating the same stuff thrice. :( --------- EDIT: Some people will be very pleased to see this :) : <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=xc-kT0WDxEU&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=xc-kT0WDxEU&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> I have succeeded to get M109, 2s1 and 2s7 FULLY functional with the Arty module. REALLY this time. Works for AI as well, as you can see. Also, there is no longer any workaround needed - the Arty pieces fire their own ammo. I guess this fix (along with some others) will be incorporated into P'85 soon. Cheers, D.
  15. Hello, is there a way to start a skript when a unit has just spotted an enemy? Also, is there some sort of array saved for each unit containing all the 'knowsabout' values, and if so, how can we get access to it? Sorry if the answer is obvious, but I'm stuck. Thanks in advance, D.
  16. dimitri_harkov

    "Enemy spotted" event?

    Thanks Icebreakr. That works of course. But my little script should run for ALL units... that would kill performance if I did it with a 'detected by' trigger. I guess I will post a feature request for a 'spotted' event. Something like that has to be there already, at least internally. EDIT: Done. Request ticked created at DevHeaven
  17. dimitri_harkov

    When Diplomacy Fails

    Yes, they can. Anyone may unite with everyone against all others. :) I never had the chance to play that one with three human commanders, but I guess it's a lot of fun!
  18. dimitri_harkov

    Su-24 Fencer

    MiGs for Molatia would be great. Maybe these skins would be good for 'inspiration'? Taken from this site: http://s188567700.online.de/CMS/ There are many more great camos on that one, also for the MiG 23. D.
  19. Really? Then I'm lost too - because the 'newer' version gives me lots of error messages only and will not even allow ArmA to boot up, while the other archive works like a charm...
  20. dimitri_harkov

    @Isla Duala: When Diplomacy Fails

    Not that I know of. But it's more or less BIS' improved 1.05 Warfare mode with three sides. Biggest difference is, that human commanders may forge alliances or request cease fires via a diplomacy menu that is available on the map screen. Yup, all starting locations are chosen randomly. The rebels get a bit more starting towns than the other sides (I think the ratio EAST : WEST : GUER : NEUTRAL is 0.2 : 0.2 : 0.4 : 0.2) You are welcome. It's a joy to play this mission on your team's excellent island :)
  21. @Binkowski: It seems you are using the old version of the addon. I had this error message before, too. Downloading the updated version should fix it: http://www.filefactory.com/file/a1617c5/n/CSM2_updated_beta.zip At least it worked for me...
  22. Wow... Just tried this - and it's great! Many thanks for all that hard work :) ----- @Meatball: No, that is the old version. This: http://www.filefactory.com/file/a1617c5/n/CSM2_updated_beta.zip is the new one. It really isn't that difficult to download.
  23. dimitri_harkov

    Isla Duala

    I'm already at it, some are even finished (well - more or less). But progress is slow due to other commitments. Looks funny, isn't it? :)
  24. dimitri_harkov

    Isla Duala

    Hey girls and boys, I have just finished porting WDF to Isla Duala: When Diplomacy Fails - Isla Duala Version 1.0 Get it here: Filefront Required Addons: Isla Duala DIH Duala African Warfare (signed; get server key HERE) The latter is a small replacement addon that enables warfare for Isla Duala. Here is it's Readme: Usage: Everyone may edit and/or re-release this mission as he pleases as long as credit is given. ------------- I hope you enjoy it. I am looking forward to a version where Molatia replaces the NAPA :)
  25. dimitri_harkov

    Isla Duala

    Unfortunately, ACM does NOT work with my config. No AI-doors present on Isla Duala, I guess.
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