thearies
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Everything posted by thearies
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ACE 1.9 (Advanced Combat Enviroment) for OA/CO
thearies replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
...that´s what i thought -
ACE 1.9 (Advanced Combat Enviroment) for OA/CO
thearies replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i think the M2 SLAM efp-mine is much too powerful... i destroy a m1a1 by penetrating the front armor of it... -
FlexiAI (WIP) discussion
thearies replied to fabrizio_t's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
this are really great news... as said before, vanilla AI is a no go and for me every AI enhancement the most wanted thing in arma2 :) -
ACE 1.8 (Advanced Combat Enviroment) for OA/CO
thearies replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ok... but is there a script like: AI konkurs team spottet enemy tank, so it bring konkurs in postion load it an fires till enemy destroyed or till no ammo then unmount it...???? that would be great ;) -
ACE 1.8 (Advanced Combat Enviroment) for OA/CO
thearies replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks a lot:bounce3:... but how can i get csw ai to work...i don´t get it :confused: -
"must decide the Modleader" who else??? but i don´t talk about whats not so bad i talk about reality. 1. think about concealment if you leave a smoke trail like this in antitank-mission you will be detected in seconds an that why scientists build smokeless powder and rocket fuel´s... 2. yo are not able to operate saclos correct with smoke trail´s 3. 3.10 min (no smoketrail)"Keep it real" ;)
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great great great, the only thing...please no smoke trails for atgm´s e.g. the konkurs in ace2 mod don´t know if it´s an icompatibility effect with ace or "warfx vanilla" good work
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m203 grenades flying like 5.56mm bullets anyone got the same bug?
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Zeus AI Combat Skills
thearies replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hmmm... cant´t find "Zeus AI Combat Skills v.0.02b" on ts3 ...support ??? :( -
WIP: Stuff you are working on 2!
thearies replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
...could we expect p85 ace configs sickboy ? i love the t-80´ies ;) but really thats what i like to hear cause it solves so many problems so it would be great to see for e.g. a namman maxxpro ace config etc. thanks for explaination :) -
WIP: Stuff you are working on 2!
thearies replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
...ok cause i test around alot with different charges and ballistics and i found that the most mods are too variable in the armor values arma2 combops 1.55, ace2 1.6, baf 1.01: e.g. nammans maxpro withstand 2x 122mm artyshell under chassie without losing mobility ace2 stryker do it with ace_fab250 under chassie without loosing mobility... since arma2 ao arma differ blast and kinetic penetration ?! so a generalised armor matrix could help for a more realistic battlefiled for all those great addons and for all players ??? -
WIP: Stuff you are working on 2!
thearies replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
yeah !!! looks fantastic...the package would be great !!! the main reason i ask for ace compatibility was to have comparable armor values is it practical to entrench an universalised matrix like stanag http://en.wikipedia.org/wiki/STANAG_4569 so any modder could use this like shoe size, is there anything like that ??? ...you see i´m simply an enthusiastic sandbox player ;) greetings -
WIP: Stuff you are working on 2!
thearies replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hmmm strange people around... the beginning of progress is the end of "even or" logic-systems so one vanilla, one ace version makes everyone happy if nzx likes. ...great model nzx !!! hope to see more great mraps greetings -
WIP: Stuff you are working on 2!
thearies replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@NZXSHADOWS absolutely great... yeah please... good to see a growing mrap family i really waiting for them so much...can we expect ace2 integration??? are they further mraps in production? :bounce3: -
ACE 1.6 (Advanced Combat Enviroment) for OA/CO
thearies replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks, the best ace we ever had... special thanks for real life army weapon equipment -
Zeus AI Combat Skills
thearies replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanx -
Zeus AI Combat Skills
thearies replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
yes please... -
Zeus AI Combat Skills
thearies replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@AnimalMother92 ...agree, there´s a CQB prob here too -
RH M4/M16 Pack ver 1.1 for OA / CO
thearies replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
great quality like ever !!! replacement config please... cause thats what im missing for arma2 oa some realistic loadouts like acog must have etc. ...ace 1.5 compatible :D -
any good news for a needed ride :confused:
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ACE 1.5 (Advanced Combat Environment) for OA/CO
thearies replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
:o you´re right thanx -
ACE 1.5 (Advanced Combat Environment) for OA/CO
thearies replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
possible bug: can´t read any distance-value when using rangefinder no numbers are displayed... -
Zeus AI Combat Skills
thearies replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
do i have to use ZeusACE v0.04e for the new ACE2 1.5 or better wait for new ZeusACE ??? -
ACE 1.5 (Advanced Combat Environment) for OA/CO
thearies replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ok i check around and found that: stryker in groups "F2" are the vanilla desert-stryker but i cant found them in single selection "F1" ? USArmy and BAF medics wearing rucksacks but they are not longer shown in gear when i check it ? I´m only using standalone ArmaIIOA with BAF and ZEUSAI -
ACE 1.5 (Advanced Combat Environment) for OA/CO
thearies replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
:worship: