Perrinmajor
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Everything posted by Perrinmajor
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A.C.E. Advanced Combat Environment - Public Beta *2*!
Perrinmajor replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you! so much! -
I am trying to make an sqs file where a plane will fly over and drop ai units
Perrinmajor posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am not using any triggers except for the radio and once i click on alpha its supposed to let me click on the map where i want to drop these soldiers but i dont know the exact scripting for it and what to do, I was thinking about creating 2 planes and have them both dissapear but i am not sure where to begin ive seen other posts but no help -
I need help making a spawned vehicle delete its self after it is destroyed
Perrinmajor replied to Perrinmajor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hmm for some reason that did not do the trick not quite sure why but the vehicle carnage still remains -
I need help making a spawned vehicle delete its self after it is destroyed
Perrinmajor posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am working on a mission where you are at base and you can request units and they will spawn in front of the player but once the vehicle is destroyed i want it to dissapear after 20 seconds, i need to know what to put in the .Sqs file to allow that -
I am trying to make an sqs file where a plane will fly over and drop ai units
Perrinmajor replied to Perrinmajor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
for some reason all of those scripts wont work ive tried them already i just need someone to post what they have used and got working -
I need help making a spawned vehicle delete its self after it is destroyed
Perrinmajor replied to Perrinmajor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you Jan ill try it out and let you know how it goes -
I need help making a spawned vehicle delete its self after it is destroyed
Perrinmajor replied to Perrinmajor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there anyway you can expand apon that? so would this sound about right _veh = car1 _veh thiscreateeventhandler if destroyed go to Deletevehicle _veh -
After update took 2 days to compete now im getting an error when ever im trying to start the game it says ERROR compiling pixel shader PSTreeAToC:0
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I need help spawning animal
Perrinmajor posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Im trying to create a MP mission where everyone will have a shoot off to see how many animals they can kill and eat by the end of the mission only problem though is that i do not know how to spawn any animals using a script? can any one help me it would be much appreciated!!! -
I need help spawning animal
Perrinmajor replied to Perrinmajor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i cannot find any createunit thread that shows a good example please help me out. -
Custom Ammo Crates?
Perrinmajor replied to Griffin64's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I would very much apprecate it please do -
Everytime im in multiplayer it will crash after 10 or 30mins of gameplay
Perrinmajor posted a topic in ARMA 2 & OA - TROUBLESHOOTING
I hate it... -
how can i create a zombie?
Perrinmajor posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I was wondering what kind of scripting would i have to use to do this? i figured this much so far removeallweapons this addweapon "fist" and thats all i know so far but it does not seem to work they just laydown and hide for cover? anyhelp would be much appreciated!!! I figure id make an addon with much more hit points but i dont know what the exact scripting would be to make them run up to the player and attack??? -
How to make complete mayhem, west attacks west, east attacks east, civies attack civi
Perrinmajor replied to Perrinmajor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You are a scolar and a gentalman thank you for your help -
Okay im trying to make a mission where your a lone west side unit caught inside a city where everyone is killing eachother no one is friendly and everyone will shoot at you and each other, civies shoot eachother west east everyone kills eachother even if theyre on the same side. Heres the breifing the town of yada yada yada has been out of contact for over a week and finally your sarge sends you in to do a recon of the area while on the recon your helo is shot down and you crash land, your co pilot is dead and all your team is either dead or MIA, with only an m16 and a few gernades you have to find your way out of the city alive, while investigating what went wrong in the nice city of yada yada yada. I have tried in the init line this addpoints -500000 but it does not work they go about theyre buisness like every day life and they wont attack or shoot eachother which is driving me mad ANyways Please help im about to die
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Ambient Civilian/Civilian Vehicles
Perrinmajor replied to Z-Nine's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
is there a way to make the civilians start out with a negitive setting so that everyone will see them as an enemy? -
The new Illuminating Tower
Perrinmajor replied to frattonstation's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i second that -
AI and High commander ??
Perrinmajor replied to Ringhejm's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am curious about this aswell -
How to make complete mayhem, west attacks west, east attacks east, civies attack civi
Perrinmajor replied to Perrinmajor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey that did the trick thanks!!! I set up a mission set the units to this addrating -50000 and it worked great put it in the init line for civies and let the troops chop em down oh by the way is there a way to set the leader of the group minus so and so and it will go to all the subordinates thanks!!!