Perrinmajor
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10 GoodAbout Perrinmajor
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A.C.E. Advanced Combat Environment - Public Beta *2*!
Perrinmajor replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you! so much! -
I need help making a spawned vehicle delete its self after it is destroyed
Perrinmajor replied to Perrinmajor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hmm for some reason that did not do the trick not quite sure why but the vehicle carnage still remains -
I am trying to make an sqs file where a plane will fly over and drop ai units
Perrinmajor replied to Perrinmajor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
for some reason all of those scripts wont work ive tried them already i just need someone to post what they have used and got working -
I am trying to make an sqs file where a plane will fly over and drop ai units
Perrinmajor posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am not using any triggers except for the radio and once i click on alpha its supposed to let me click on the map where i want to drop these soldiers but i dont know the exact scripting for it and what to do, I was thinking about creating 2 planes and have them both dissapear but i am not sure where to begin ive seen other posts but no help -
I need help making a spawned vehicle delete its self after it is destroyed
Perrinmajor replied to Perrinmajor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you Jan ill try it out and let you know how it goes -
I need help making a spawned vehicle delete its self after it is destroyed
Perrinmajor replied to Perrinmajor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there anyway you can expand apon that? so would this sound about right _veh = car1 _veh thiscreateeventhandler if destroyed go to Deletevehicle _veh -
I need help making a spawned vehicle delete its self after it is destroyed
Perrinmajor posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am working on a mission where you are at base and you can request units and they will spawn in front of the player but once the vehicle is destroyed i want it to dissapear after 20 seconds, i need to know what to put in the .Sqs file to allow that -
After update took 2 days to compete now im getting an error when ever im trying to start the game it says ERROR compiling pixel shader PSTreeAToC:0
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I need help spawning animal
Perrinmajor replied to Perrinmajor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i cannot find any createunit thread that shows a good example please help me out. -
I need help spawning animal
Perrinmajor posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Im trying to create a MP mission where everyone will have a shoot off to see how many animals they can kill and eat by the end of the mission only problem though is that i do not know how to spawn any animals using a script? can any one help me it would be much appreciated!!! -
Custom Ammo Crates?
Perrinmajor replied to Griffin64's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I would very much apprecate it please do -
Everytime im in multiplayer it will crash after 10 or 30mins of gameplay
Perrinmajor posted a topic in ARMA 2 & OA - TROUBLESHOOTING
I hate it... -
How to make complete mayhem, west attacks west, east attacks east, civies attack civi
Perrinmajor replied to Perrinmajor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You are a scolar and a gentalman thank you for your help -
Ambient Civilian/Civilian Vehicles
Perrinmajor replied to Z-Nine's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
is there a way to make the civilians start out with a negitive setting so that everyone will see them as an enemy? -
how can i create a zombie?
Perrinmajor posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I was wondering what kind of scripting would i have to use to do this? i figured this much so far removeallweapons this addweapon "fist" and thats all i know so far but it does not seem to work they just laydown and hide for cover? anyhelp would be much appreciated!!! I figure id make an addon with much more hit points but i dont know what the exact scripting would be to make them run up to the player and attack???