jw custom
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Everything posted by jw custom
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
The @ doesn't make it a mod :p Remember you have to use the beta arma2.exe to startup the beta mod: "C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -nosplash -mod=beta; -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
When you install the beta patch it automatically installs as a mod so you can load any mod as you normally do along with the beta :) If i were you i would go for 588, it's far most the best beta of now ;) -
New Sound Mod in the making, slowly but surely
jw custom replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice vid :cool: -
If it only was that, DR fail because it's a console port which is limited by same limitations the console have.
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Get all markers?
jw custom replied to drlobster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Take a look at this: http://forums.bistudio.com/showthread.php?t=89376 -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
That is with latest patch, but hey it's a beta ;) Like mentioned before by Alex bunkers have some low texture issues. Also mentioned before but i'll mention it again. Some waypoints doesn't work anymore, an example is the Sentry waypoint :) -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
All that... ...really drives you crazy :p -
Close Quarter Combat is impossible in Arma2
jw custom replied to santafee's topic in ARMA 2 & OA - GENERAL
I placed a sniper with a few waypoints on a runway and placed myself 250m further away on the runway. With skill slider on max. it took 2 clips and a few rounds to get his attention and he gave me a hit with first round which injured me(make screen redish). The same happened with skill slider on min. -
New Sound Mod in the making, slowly but surely
jw custom replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks for the update, it sounds great :cool: -
Simple Settings Menu
jw custom replied to Bon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Very nice, thanks :cool: -
Try make the file read only after manually editing it!
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That forum is always good for a laugh or two :D
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He is talking about the beta patch of ArmA 2 :)
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Close Quarter Combat is impossible in Arma2
jw custom replied to santafee's topic in ARMA 2 & OA - GENERAL
I've never really seen any impact on the units spotting skill, accuracy skill or any other skill by minimize or maximize the units skill slider! Only impact is when changing the skill settings in your profile.. skillEnemy=0.7; precisionEnemy=0.7; ..and that affect all units. The skill slider and the setSkill command should override that profile settings for the units you desire so you can have really skilled soldiers along with poorly skilled soldiers to be able to better design missions. -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
That was freaking fast :cool: -
He should simply try only loading the WarFx mod and if that works well then it's another mod screwing it up!
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Yes same problem here :( -
Operation Arrowhead : no gun sway in crouched position
jw custom replied to MQ-9 Reaper's topic in ARMA 2 & OA - SUGGESTIONS
I was thinking headbob but that didn't change anything. -
Really? A crosshair for a "realistic" sim?
jw custom replied to teach's topic in ARMA 2 & OA - SUGGESTIONS
Yes very... i play on servers with crosshair forced off and when i host it's forced off, thats an even easier solution :) -
Operation Arrowhead : no gun sway in crouched position
jw custom replied to MQ-9 Reaper's topic in ARMA 2 & OA - SUGGESTIONS
The video clip i posted in this thread was with aiming deadzone on 0%! -
Very nicely done, i'm impressed :cool: I haven't been using 3D Studio Max since version 5 :p
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Operation Arrowhead : no gun sway in crouched position
jw custom replied to MQ-9 Reaper's topic in ARMA 2 & OA - SUGGESTIONS
Thats what it's supposed be and is when standing and a bit when proning, i guess something went wrong when coding the crouch position lol :p -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
I think BIS are aware of the issue and hopefully they will fix it sooner or later :) There's more on the issue here: http://forums.bistudio.com/showthread.php?t=90951 -
addAction and Trigger
jw custom replied to TAW_T-Bone's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Dunno if it will work this way: this addAction ["spawn vehicle", " SPveh = [10, 5, "spawn", "WP1"] execVM "spawnvehicle.sqf" "]; -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Tested it briefly and and it seems much better now. Will do some more testing later :)