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jw custom

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Everything posted by jw custom

  1. jw custom

    [ADO] Quesh-Kibrul v1.0

    There's taliban units in this package - http://forums.bistudio.com/showthread.php?t=80944&highlight=blacops
  2. The rucksack issue, this ticket - http://dev-heaven.net/issues/show/7220 (with AL panthersfan717 means AI) Example for Evil_Echo: 1.) I add a rucksack to a unit - this addWeapon "ACE_Rucksack_MOLLE_ACU"; 2.) I put some magazines in it - magz = [_this, "30Rnd_556x45_Stanag", 12] call ace_sys_ruck_fnc_API_PackMagazine; A.) If i carry the rucksack i can unpack the magazines but not pack them again. B.) If an AI is carrying the rucksack and i access the AI's gear from the "map screen->units->gear" then i can't unpack/pack the AI's stuff stuff.
  3. What do you exactly mean by "have to hard boot"? Does the screen freeze?
  4. All you need is here :) 1). Bohemia Interactive Community Wiki - http://community.bistudio.com/wiki/Main_Page 2.) This forum where you can: a). search. b). ask questions you didn't found an answer for while searching.
  5. Operation Desert Sting 1.0 Changelog: v1.0 -Initial release Info/features: 1-16 players(2 teams of 8 units). Uses First Aid: Simulation module. Uses First Aid: Battlefield Clearance module. Uses First Aid: Action Module. Support units carry a backpack with extra ammo. 6 Objectives which can be completed in any order desired. Required addons: ACE 2 Quesh-Kibrul v2.0 Situation: Prior to the invasion of Quesh-Kibrul two special assault teams were sent to destroy important military targets. You have been selected to be a part of one of these teams. Download v1.0 from filefactory: -> Operation Desert Sting Armaholic mirror: -> Operation Desert Sting Co-16 (@)
  6. Ahh Grim Fandango one of my alltime favourite games... it brings back great memories :bigsmile:
  7. jw custom

    Ace 2 Flare Classnames

    Try these: ACE_SSWhite_FG ACE_SSRed_FG ACE_SSGreen_FG ACE_SSYellow_FG
  8. jw custom

    [ADO] Quesh-Kibrul v1.0

    Thanks for the update :cool:
  9. jw custom

    Ace 2 Flare Classnames

    Not sure if there's white, yellow or green but give it a go :) ACE_1Rnd_Flare_Red
  10. It seems like this module isn't working but there's a simple solution for those who for whatever reasons wanna disable the Stamina system: add ACE_NoStaminaEffects = true; to your init.sqf
  11. I tried searching but gave up due to 1000's of posts in this thread. A question: The "No Stamina" module is it supposed to disable the stamina system? If so how does it work? I tried just adding the module, no luck. I tried adding the module and synchronize it to the group leader, no luck. I tried synchronize it to all units, no luck.
  12. I'd rather see it as a order option because right now AI seems to run out of ammo too fast!
  13. jw custom

    new lag

    Performance is the same for me in the last many beta's, can't say if i have lost or gained a few fps but it feels nice smooth :)
  14. Also adding that AI still often hit friendlies when turning and specially when doing an animation like going from prone to crouch or stand.
  15. jw custom

    Dragon Rising has been released

    Nice armor, any chance for cow body armor? :D
  16. Same here with my GTX285 except when setting it on high i don't get any CTD's
  17. AI still engage footsoldiers with AT weapons so when you really need'em you got none left. Medics still use way too much time walking around in circles before give medical attention if an enemy has been spotted. Same problem if your order a AI to pick up a weapon from a body.
  18. Whats up with the latest version(61982) it's only 1.2mb :confused:
  19. jw custom

    Isla Duala

    Nice pictures, no doubt this island is gonna be a great success :)
  20. I have just been playing and was a few times under heavy fire in the open and chose to retreat. I started to run towards some buildings aprox. 100m away, pressed space-1-1 to make them return to formation which they did even though bullets were flying over our heads. We all survived and were ready to fight after some medial attention :) Wether this was pure luck it worked fine atleast 2 times i don't know but i'll test more tomorrow. EDIT: I see you got it working :)
  21. jw custom

    A.C.E.2 Public Beta Servers

    Agree :cool:
  22. Been playing a little with latest beta(61450) and i must say AI is starting work properly again. Selecting units and pressing 1-1 as suggested works really well to get your AI away from the line of fire, so great work there BIS :cool: Maybe you could fix the problem with AI using AT weapons on footsoldiers(only seen it with SMAW though) which is annoying when you later on append on the AT weapon. Then there's the path finding which has improved A LOT and that is awesome but specially in cities it could still use some improvement :)
  23. Same here and i find Avgani boring... and then there's the bug where AI won't cross the middle section of the main road going through Avgani, really annoying.
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