jw custom
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[ADO] Quesh-Kibrul v1.0
jw custom replied to floosy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
There's taliban units in this package - http://forums.bistudio.com/showthread.php?t=80944&highlight=blacops -
Trigger a flare
jw custom replied to jw custom's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
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A.C.E. Advanced Combat Environment - Public Beta!
jw custom replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The rucksack issue, this ticket - http://dev-heaven.net/issues/show/7220 (with AL panthersfan717 means AI) Example for Evil_Echo: 1.) I add a rucksack to a unit - this addWeapon "ACE_Rucksack_MOLLE_ACU"; 2.) I put some magazines in it - magz = [_this, "30Rnd_556x45_Stanag", 12] call ace_sys_ruck_fnc_API_PackMagazine; A.) If i carry the rucksack i can unpack the magazines but not pack them again. B.) If an AI is carrying the rucksack and i access the AI's gear from the "map screen->units->gear" then i can't unpack/pack the AI's stuff stuff. -
ArmA 2 crashes after 15 mins, have to hard boot
jw custom replied to Marshymallow's topic in ARMA 2 & OA - TROUBLESHOOTING
What do you exactly mean by "have to hard boot"? Does the screen freeze? -
I need a Mentor ._.
jw custom replied to due-_-'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
All you need is here :) 1). Bohemia Interactive Community Wiki - http://community.bistudio.com/wiki/Main_Page 2.) This forum where you can: a). search. b). ask questions you didn't found an answer for while searching. -
co16 Operation Desert Sting (ACE 2 / Quesh-Kibrul v2.0)
jw custom posted a topic in ARMA 2 & OA - USER MISSIONS
Operation Desert Sting 1.0 Changelog: v1.0 -Initial release Info/features: 1-16 players(2 teams of 8 units). Uses First Aid: Simulation module. Uses First Aid: Battlefield Clearance module. Uses First Aid: Action Module. Support units carry a backpack with extra ammo. 6 Objectives which can be completed in any order desired. Required addons: ACE 2 Quesh-Kibrul v2.0 Situation: Prior to the invasion of Quesh-Kibrul two special assault teams were sent to destroy important military targets. You have been selected to be a part of one of these teams. Download v1.0 from filefactory: -> Operation Desert Sting Armaholic mirror: -> Operation Desert Sting Co-16 (@) -
PCGamer Top 100 lists ArmA 2 as the 21st best PC game of all time!
jw custom replied to Fudgeblood's topic in ARMA 2 & OA - GENERAL
Ahh Grim Fandango one of my alltime favourite games... it brings back great memories :bigsmile: -
Ace 2 Flare Classnames
jw custom replied to sgt_hawkins's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Try these: ACE_SSWhite_FG ACE_SSRed_FG ACE_SSGreen_FG ACE_SSYellow_FG -
[ADO] Quesh-Kibrul v1.0
jw custom replied to floosy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the update :cool: -
Ace 2 Flare Classnames
jw custom replied to sgt_hawkins's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Not sure if there's white, yellow or green but give it a go :) ACE_1Rnd_Flare_Red -
A.C.E. Advanced Combat Environment - Public Beta!
jw custom replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It seems like this module isn't working but there's a simple solution for those who for whatever reasons wanna disable the Stamina system: add ACE_NoStaminaEffects = true; to your init.sqf -
A.C.E. Advanced Combat Environment - Public Beta!
jw custom replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I tried searching but gave up due to 1000's of posts in this thread. A question: The "No Stamina" module is it supposed to disable the stamina system? If so how does it work? I tried just adding the module, no luck. I tried adding the module and synchronize it to the group leader, no luck. I tried synchronize it to all units, no luck. -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
I'd rather see it as a order option because right now AI seems to run out of ammo too fast! -
Performance is the same for me in the last many beta's, can't say if i have lost or gained a few fps but it feels nice smooth :)
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Also adding that AI still often hit friendlies when turning and specially when doing an animation like going from prone to crouch or stand. -
Nice armor, any chance for cow body armor? :D
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Video memory settings: detailed explanation?
jw custom replied to Yoma's topic in ARMA 2 & OA - TROUBLESHOOTING
Same here with my GTX285 except when setting it on high i don't get any CTD's -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
AI still engage footsoldiers with AT weapons so when you really need'em you got none left. Medics still use way too much time walking around in circles before give medical attention if an enemy has been spotted. Same problem if your order a AI to pick up a weapon from a body. -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Whats up with the latest version(61982) it's only 1.2mb :confused: -
Nice pictures, no doubt this island is gonna be a great success :)
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
I have just been playing and was a few times under heavy fire in the open and chose to retreat. I started to run towards some buildings aprox. 100m away, pressed space-1-1 to make them return to formation which they did even though bullets were flying over our heads. We all survived and were ready to fight after some medial attention :) Wether this was pure luck it worked fine atleast 2 times i don't know but i'll test more tomorrow. EDIT: I see you got it working :) -
Agree :cool:
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Been playing a little with latest beta(61450) and i must say AI is starting work properly again. Selecting units and pressing 1-1 as suggested works really well to get your AI away from the line of fire, so great work there BIS :cool: Maybe you could fix the problem with AI using AT weapons on footsoldiers(only seen it with SMAW though) which is annoying when you later on append on the AT weapon. Then there's the path finding which has improved A LOT and that is awesome but specially in cities it could still use some improvement :) -
Quesh-Kibrul, island WIP
jw custom replied to floosy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Same here and i find Avgani boring... and then there's the bug where AI won't cross the middle section of the main road going through Avgani, really annoying. -
A.C.E. Advanced Combat Environment - Public Beta!
jw custom replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes it looks really weird :p