jw custom
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Everything posted by jw custom
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My words exactly ;)
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Yep AI and bridges doesn't like eachother :)
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I'm positive we will see more patches in 2010 :)
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New Sound Mod in the making, slowly but surely
jw custom replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Ohhh would love a beta to play around with :cool: P.S. what about the people who have been helping you with the mod do they have the same problem? -
You should be fine getting patch 1.05.
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Yep if it's a downloaded mission that miss spelled "degrade" message coul have been put there for fun :p
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Here's one to start with :) http://forums.bistudio.com/showthread.php?t=92885
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It's a known issue, read main post.
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Voice Acting Volunteers, Add Here!
jw custom replied to jasonnoguchi's topic in ARMA 2 & OA - USER MISSIONS
Take a look here: http://forums.bistudio.com/showthread.php?t=90625 -
Thank you for all your hard work IceBreakr, it's pure awesomeness :cool:
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Don't mind it, your releasing something and i haven't seen anything from anywhere else yet ;)
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Your work is really appreciated :cool: And it's really cool to see so much interest in little denmark :)
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It looks perfect :cool:
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LOL yes your right the picture was taken while running ACE, silly me :p
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Problem with detection - 1 unit only
jw custom replied to RonnieJ's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Like i said: That will make trigger go off if the unit named s1 is inside the trigger area. s1 in thisList and s2 in thisList will make trigger go off if the units s1 and s2 is inside the trigger area. s1 in thisList || s2 in thisList will make trigger go off if unit s1 or s2 is inside trigger area. -
Thanks for taking your time on this but i'm sure the problem is either my end or the Swiss Armory mod so i'll ask in that thread :) I'm looking forward to that, right now i'm using your UKSF mod and it is very nice :cool:
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Yes i tried from armaholic and filefactory, i will try again :) *EDIT* I just tried the official download link and then tried giving a standard USMC unit a weapon from the Swiss Armory mod, as soon as i take ammo for the weapon i get that same error message. So it has nothing to do with this mod. Are you guys using patch 1.05?
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Hmm i just downloaded the demo and the graphic was poor and you keep getting stuck on object, i got frustrated of constantly getting shot while being stuck so i uninstalled the sh!t lol :D
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Okay i tried copying the following files into my ArmA 2 AddOns folder: swm_misc.pbo swm_swissarms.pbo a2020_danetmp.pbo Started ArmA 2 with no mods loaded, loaded emty utes into editor added a danish army rifleman, saved and tried mission and got the same error. I then tried adding a standard USMC rifleman and gave him a sniper rifle(swiss armory), then placed a ammobox(swiss armory). As soon as i take ammo for the sniper rifle from the ammobox i get that same message, i do get the ammo and it works fine :confused:
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I'm in for a "wait for me to reconfig..." :) I have tried only loading the swiss army mod and your mod with same result. I'll try put the danetmp.pbo and the swiss army .pbo's into the ArmA 2's own addons folder just for testing purpose :)
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Problem with detection - 1 unit only
jw custom replied to RonnieJ's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
s1 in thisList P.S. remember to set Activation to Anybody or a specific side! -
[Patch 1.05 Bug] AI won't follow player
jw custom replied to fabrizio_t's topic in ARMA 2 & OA - GENERAL
Right then.... the point is that after they added that "feature" AI is a pain to ordering around. It's a struggle to pull your AI mates back from a fight and medics takes ages before giving medical attention even though they sit 1m away(that killed me yesterday). -
I have that mod installed :) I have tried loading it from it's on mod folder @swm and also by copying the .pbo's into the @DanishArmy mod folder with same result!
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For me it looks like this: But i'm getting this error aswell, maybe thats the problem?