jw custom
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Everything posted by jw custom
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Looks good but yet again a little too grey'ish, but that could also be the picture quality :)
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Is it really that hard to run smoothly?
jw custom replied to Churrsauce's topic in ARMA 2 & OA - GENERAL
That rig is very similar to mine and it runs perfectly(WinXP 32Bit SP2). Also notice that Win7 could cause problems for ArmA 2 though some people doesn't seem to have them! -
co06 - Operation Badboy (ACE / Isla Duala / UKSF )
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
It's the Mercenaries and BlackOps mod for ArmA 2 it's asking for! I have tested the mission and it ran fine for me as i already got that mercenaries mod which isn't used but i had mercenaries units in the editor and then removed them again, the editor doesn't remove the entries in the mission file so i have to do it manually but i forgot! It's Chammy's sound mod. Mission download link updated! -
co06 - Operation Badboy (ACE / Isla Duala / UKSF )
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
Arghh sorry forgot about the molatian army mod.. first post updated :) -
New Sound Mod in the making, slowly but surely
jw custom replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Here's a mirror with the updated beta + config file: http://www.filefactory.com/file/a1617c5/n/CSM2_updated_beta.zip -
co06 - Operation Badboy (ACE / Isla Duala / UKSF )
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
Some of the sounds yes but M4 sounds for instance are too "flat", they should be more loud and sharp. But it's only a beta so many things can change :) -
Thats what i've been saying since it got implentet, it have broken more than it have done good.
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Modded sounds not fading over distance
jw custom replied to l mandrake's topic in ARMA 2 & OA - TROUBLESHOOTING
Yes :) -
Yes it would have been nice to have positions in this house type:
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Modded sounds not fading over distance
jw custom replied to l mandrake's topic in ARMA 2 & OA - TROUBLESHOOTING
@Mandrake5 Try the beta of Chammy's sound mod, the fadout works -
New Sound Mod in the making, slowly but surely
jw custom replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The fadeout is working with this mod, i'm very pleased :cool: With ACE_SM & VopSound the fadeout was very weak and made it hard to determine distance, it works with this mod -
New Sound Mod in the making, slowly but surely
jw custom replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks a bunch for the beta release, gonna try it now to hear what it sounds like at this stage :cool: -
Modded sounds not fading over distance
jw custom replied to l mandrake's topic in ARMA 2 & OA - TROUBLESHOOTING
I have tried with both Audigy 2(same as you) and with onboard RealTek HD Audio with same result, also like you the sound is working fine with vanilla sound which makes it even more weird :confused: -
I think it's supposed to look like this:
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co06 - Drug Enforcement Operations: Poison Ivy(ACE / Isla Duala / UKSF)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
No problem, i know all about the mod hell :p -
co06 - Drug Enforcement Operations: Poison Ivy(ACE / Isla Duala / UKSF)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
Probably because you have version 1.0, you need version 1.1. Here's a link: http://www.armedassault.info/index.php?game=1&cat=addons&id=1150 I was using VopSound in the video, ACE sounds gives me problems :) -
or mods :p
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Co06 - Mercenaries & Terrorists
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
These problems is not related to the mission but to the island. You need to have island panthera installed or download ibr_isladuala (extra file) seperately. The last error happens with other islands aswell, dunno why. -
Modded sounds not fading over distance
jw custom replied to l mandrake's topic in ARMA 2 & OA - TROUBLESHOOTING
I have the same problem with both my sound cards, Audigy 2 and onboard RealTek HD Audio. I have tried old, new and in between drivers for both cards but with no luck! Turning hardware acceleration off doesn't help all it does is giving me a delay on sounds! Also remember that with ArmA vanilla sounds there's no problems! -
Modded sounds not fading over distance
jw custom replied to l mandrake's topic in ARMA 2 & OA - TROUBLESHOOTING
I have made a ticket about it for ACE_SM. http://dev-heaven.net/issues/show/7407 -
co06 - Guerrilla Terms (ACE / Panthera / UK: Special Forces)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
It's right here: http://forums.bistudio.com/showthread.php?t=92885 -
I'd rather not have voices than africans running around talking russian :p Thanks go to Sahbazz for the units, very nice :cool:
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It has always been a problem with AI and bridges(atleast AI footsoldiers) it's NOT a new problem brought by duala :)
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Co06 - Mercenaries & Terrorists
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
Please let me know what errors it was you got so i can fix it :) -
co06 - Guerrilla Terms (ACE / Panthera / UK: Special Forces)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
You need to complete 3 objectives: 1. Clear airport area(when there's less than 5 guerrilla's inside airport area it's considered siezed). 2. destroy HQ. 3. destroy Anti-air radar. This is HQ: http://img190.imageshack.us/img190/784/37639453.jpg This is the Anti-air radar: http://img190.imageshack.us/img190/4062/aark.jpg When these 3 objectives are done the mission will end :)