jw custom
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Everything posted by jw custom
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I doubt a patch can fix that late 1990 graphic and boring gameplay :p
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I doubt there are many DR fanboys around these forums so how about discussing the game on the CM forums, i know it sounds crazy but it's just an idea :eek:
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co06 - Operation Badboy (ACE / Isla Duala / UKSF )
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
Select your demo man and move him close to the tower, when his next to the tower select him press 6 and press the number saying "put satchel" or something like that, place 2 satchels. Then move your team away and when your far enough away your demo man will automatically detonate satchels :) When you call in littlebirds there are 3 in total :) When you blowup that "gas station" which for some reason already was destroyed you'll get yet another objective before mission ends. I'll try change that "fuel supply" objective to something else :) -
co06 - Operation Badboy (ACE / Isla Duala / UKSF )
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
I think your talking about the "Mercenaries & Terrorists" mission. No sorry i won't add crates as i wanna force roles, but your welcome to edit the mission to your liking just remember to rename it :) The littlebirds shouldn't be able to fly unless they are called in from the action menu. Maybe you by accident ordered AI to call them in, they can use your action menu too. It was probably the littlebirds shooting the "gas station", was the marker green on your map? Your demolition man should have 2 satchels, if he died you should have taken his satchels :) -
Thats cool then you could use most other SF units as they are mixed :) I picture them this way:
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New Sound Mod in the making, slowly but surely
jw custom replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The reason of the filesize difference is because i repacked the files with WinZip instead of 7zip. I repacked and uploaded the files because Protegimus forgot to add the config file in the bugfixed version but thats fixed in his download link now. I think the only difference was fixing a few bugs causing error messages with sertain settings, no real improvement or anything. -
Agree, close this thread :)
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New Sound Mod in the making, slowly but surely
jw custom replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes it should :) -
I wan't the feeling of being wet and cold when i play in rain and storms, as it is now you barely notice it rains. I have played games simulating winter so well i actually started to shiver a bit, that feeling i would like to experience in ArmA aswell :)
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New Sound Mod in the making, slowly but surely
jw custom replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This link should be updated: http://forums.bistudio.com/showpost.php?p=1532299&postcount=244 -
I agree, it's a shitty console port of a shitty arcade console shooter build on a driving engine and nothing can change that! They can patch all they want but this turd will always stink.
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New Sound Mod in the making, slowly but surely
jw custom replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
better and than or :) I prefere Six Updater. -
Yeah just running around the island shooting people in different areas, i fail to see how "special" that is. It's like a really poor mans version of Domination :p
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Heh you could have fooled me :butbut: What make you think that and why should we care if you read these forums :confused:
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Yeah i think it looks much cooler if they all wear bush hats(like in your awesome UKSF units :cool: ) That would be great
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Is it really that hard to run smoothly?
jw custom replied to Churrsauce's topic in ARMA 2 & OA - GENERAL
Here's my rig: i7 920 GTX285 1GB 8GB DDR3 (on winxp 32bit so it doesn't matter) 1.5TB HDD WinXP 32Bit SP2 I can have huge firefights in any city without any problems, it runs very smoothly!! My ArmA 2 video settings: Resolution 1680x1050 3D Resolution 100% All settings on high View Distance currently on 5000m(makes no difference if it 3500 or 5000 for me) Postprocess effects off -
Sorry about that. It looks very nice ;) Could you make sure the SF guys all have that same "hat" and not mixed hats? Thats what i hate with most of the SF units, the mix of hats, caps and whatnot :p Also is there anyway not to use the SWM Swiss Armory mod, it gives me errors and the recoil configs are screwed up :)
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New Sound Mod in the making, slowly but surely
jw custom replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I would love see(hear) the the sounds of the M4, M16, M249 and maybe other weapons(haven't testet yet) being more loud and sharp. At one point i was under heavy fire from like 300m distance and when i returned fire i could not hear my own gun sounds because of the supersonic cracks from the enemy fire. So in my opinion the supersonic cracks seems a bit too high, not much but a little and the gun sounds seems way too low and flat. Gun sounds on distance sounds AWESOME :cool: All in all i love this mod, keep up the brilliant work ;) -
I agree with the text in red :)
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New Sound Mod in the making, slowly but surely
jw custom replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
First try with CSM2 only then try with ACE_SM only and you'll find out where it goes wrong :) -
Ahh okay thanks :)
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Thanks will give those trenches a look :cool: I would love some dense jungle with some of your cool outpost you already have spread around duala *EDIT* I have been driving and flying around the area south of Pumada but i can't find any trenches, can someone give me a position please?
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Where can i find trenches ? :)
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co06 - Operation Badboy (ACE / Isla Duala / UKSF )
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
When you complete the first objective you'll get a new one. The numbers of enemies are random so don't worry. If you don't get enough challenge then turn up difficulty or turn off crosshair(my missions are designed for no crosshair so it might be too easy with it on). -
co06 - Operation Badboy (ACE / Isla Duala / UKSF )
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
http://forums.bistudio.com/showpost.php?p=1532939&postcount=288