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jw custom

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Everything posted by jw custom

  1. jw custom

    The Undead Mod

    They should priortize after accessibility and then distance. So if a guy is 50m away but not accessable and a guy is 100m away but is accessable then it should go for the guy 100m.
  2. jw custom

    WarFX Particles

    There's actually people around here that would like to use WarFX without it going overboard with everything ;)
  3. jw custom

    The Undead Mod

    Some mirrors: Megaupload: http://www.megaupload.com/?d=QKU62GO4 Filefront: http://www.filefront.com/15381009/THE_UNDEAD_MOD_V0.8.zip/
  4. jw custom

    The Undead Mod

    Nice release :cool: But damn it's a slooooow download :(
  5. jw custom

    Dragon Rising has been released

    LOL where did that quote come from, CM forums?
  6. jw custom

    ACE and stamina...

    Yes just make a file named init.sqf and put below in it: ACE_NoStaminaEffects = true; Then place it along with your mission.sqm. The init.sqf is automatically executed :)
  7. jw custom

    Dragon Rising has been released

    I know, i spent more time in the editor than actually playing the game :p
  8. Avgani Showdown: Addons required: CAA1 http://forums.bistudio.com/showthread.php?t=84782 Afgani 1.5 http://www.armaholic.com/page.php?id=3525 US Vehicle Texture Pack http://www.armaholic.com/page.php?id=8140 Desert USMC Units http://www.armaholic.com/page.php?id=7328 Desert Mercenaries and BlackOps http://rs716.rapidshare.com/files/259163738/bb_signed_desert_mercs_ARMA2.7z Information: 1-8 players (two 4 player teams) Uses revive script(5 revive chances set as default, no respawn) 14 objectives in and around Avgani Recommended: Play with humans, AI team mates can be a real pain! Play without crosshairs else it might get too easy! Use a sound mod(Sound of War or VopSound). Use WarFX Particles. Download from filefatory: Afgani Showdown v1.0 Download from Armaholic: Afgani Showdown v1.0
  9. jw custom

    Dragon Rising has been released

    Then it's too bad it's for crappy DR, no mission can fix that!
  10. jw custom

    Dragon Rising has been released

    Try increase your objects detail setting, having it on very low, low or normal can cause headless units :)
  11. The SF HMMWV got 3 gunner postions and i can man the main gun with moveInGunner but how to man the other 2 positions? I tried moveInCommander & moveInTurret but that didn't work. moveInCargo of course move them in as passengers in the back.
  12. jw custom

    Isla Duala

    Whats your shadows settings? On panthera i had those bad shadows when having it on Normal but on High it was fine!
  13. jw custom

    Nome Winterisland

    I keep getting CTD's with this island aswell :o My system: Core i7 920 8GB DDR3 RAM GTX285 My usual settings: VD 5000 Postprocess effects OFF All other settings on HIGH Settings for this map 1: = CTD VD 2000 Postprocess effects OFF All other settings on NORMAL Settings for this map 2: = CTD VD 1000 Postprocess effects OFF All other settings on LOW Shadows OFF
  14. jw custom

    Isla Duala

    I just tried that "EFFECT: MOVIE DAY" module and i can't see any difference whatsoever :p
  15. jw custom

    Dragon Rising has been released

    DR is a super rambo bug :p
  16. jw custom

    Dragon Rising has been released

    I agree on that.
  17. jw custom

    Isla Duala

    Thanks for the tip, will try that :)
  18. jw custom

    Isla Duala

    Cool, thanks for all your hard work IceBreakr making this stunning island :cool:
  19. Ahh i get it' date=' he want server to disable stamina system rather than the mission :) About that.... weird it's like saying "if you don't wanna use our stamina system you can't use our rucksacks" :butbut: But i don't care i like the stamina system but still weird :p
  20. Why not just add ACE_NoStaminaEffects = True; to your init.sqf?
  21. jw custom

    Dragon Rising has been released

    huh :confused:
  22. jw custom

    Dragon Rising has been released

    Try play on expert with super AI on ;)
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