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jw custom

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Everything posted by jw custom

  1. Nice script, thanks for sharing :cool:
  2. co06 - Drug Enforcement Operations: Poison Ivy iA8T191ygtI Changelog: v1.0 -Initial release Info: Uses BIS first aid system. ACE stamina system disabled. Required addons: ACE 2 Isla Dual v0.99 UK: Special Forces Situation: Your team has been assigned to raid a fortified drug nest and a drug lab in attempt to drive the druglords out of the area. Download v1.0 from filefactory: -> DEO: Poison Ivy Download v1.0 from Armaholic mirror: -> Drug Enforcement Operations: Poison Ivy Co-06 (@)
  3. jw custom

    Co06 - Mercenaries & Terrorists

    Thats a building/Isla Duala issue :)
  4. jw custom

    Sound over distance bug?

    Just to make it clear: It's not a sound fadeout issue, it's the problem with sounds not being delayed at distance, like you see the flash and then comes the sound. I haven't tested HiFi yet so i can't say if it's working there.
  5. The param arrays goes into the description.ext. Here's a simple example doing what you are trying to do: http://www.filefactory.com/file/a2d9ag8/n/parameters.utes.zip If you select EASY 1 patrol will appear, NORMAL 2 patrols & HARD 3 patrols.
  6. jw custom

    co14 - The Job (ACE / Quesh-Kibrul)

    That mission entry should have been removed, have you tried latest update?
  7. jw custom

    co14 - The Job (ACE / Quesh-Kibrul)

    Error in a script, filefactory link updated yet again.
  8. Oops forgot a isserver check, link updated!
  9. jw custom

    co14 - The Job (ACE / Quesh-Kibrul)

    I tested it several times and everytime i managed to get to the city in a vehicle. All AT soldiers have a 20% chance of excisting! Yes that can happen i guess you better watch out :p
  10. jw custom

    co14 - The Job (ACE / Quesh-Kibrul)

    Just fixed players/units starting positions, the filefactory link is updated.
  11. I know it's not needed but i prefere it because it's very simple to use :) Anyways it was just a suggestion and alleycat can take it or leave it ;)
  12. Take a look at this script, it's super simple to read and understand :) http://forums.bistudio.com/showthread.php?t=94061 A marker set to "Empty" is invisible :)
  13. jw custom

    co14 - The Job (ACE / Quesh-Kibrul)

    Quick update due to addon adding an entry to the mission file :blush: *EDIT* Hotfix, players / AI was seperated by a wall on game start.
  14. jw custom

    Isla Duala

    Take your time the island is awesome as is now ;)
  15. jw custom

    Sound over distance bug?

    Now this thread has turned into two different problems: 1. Speed of sound 2. Sticky sounds
  16. Yeah someone mentioned that i should activate them from the action menu like with the IR strobe but i don't get any action for it :confused:
  17. A question: How are the ear plugs supposed to work, do i just equip them and thats it or do i have to enable them somehow? I'm asking because i keep getting ear ringing when have them equipped, sometimes after 20+ rounds other times after 100+ but the ringing->hear loss will come.
  18. Did you try the demo first? No? then i guess you can only blame yourself if you don't like it or your computer can't handle it!
  19. jw custom

    Dragon Rising has been released

    Well DR still got a hardcore fan base of 10 people to spam their forum so it looks just a tiny bit alive :p
  20. I never claimed it was different ;) This script is just simple and light so maybe someone like that. Reason i made it was because UPS which i normally use seems to eventually cluster up units in center of a marker, might be a mod dealing with AI doing that though!
  21. jw custom

    The Undead Mod

    Quote directly from the docu included:
  22. ...or set set Control to Non Playable and then "Empty" appears :)
  23. jw custom

    Isla Duala

    I was thinking spawning it but i can't find anything in the config!
  24. jw custom

    Isla Duala

    I think you have to manually place that "grasscutter" using it's classname :confused:
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