jw custom
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Everything posted by jw custom
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(TBS) Touch Buddy Script
jw custom replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nice script, thanks for sharing :cool: -
co06 - Drug Enforcement Operations: Poison Ivy(ACE / Isla Duala / UKSF)
jw custom posted a topic in ARMA 2 & OA - USER MISSIONS
co06 - Drug Enforcement Operations: Poison Ivy iA8T191ygtI Changelog: v1.0 -Initial release Info: Uses BIS first aid system. ACE stamina system disabled. Required addons: ACE 2 Isla Dual v0.99 UK: Special Forces Situation: Your team has been assigned to raid a fortified drug nest and a drug lab in attempt to drive the druglords out of the area. Download v1.0 from filefactory: -> DEO: Poison Ivy Download v1.0 from Armaholic mirror: -> Drug Enforcement Operations: Poison Ivy Co-06 (@) -
Co06 - Mercenaries & Terrorists
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
Thats a building/Isla Duala issue :) -
Just to make it clear: It's not a sound fadeout issue, it's the problem with sounds not being delayed at distance, like you see the flash and then comes the sound. I haven't tested HiFi yet so i can't say if it's working there.
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How to use parameters in MP and apply them correctly with variables?
jw custom replied to alleycat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The param arrays goes into the description.ext. Here's a simple example doing what you are trying to do: http://www.filefactory.com/file/a2d9ag8/n/parameters.utes.zip If you select EASY 1 patrol will appear, NORMAL 2 patrols & HARD 3 patrols. -
co14 - The Job (ACE / Quesh-Kibrul)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
That mission entry should have been removed, have you tried latest update? -
co14 - The Job (ACE / Quesh-Kibrul)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
Error in a script, filefactory link updated yet again. -
Ultra Simple Patrol Script
jw custom replied to jw custom's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oops forgot a isserver check, link updated! -
co14 - The Job (ACE / Quesh-Kibrul)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
I tested it several times and everytime i managed to get to the city in a vehicle. All AT soldiers have a 20% chance of excisting! Yes that can happen i guess you better watch out :p -
co14 - The Job (ACE / Quesh-Kibrul)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
Just fixed players/units starting positions, the filefactory link is updated. -
How randomize the position of something?
jw custom replied to alleycat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I know it's not needed but i prefere it because it's very simple to use :) Anyways it was just a suggestion and alleycat can take it or leave it ;) -
How randomize the position of something?
jw custom replied to alleycat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Take a look at this script, it's super simple to read and understand :) http://forums.bistudio.com/showthread.php?t=94061 A marker set to "Empty" is invisible :) -
co14 - The Job (ACE / Quesh-Kibrul)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
Quick update due to addon adding an entry to the mission file :blush: *EDIT* Hotfix, players / AI was seperated by a wall on game start. -
Take your time the island is awesome as is now ;)
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Now this thread has turned into two different problems: 1. Speed of sound 2. Sticky sounds
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A.C.E. Advanced Combat Environment - Public Beta *2*!
jw custom replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
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A.C.E. Advanced Combat Environment - Public Beta *2*!
jw custom replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah someone mentioned that i should activate them from the action menu like with the IR strobe but i don't get any action for it :confused: -
A.C.E. Advanced Combat Environment - Public Beta *2*!
jw custom replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A question: How are the ear plugs supposed to work, do i just equip them and thats it or do i have to enable them somehow? I'm asking because i keep getting ear ringing when have them equipped, sometimes after 20+ rounds other times after 100+ but the ringing->hear loss will come. -
OFP2 let me down; I'm hoping Arma2 won't be the same.
jw custom replied to cmberryau's topic in ARMA 2 & OA - GENERAL
Did you try the demo first? No? then i guess you can only blame yourself if you don't like it or your computer can't handle it! -
Well DR still got a hardcore fan base of 10 people to spam their forum so it looks just a tiny bit alive :p
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Ultra Simple Patrol Script
jw custom replied to jw custom's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I never claimed it was different ;) This script is just simple and light so maybe someone like that. Reason i made it was because UPS which i normally use seems to eventually cluster up units in center of a marker, might be a mod dealing with AI doing that though! -
The Undead Mod
jw custom replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Quote directly from the docu included: -
"Empty objects" doesn't appear in the options
jw custom replied to Kaoz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
...or set set Control to Non Playable and then "Empty" appears :) -
I was thinking spawning it but i can't find anything in the config!
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I think you have to manually place that "grasscutter" using it's classname :confused: