jw custom
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Everything posted by jw custom
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co08 - Operation Impact Changelog: v1.0 -Initial release Info: Uses BIS first aid system. Required addons: ACE 2 Isla Duala Situation: The Russians are selling stingers to african terrorists and you have been assigned to the task of destroying 2 stinger caches in Engor. The nearby closed down military hospital compound and it's helo pad is supposedly used for transport of the stingers so you have to give that compound a visit aswell. Intell: Light armor has been seen entering and leave Engor on several occasions! Success: Mission is complete when: 1. Military hospital compound is clear. 2. Both stinger caches are destroyed. 3. All playable units alive(also AI) is in the extraction zone(If your in a vehicle then disembark). Download v1.0 (this mission is at the bottom of the site) -> co08 - Operation Impact Download v1.0 from Armaholic mirror: -> Operation Impact Co-08 (@)
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co08 - Operation Vulture Changelog: v1.0 -Initial release v1.1 -Time of day removed until i get it fixed v1.2 -Changed nighttime to daytime ( damn i'm getting tired :p ) Info: Uses BIS first aid system. Required addons: ACE 2 Isla Duala Situation: The russians has infiltrated the cities Simbala & Kwako and are patrolling the little island between them. Your team has been assigned to pre-strike the cities to shake the russians before USMC launch the final assault. Intell: Light armor & spetsnaz has been reported by 3rd recon to patrol the area. Success: Mission is complete when: 1. Guard compound is secure. 2. General Dima is eliminated. 3. The HQ is destroyed. 4. All playable units alive(also AI) is in the extraction zone(If your in a vehicle then disembark). Download v1.2 from filefactory: -> co08 - Operation Vulture Download v1.2 from Armaholic mirror: -> Operation Vulture Co-08 (@)
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co08 - Operation Impact (ACE / Duala)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
Your always welcome to edit the missions to your needs, but if needed i can make the changes :) -
Triggers help
jw custom replied to Solarghost's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Condition field: !alive tank1 On Act field: hint "Tank destroyed, good job" -
free Ogg converter?
jw custom replied to CombatComm's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I use Audacity aswell, very nice little program :cool: -
arma2 crashes around 1,3 GB
jw custom replied to themaster303's topic in ARMA 2 & OA - TROUBLESHOOTING
Whats you ingame Video memory settings? If it's on Default then try High, else try any other setting that current one :) -
A guy here mention that updating the chipset drivers should fix the problem "FAST IO DISALLOWED" issue! http://www.pronetworks.org/forums/how-to-disable-fast-io-disallowed-t112300.html
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I'm not sitting in the back of the truck your driving :p
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Maybe this can help you: http://forums.bistudio.com/showthread.php?t=92899&highlight=SSD
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co08 - Operation Underdog Changelog: v1.0 -Initial release v1.1 -Time of day parameter removed until i get it fixed v1.2 -Changed nighttime to daytime ( damn i'm getting tired :p ) Info: Uses BIS first aid system. Required addons: ACE 2 Isla Duala Situation: Your team has been assigned to the task of wounding the russian forces in Kirabo prior to the main assault by breaking their communication and taking out their commander. Intell: Light armor was seen patrolling the area a couple of days ago and spetsnaz have been reported to operate in the area aswell. Success: Mission is complete when: 1. Satellite phone is in our possession. 2. The commander is eliminated. 3. The radar tower is destroyed. 4. All playable units alive(also AI) is in the extraction zone(If your in a vehicle then disembark). Download v1.2 from filefactory: -> co08 - Operation Underdog Download v1.2 from Armaholic: -> Operation Underdog Co-08 (@)
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Yeah i forgot to chance time in editor, will do that asap :o
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co08 - Operation Vulture (ACE / Duala)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
Mission is updated and so are all other missions using the Time of day parameter, again thanks for reporting :) -
Thanks for reporting, mission updated and time of day parameter removed until i get it fixed :)
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I'm using mouse+keyboard for everything, at first i never thought i would learn to fly but with a little stubbornness i managed to do it quite well :)
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New Sound Mod in the making, slowly but surely
jw custom replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I would love to have the sound of the M4/M16A4 more sharp and klingy rather than deep and bassy(pomp pomp pomp). I think the sound of the G36 actually fits the M4/M16A4 much better than the current sound :) In my opinion the sounds of the AKS, AKM, PKM, PKP, M60, M240 & M249 are very nice :cool: Anyways i love this mod, keep up the awesome work :cool: -
No sorry i just post them here, but thats a good idea i might put up a simple mission site on some free host :)
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co14 - The Job (ACE / Quesh-Kibrul)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
Move the AI to the crate, select it, press 6, press the number saying "Gear". If there ain't a gear option press 0 and it will appear! -
co14 - The Job (ACE / Quesh-Kibrul)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
Make sure to pack players, AI or vehicles with satchels! -
LOL.... all i can say is LOL & attachTo :p
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Sweet thanks
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co14 - The Job (ACE / Quesh-Kibrul)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
Well i like to play the way i make the missions and i know i'm not alone on that. Just because you find it boring doesn't mean everybody else does too :) You must be the most unlucky person around these forums :p I haven't tried that yet. -
co14 - The Job (ACE / Quesh-Kibrul)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
Well welcome to war :) It's not like your getting attacked everytime you play, but there's a chance! So maybe not everybody should stick their nose into the ammo box at the same time :p True, i have always been too lazy to add a proper briefing if any and thats something i should think about in future missions :) -
Betons addons releasethread
jw custom replied to beton's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Now with Nome Winter 1.1 it works great, too bad i can't get the snow working with the NiM weather mod. Thanks for the update :cool: -
NIM Dynamic Weather (ArmA2 Compatible!)
jw custom replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Anybody having success getting snow? I tried placing a Snow (Blizzard) game logic but nothing happens, i also tried the other Snow game logics but with same result. Am i doing something wrong?