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jw custom

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Everything posted by jw custom

  1. jw custom

    countSide on dedicated

    What do you have on activation?
  2. jw custom

    Area grass removal.

    With ACE it's under EMPTY in root!
  3. Are you using latest version, v1.4? Are you talking about all your units/groups or just one that didn't start patrol? Also run the compiled mission .pbo(the green mission name) rather than the editor one(the blue mission name).
  4. It's also been added by ACE i found out in a topic in the editing forum :)
  5. jw custom

    Area grass removal.

    Ohh so it was added by ACE, i told some poor soul it was added with Isla Duala :p
  6. Dunno if this works but try it:
  7. Mark the string you wanna copy press ctrl+c to copy it, then in the init field press ctrl+v to paste it in :)
  8. Here's an example of what you wanna accomplish: 1. Walk into the trigger area to spawn a 3 man group. 2. The group will be placed randomly within "Marker1". 3. The group will move towards "Marker2" and randomly patrol within it. http://www.filefactory.com/file/a2g2518/n/spawn1.utes.zip
  9. I can easily make it so the script waits until a variable is true and then the scripts continue. For now you'll have to spawn units through a script and then run this script on them. Then you have full control of when things happens.
  10. I think the grass cutter is added by Isla Duala. It's an invisible object that removes grass on the area you place it on :)
  11. jw custom

    spraying bullets!

    Pirate alert pirate alert :D
  12. You can use 1 or 2 markers with whatever names you like as long as you use same name in the parameter as you used as marker name. 1. If you use one marker the unit/group will randomly spawn around that marker and also randomly patrol around that marker. 2. If you use two markers the unit/group will randomly spawn around the 1st marker and randomly patrol around the 2nd marker. This is useful if you wanna place unit/group at 1 point and make them move towards another patrol where they will patrol.
  13. co10 - Operation Hyena Changelog: v1.0 -Initial release Info: Uses BIS first aid system. Required addons: ACE 2 Isla Duala Situation: The Russians is controlling Nubak city and it's surroundings. By destroy some targets of their interest we might drive them out. Intell: Light armor has been spotted in the area! Success: Mission is complete when: 1. Service point is destroyed. 2. Communication tower is destroyed. 3. Antenna is destroyed. 4. Captain Sergius is dead. 5. All playable units alive(also AI) is in the extraction zone(If your in a vehicle then disembark). Download v1.0 -> co10 - Operation Hyena Download v1.0 from Armaholic mirror: -> Operation Hyena Co-10 (@)
  14. jw custom

    Dragon Rising has been released

    You keep comming to this forum and you really don't like ArmA 2 so whos the obvious troll calling the members here "dicks" :rolleyes:
  15. Thats because you have the last parameter set to something higher than 0, it should only be set higher than 0 if it's a aircraft of some sort your dealing with. nul = [this, 500, "patrolMarker", "patrolMarker", 500, "AWARE", 100, "LIMITED", "FILE",0,75] execVM "USPS.sqf"; So set the value marker above in red to 0. Only reason i used a visible ellipse marker was to show the area of interest, it's only the center of the marker thats used so the obvious would be to use a "Empty" icon marker :) Oops your right that will be fixed on next update :)
  16. jw custom

    Dragon Rising has been released

    Yeees your so helpful thanks a lot. So now it's the members fault you don't wanna bother with ArmA 2, was it when nobody tried to help you with the very basics of controlling your AI.... lol :rolleyes:
  17. I wasn't aware of the problem until lately :) ---------- Post added at 09:22 PM ---------- Previous post was at 07:51 PM ---------- Script updated to v1.4, see details in first post :)
  18. jw custom

    Co06 - Mercenaries & Terrorists

    Mission updated, see first post!
  19. I should have sorted that problem out already, just need a little more testing. Hopefully the new version is ready later today :)
  20. I'm sure what your problem is... is that the units are running? If thats the problem then change the parameter "FULL" to "LIMITED" and they will walk. nul = [this, 200, "patrolMarker", "patrolMarker", 200, "AWARE", 100, "FULL", "FILE",0] execVM "USPS.sqf" Yes vehicles are supported in next version :)
  21. co16 - Operation Hammerhead Changelog: v1.0 -Initial release Info: Uses BIS first aid system. Required addons: ACE 2 Island Panthera Situation: The Russians has over night taken control of the city Bled and the area around it. You have been assigned to be a part of two teams which objective is to slow down the Russians progress by destroying important targets. Intell: Light armor has been spotted in the area! Success: Mission is complete when: 1. All IGLA Pods is destroyed. 2. HQ is destroyed. 3. Communication tower is destroyed 4. All playable units alive(also AI) is in the extraction zone(If your in a vehicle then disembark). Download v1.0 -> co16 - Operation Hammerhead Download v1.0 from Armaholic mirror: -> Operation Hammerhead Co-16 (@)
  22. Well it is a hard one, you need to move real slow and check every house and corner you pass :) I'll make it a little easier but i won't add respawn simply because i'm not a fan of respawning in missions like this, in game modes like Domination it's of course fine.
  23. jw custom

    Isla Duala

    Thanks for the update, it's really awesome :cool:
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