jw custom
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Everything posted by jw custom
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That could cause a brain meltdown :D
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Now thats cool :cool:
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co10 - KnockOut (ACE / Isla Duala)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
It wasn't Mando adding itself to the mission but me adding the Mando turret from editor to see what it was. Then when i removed it again there was a leftover entry in the mission.sqm, i simply removed it manually and compiled mission again :) Mission updated. -
co10 - KnockOut (ACE / Isla Duala)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
OMG that Mando Missile mod is annoying, i had to get it to avoid get that crappy hint message with the "Ding" sound every few minutes when playing on servers/hosts using it, and now i got it it add itself to my missions when in editor..... nice! I'll fix it later, thanks for reporting :) -
You were punished ;)
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Please no, let them kindly stay over there ;)
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If you have the Video memory setting set to Default then try set it to High.
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WIP: JTD Weather And Climate
jw custom replied to dmarkwick's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thats awesome, with maps like Thirsk this will be most needed :cool: -
Arma2 beta builds 1.05.6xxxx
jw custom replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
Yeah it's freaking annoying! -
What can i say, i love to hate it
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Nothing in that thread is new, it's just some people who are getting the picture now.... better later than never!
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co08 - War-torn Changelog: v1.0 -Initial release Info: Uses BIS first aid system. Required addons: ACE 2 Isla Duala Situation: Guerrilla forces are hiding in a old war-torn city. Your job is move into the city and destroy some targets of importance. Success: Mission is complete when: 1. The supply truck is destroyed. 2. The SA-9 Gaskin is destroyed. 3. The HQ is destroyed. 4. All playable units alive(also AI) is in the extraction zone(If your in a vehicle then disembark). Download v1.0 -> co08 - War-torn Download v1.0 from Armaholic mirror: -> War-torn Co-08 (@)
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Yes, it's done when it's done :D
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Awesome, thanks for your hard work it's appreciated :cool:
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A.C.E. Advanced Combat Environment - Public Beta *2*!
jw custom replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thats because we are always carrying your stuff to avoid your moaning :p I have tried it a few times but i have only myself to blame for that :D -
HiFi - Single Sound Modules (Weapons BETA released!!)
jw custom replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes it would be nice to have it on SiX Updater :) -
Arma2 beta builds 1.05.6xxxx
jw custom replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
Thats a problem with this mod not the beta: http://forums.bistudio.com/showthread.php?t=92226 Well it says it's a beta patch uninstaller and the beta is installed as a mod so how should anybody know it would screw up the entire game! And why is it included then :confused: I have been running the uninstaller on previous beta patches without any problems! -
New Sound Mod in the making, slowly but surely
jw custom replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I think his talking about the sound volume not fading down at distance. I never had this problem with CSM2 but i did with ACEX_SM! -
co07 - Charlie-7 (ACE / Isla Duala)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
LOL thanks for reporting that was for testing purposes i just forgot to remove it :p ---------- Post added at 08:03 PM ---------- Previous post was at 06:49 PM ---------- Mission updated. -
co07 - Charlie-7 Changelog: v1.0 -Initial release v1.1 -Removed debug stuff (oops) -Added more patrols Info: Uses BIS first aid system. Required addons: ACE 2 Isla Duala Situation: Your on a top secret mission deep behind enemy lines with main objective to destroy the bridge connecting north and south. Intell: Light to medium armor has been reported to operate in the area. Success: Mission is complete when: 1. The fuel trucks is destroyed. 2. The light factory is destroyed. 3. The vehicle service point is destroyed. 4. The bridge is destroyed. 5. The radar is destroyed. 6. All playable units alive(also AI) is in the extraction zone(If your in a vehicle then disembark). Download v1.1 -> co07 - Charlie-7 Download v1.1 from Armaholic mirror: -> Charlie-7 Co-07 (@)
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HiFi - Single Sound Modules (Weapons BETA released!!)
jw custom replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Could you guys please set the sound of the sea a little lower than vanilla, thats already too loud :) -
HiFi - Single Sound Modules (Weapons BETA released!!)
jw custom replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank god for that mistake because this is brilliant, HUGE improvement from first beta :cool: -
HiFi - Single Sound Modules (Weapons BETA released!!)
jw custom replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Damn i wish i was home to try this out now :) -
Very nice work :cool:
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HiFi - Single Sound Modules (Weapons BETA released!!)
jw custom replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm sure we'll survive :D