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jw custom

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Everything posted by jw custom

  1. Yes. It's an array of markers which will be random selected if it contains more than one marker. Yes it's the placement radius. Use setDir - http://community.bistudio.com/wiki/setDir Here's an example spawning a unit around player position: _pos = [(getPos player select 0) + sin(random 360) * 300, (getPos player select 1) + cos(random 360) * 300, 0]; _grp1 = createGroup east; "RU_Soldier_TLB" createUnit [_pos, _grp1,"", 0.6, "corporal"];
  2. Here is an example: http://www.filedropper.com/triggerspawnutes Units will spawn to center of trigger which you can easily change if you like.
  3. I really enjoyed the ArmA 2 demo and spent hours upon hours playing it :)
  4. In 'activation' put none/once In 'condition' put: !alive army_1 In 'on activation' put: hint "Army 1 is dead!"
  5. jw custom

    Welcome back Ivan & Martin!

    Welcome back, that was about time they let you out :)
  6. jw custom

    Awful lag decent specs

    Lower your resolution, try mix other settings with normal/high. Maybe upgrade your system, your cpu ain't fantastic and arma is quite a cpu fan.
  7. Because the hexadecimal of 64 is 40... #define ST_FRAME 0x40
  8. remember to put a 'random' in there. _letter = _letters select floor(random(count _letters));
  9. jw custom

    J.S.R.S. 1.5

    Finally got around to play a bit with v1.5 and i must say it's brilliant, execellent work :cool:
  10. Really, what about all the other bs, lies and scam :confused: Some people.... lol.
  11. jw custom

    J.S.R.S. 1.5

    Congratz on the release :cool:
  12. That russian guy still sell his crappy game like he didn't do anything wrong. Maybe he should just stay down!
  13. jw custom

    J.S.R.S. 1.5

    It will be released when the author decides it ready to be released. https://dev-heaven.net/projects/jsrs/roadmap
  14. Yeah nice video, 7 hours of boredom. How anybody find that game interesting is beyond me :confused:
  15. Try this. _weapons = weapons player; { if (_x == 'ItemMap') then {hint 'player has a map'}; } forEach _weapons;
  16. jw custom

    Map missing.

    I would have taken a look at it if it wasn't for that crappy 4shared service which won't let me download anything but download managers and other useless tools.
  17. jw custom

    Map missing.

    One thing i noticed at first glance: _null = [this, ""SFGearL""] execVM ""scriptsgear.sqf""; charlie = group this; this moveincargo [heavy1,16];"; Shouldn't that be scripts\gear.sqf
  18. Use safeZoneW/safeZoneH for setting width/height and safeZoneX/safeZoneY for placement.
  19. jw custom

    Arma 2/ OA food

    Here's a very basic example which you can build on. In Your action menu you have a action to eat.... well eat your map :p http://www.filedropper.com/eatutes
  20. btw use -showScriptErrors in your game shortcut target line to catch script errors :)
  21. Well they have to trust sergey, they didn't buy their game from steam so a refund is out of the question :)
  22. It works fine for me. http://www.filedropper.com/moveitutes
  23. should be While {num <= 10} do {
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