jw custom
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Everything posted by jw custom
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A few advanced questions about spawning units on players location not markers!
jw custom replied to avibird 1's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes. It's an array of markers which will be random selected if it contains more than one marker. Yes it's the placement radius. Use setDir - http://community.bistudio.com/wiki/setDir Here's an example spawning a unit around player position: _pos = [(getPos player select 0) + sin(random 360) * 300, (getPos player select 1) + cos(random 360) * 300, 0]; _grp1 = createGroup east; "RU_Soldier_TLB" createUnit [_pos, _grp1,"", 0.6, "corporal"]; -
Simple spawning using a trigger and the on Act field
jw custom replied to spookygnu's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Here is an example: http://www.filedropper.com/triggerspawnutes Units will spawn to center of trigger which you can easily change if you like. -
Will BI planning any thing like DEMO version for Arma3?
jw custom replied to frostshazzy's topic in ARMA 3 - GENERAL
I really enjoyed the ArmA 2 demo and spent hours upon hours playing it :) -
alive function comes with repeated Ding sound.
jw custom replied to azams's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In 'activation' put none/once In 'condition' put: !alive army_1 In 'on activation' put: hint "Army 1 is dead!" -
Welcome back, that was about time they let you out :)
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Lower your resolution, try mix other settings with normal/high. Maybe upgrade your system, your cpu ain't fantastic and arma is quite a cpu fan.
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GUI Editor & Dialogs
jw custom replied to iceman77's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Because the hexadecimal of 64 is 40... #define ST_FRAME 0x40 -
How can you add weapons to units while spawning into the game using a SQF format?
jw custom replied to avibird 1's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You could also spawn units like this: -
Returning Random Letter [HELP!!]
jw custom replied to speedshooter's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
remember to put a 'random' in there. _letter = _letters select floor(random(count _letters)); -
Finally got around to play a bit with v1.5 and i must say it's brilliant, execellent work :cool:
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Imitation is the sincerest form of flattery AKA how to make a quick buck...
jw custom replied to Placebo's topic in OFFTOPIC - Games & Gaming
Really, what about all the other bs, lies and scam :confused: Some people.... lol. -
Congratz on the release :cool:
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Imitation is the sincerest form of flattery AKA how to make a quick buck...
jw custom replied to Placebo's topic in OFFTOPIC - Games & Gaming
That russian guy still sell his crappy game like he didn't do anything wrong. Maybe he should just stay down! -
Imitation is the sincerest form of flattery AKA how to make a quick buck...
jw custom replied to Placebo's topic in OFFTOPIC - Games & Gaming
Yeah i did, what a joke :p -
It will be released when the author decides it ready to be released. https://dev-heaven.net/projects/jsrs/roadmap
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Imitation is the sincerest form of flattery AKA how to make a quick buck...
jw custom replied to Placebo's topic in OFFTOPIC - Games & Gaming
Yeah nice video, 7 hours of boredom. How anybody find that game interesting is beyond me :confused: -
Checking if Magazine / Weapon is present.
jw custom replied to robot's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Try this. _weapons = weapons player; { if (_x == 'ItemMap') then {hint 'player has a map'}; } forEach _weapons; -
I would have taken a look at it if it wasn't for that crappy 4shared service which won't let me download anything but download managers and other useless tools.
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One thing i noticed at first glance: _null = [this, ""SFGearL""] execVM ""scriptsgear.sqf""; charlie = group this; this moveincargo [heavy1,16];"; Shouldn't that be scripts\gear.sqf
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How to make GUI FULLSCREEN?
jw custom replied to tambovskya's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Use safeZoneW/safeZoneH for setting width/height and safeZoneX/safeZoneY for placement. -
Arma 2/ OA food
jw custom replied to sebbedelius's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Here's a very basic example which you can build on. In Your action menu you have a action to eat.... well eat your map :p http://www.filedropper.com/eatutes -
(HELP) Moving a car by Scripting
jw custom replied to alexboy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
btw use -showScriptErrors in your game shortcut target line to catch script errors :) -
Imitation is the sincerest form of flattery AKA how to make a quick buck...
jw custom replied to Placebo's topic in OFFTOPIC - Games & Gaming
Well they have to trust sergey, they didn't buy their game from steam so a refund is out of the question :) -
(HELP) Moving a car by Scripting
jw custom replied to alexboy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It works fine for me. http://www.filedropper.com/moveitutes -
(HELP) Moving a car by Scripting
jw custom replied to alexboy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
should be While {num <= 10} do {