Jump to content

jw custom

Member
  • Content Count

    3464
  • Joined

  • Last visited

  • Medals

Everything posted by jw custom

  1. jw custom

    BIS classname help

    should be:
  2. jw custom

    BinPBO "Error in Config.cpp"

    You are missing a few brackets, try: class CfgPatches { class Downtown_Amrika { units[] = {"Downtown_Amrika"}; weapons[] = {}; requiredVersion = 1.02; requiredAddons[] = {"Utes","CAData","CARoads","CARoads2","CATKS_Town" ,"CAUsec_rig_a","CAStructures","CAMisc","CAMBG_Gen eric_African_buildings","CABuildings","CABuildings 2_Ind_cementworks","CAchn_urbanpack","CAMBG_Buildi ngs","CABuildings2",CAMisc2","CAMisc3","CAAplion_b uildings","CABuildings2"}; version = "0.1"; fileName = "Downtown_Amrika.pbo"; author = "Chosenone487"; mail = "Chosenone487x@gmail.com"; }; }; class CfgWorlds { class CAWorld; Class Utes: CAWorld { Class Grid; ClassDefaultClutter; }; class Downtown_Amrika: Utes { cutscenes[]= {}; description = "Downtown Amrika"; worldname = city\Source\Terrain\city.wrp; startTime = "09:00"; startDate = "08/03/1773"; startWeather = 0.2; startFog = 0.0; forcastWeather = 0.6; forcastFog = 0.0; centerPosition[] = {2048,2048,0}; seagullPos[] = {2048,2048,0}; longitude = 73; latitude = 40; elevationOffset = 2000 midDetailTexture = ""; minTreesInForestSquare = 2; MinRocksInRockSquare = 2; ilsPosition[] = {1024,1024}; ilsDirection[] = {0.5075,0.08,-0.8616}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; class SecondaryAirports {}; class Grid: Grid { offsetX = 0; offsetY = 40960; class Zoom1 { zoomMax = 0.15; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = -100; }; class Zoom2 { zoomMax = 0.85; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = -1000; }; class Zoom3 { zoomMax = 1e+030.0; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = -10000; }; }; }; }; class Names { #include "City.hpp" }; class CfgWorldList { class Downtown_Amrika {}; }; //SURFACES //#include "cfgSurfaces.hpp"
  3. Isn't it possible to copy/paste your settings from Arma 3 Alpha\name.Arma3AlphaProfile to Arma 3\name.Arma3Profile?
  4. Cant you do it like this?: add to init -> veh = [this, 60, 300, 0, FALSE, FALSE, "nul = [this,"H5"] execVM 'link.sqf'"] execVM "vehicle.sqf";[/php] create a sqf file. link.sqf
  5. jw custom

    TheHunter (hunting sim), what a beauty!

    I played it some a while ago and found it interesting(just the free part). I'm downloading/installing again to give it another spin :)
  6. How do you execute your scripts? Give an example of what you are trying to do.
  7. Place a trigger in the center of the map, set activation to radio something. In the "On activation" field put: When you activate the radio trigger a "hd_dot" marker will be created on top of all communcation towers with their xyz position as name.
  8. jw custom

    Whats the opposite of "isNil" ?

    ...or you could try: if (isNil "acre_sys_io_pipeHandle") then { if (!isDedicated) then {titleText [ACREWARNING_MESSAGE, "PLAIN", 3];}; } else { [5663, acre] call acre_api_fnc_joinChannel; };
  9. jw custom

    Loving the performance brought with Beta!!!

    I'm still puzzled how onces performance will lower on a remote connection to a dedicated server... a lot of calculations is moved from client to server and yet client usually suffer much lower performance compared to same scenario where client is hosting/playing on same box.
  10. jw custom

    A.I needs a lot of work

    Talents leave, talents return, new talents appear thats how it goes.
  11. jw custom

    Enjoying Development Logs

    Agree :cool: But certain areas seems pushed aside, personally i miss a little dev communication in the AI threads.
  12. jw custom

    Enjoying Development Logs

    Fair enough :) So you suggest that the A3 team should "just" do a total overhaul :confused: Any specifics besides optimize aka give me fps like bf/cod etc.?
  13. jw custom

    The Giant Beta Media Thread

    Continued my ArmA 2 "zombie" project in ArmA 3.
  14. He is asking what to do if you got a ATI card and also get this physX.dll CTD.
  15. jw custom

    A quantum leap - Arma 4

    THIS ^^ absolutely this. You never played vietcong? ohh you really missed out there. Just the intro takes me right back:
  16. Yeah that will work, if people ignore a red danger triangle they sure will pay attention to map markers!! A little scripting can easily take care of that.
  17. Ohh thanks :bounce3: I have tried god knows how many settings, also tried this calculator which seems to generate same values as you posted. Seems quite high, but of course it never hurt to try so i will do so :)
  18. jw custom

    Arma 3 - Pre-E3 Livestream Hangouts

    Well maybe thats why Altis won't be available in the public beta, it's simply not ready and the forum would drown in yet millions of performance threads.
  19. I'm still struggling to getting it to look right, with the settings above i get a "fisheye/zooming" effect on the sides when turning, especially the skies looks weird :S It's not ruining my experience it still awesome, just wondering if ArmA can handle that kinda fov.
  20. jw custom

    Enjoying Development Logs

    And yet your sig says "RELEASE ARMA 3 PLEASE !!" :confused:
  21. Still makes no sense especially when you mention that 25$ is a lot of money where you live, well 35$ is even more :)
  22. Well the price will increase with 10$ in beta so waiting makes no sense :confused:
  23. jw custom

    Arma 3 - Pre-E3 Livestream Hangouts

    Indeed it was :cool: I gave up on that, unbelievable how people act when theres no moderation...
  24. Just ordered my Philips screen :cool: Here's a youtube video showing arma 3 on ultrawide: http://www.youtube.com/watch?v=8otjPX5Xwoo#
×