jw custom
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Everything posted by jw custom
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It looks really nice :cool:
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Spawning Units with triggered SQF
jw custom replied to santafee's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Try this: _somegroup = createGroup WEST; _dude1 = "USMC_Soldier" createUnit [(getMarkerPos "M1"), _somegroup]; -
Vietnam the Experience: Discussion
jw custom replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Well in ArmA there's the soldier classnames "SoldierWB" for west, "SoldierEB" for east and "SoldierGB" for guerilla. These classnames can be used by revive script to tell which type of soldiers can revive and can be revived, they are "generic" and counts for all soldier types from a side. horror1 said revive script worked fine in ArmA so i checked the .pbo's from the ArmA release and noticed those classnames are present there but not in the VTE previews. Let's hope someone is gonna assist. -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
That indeed sounds great :cool: -
Object drawing distance tweak
jw custom replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Heh i just downloaded your tweak like 20 min ago, but nice if BIS fixed :cool: -
Agree though i think he legally downloaded the game and then shared his info with a mate which is wrong in itself :)
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Video Settings - 'Postprocess effects'
jw custom replied to jw custom's topic in ARMA 2 & OA - GENERAL
Well that "static" blur hell does make you feel like you got gel in your eyes :butbut: -
Think it should look something like this: "yourMarker" setMarkerPos [getPos SomeObject select 0, getPos SomeObject select 1, getPos SomeObject select 2]; Should set yourMarker at XYZ of someObject.
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How to use custom sounds with createSoundSource?
jw custom replied to jw custom's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I use "Say" command and the fade does work when you keep db between -10 and +10. I have some radio talking attached to my radio guy and for that purpose i have db at 0.2 and that works perfectly :) -
How to use custom sounds with createSoundSource?
jw custom posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I would like to "attach" a sound to a object so the sound fades out when moving away from it. From what info i could find i understand that createSoundSource. I have defined a sound called Radio1 in description.ext and it works fine when used with "say" command but using it with createSoundSource gives me an error saying "No entry 'bin\config.bin/cfgVehicles.Radio1'." This is what i tried: _soundSource = createSoundSource ["Radio1", getPos aRadio, [], 0] ; Can i use custom sounds this way and if so please tell me how :) -
If i count in the hours spent in the editor then i got aprox..... hmmm thats many many many hours :)
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Correction, AI is NOT stupid it's actually very smart.. it got some annoying issues at time but thats another story.
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Close Quarter Combat is impossible in Arma2
jw custom replied to santafee's topic in ARMA 2 & OA - GENERAL
I am happy and i love ArmA 2 infact i play or use the editor everyday, i wouldn't do that if i wasn't happy with it :) Often people are so pleased and blinded by all the positive that the negative is kinda forgotten. So when these flaws are pointed out people talks about how great the AI is compared to other games etc. P.S. yes i'm aware about the beta's i'm uptodate with'em and yes they are improving AI a lot in them :cool: -
Is the "say" command global or local?
jw custom replied to jw custom's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok i'll do that, thanks :) -
Is the "say" command global or local?
jw custom posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Can i just call the "say" command server side or do i need to call it on each clients for all to hear it? -
New Sound Mod in the making, slowly but surely
jw custom replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Dunno what your problem is :confused: All i said was that i don't hear all the moaning your talking about! -
Set a variable when chopper height is <3 m
jw custom replied to rekrul's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hug_pilot sideChat "Hug_Cargo - TRUE"; hug_pilot sideChat "Hug_Cargo - FALSE"; Dunno if this is your problem! -
I can't believe it, my mother said my 41 was average
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I'm looking forward to try and report :cool:
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Well it works for me, only problem is with the horizon and 1 type of house that turn black when shot upon. This message appear on briefing screen so it's no biggie. The horizon does look a little weird with that "overcoast" part missing. But i'll look into it, maybe thats causing the issues! *EDIT* Found the solution here :) http://dev-heaven.net/boards/51/topics/show/1491#message-1520 Haven't tested if it fix the "black" bulding issue yet!
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Set a variable when chopper height is <3 m
jw custom replied to rekrul's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Something like this: -
Vietnam the Experience: Discussion
jw custom replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I see this thread has been moved to the mods discussion forum, but is there any chance that we can have a "hotfix" for the mixed voices issue in near future so we can really enjoy this fantastic preview of the mod while we wait for full release :D ? -
Set a variable when chopper height is <3 m
jw custom replied to rekrul's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I think you could use this: -
ARMA2 running really slow... what's the main cause?
jw custom replied to Doc8892's topic in ARMA 2 & OA - TROUBLESHOOTING
It says Dual Core! -
Arma II is going on the shelf...
jw custom replied to IrishDeviant's topic in ARMA 2 & OA - TROUBLESHOOTING
Well you could play community created missions, play mp or play around with the editor. It's not like the campaign is the only part of the game and it's useless without it!