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Everything posted by Nuttex
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It's kind of silly that you can't copy profiles in the UI. Why?
Nuttex replied to icarus99's topic in ARMA 3 - GENERAL
It's for the same reason why copying playable units in the editor doesn't save their playable state. -
Having heard about Bethesda being the developers of Fallout 4 instead of Obsidian, disappointment is all I feel. Expect Fallout 3.5.
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You mean two weeks? The way it works now, in addition to the previous policy of allowing pre-orders to be refunded at any point prior to product release, they now allow you to refund games within two weeks of initial launch (as well as the two hour limit). Another interesting thing someone's noticed is the warning Steam gives you if you attempt to refund a game that was purchased 6 months ago or more - it says that you can't refund anything bought outside of that 6 month window. I think I may have an explanation for this: the new refund system permits automatic refunds with no reason given within two weeks (as per the cooling off period in the EU) and if you played less than two hours. However, if you fall out of that category, but attempt to refund the product within 6 months of purchase, you will get your money back as long as you provide a valid reason (what that reason might be is up to question). There has to be a reason why they put up that 6 month warning. Also, the refund policy states that if you bought a game for full price right before the sale and then refunded it only to buy it again discounted on sale, Valve will not consider that an abuse of the system.
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Potentially thousands of hours of OFP+ArmA. In total it's 2,000h clocked in on Steam, give or take. I used to play with mostly retail copies.
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I definitely support this. Nothing I can add aside from what has already been mentioned above. The show must go on.
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Hmmmmm... https://www.youtube.com/watch?v=G9mc1hIAdo0
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Armed Forces of the Altian Republic
Nuttex replied to DreamRebel's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sounds an awful lot like the Kingdom of South Sahrani :rolleyes: -
Up Armored HMMWV Modification - Release
Nuttex replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would it be possible to replace A2's Eotech scopes on miniguns with A3 ones? Better texture and the reticle isn't actually painted on glass unlike the old scope. -
I can definitely confirm that as something that's been present since at very least Operation Arrowhead. We always head that problem on our servers with both vanilla and custom vehicles. Our only known solution was to make everyone bug out and have driver get in back first. Even then, we'd achieve the desired result about 50% of time. Try to make a ticket in the Feedback Tracker.
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Mauser M-20 (Conceptual Weapon) 7.92x57
Nuttex replied to redryder's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Let me throw in my two cents here: Why is M-20 chambered in 7.92x57mm? Why not go for 7.92x33mm (which would actually make sense, StG 44 used it, for instance)? The former would be just too powerful to be used in an AR, not to mention that the cartridge hadn't been used by anyone since 1990s for military purposes. But then again, why would Germans not have one of standard NATO cartridges? Why Mauser? The company has been dead since 1995, only Mauser Jagdwaffen currently exists (it only manufactures hunting/sport rifles though). -
We were aware of that, but thanks anyway.
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Re Texturing Plate Carriers/Hats without adding mod pack
Nuttex replied to 519Sanel519's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Try to add that to Feedback Tracker as a desired feature. -
Meanwhile, we had a little bit of progress with CLIP and TES versions. http://i975.photobucket.com/albums/ae232/nuttex2/qr34rafafas_zpsa4470f9c.png (328 kB) http://i975.photobucket.com/albums/ae232/nuttex2/sajdgasgagalgjsdl_zps87052dd7.png (266 kB)
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RKSL 3 - A new start... Discussion
Nuttex replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sure looks like it. -
Seen that. We really want to make it as realistic as possible (although there will an attempt at creating a custom Altis camo scheme for, say, AAF), so his tips would be perfect here. Would it be appropriate to create a thread about that on RKSL forums?
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The idea was to do the observer ports the same way they were done in OFP, which is literally holes with galss texture in a way. Not sure if we'd be able to do that ArmA 3, but we shall see. As for PIP, ideally we wanted to have stuff like commander's monitor.
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So far, we've experienced a lot of problems with making the addon work in game. If someone could us out with setting the tank up in game, that'd be much obliged. We require help with: - Scripting - Sounds - Information about the interrior Planned features: - 3D interior - Various versions of the tank such as regular and up-armoured (CLIP) Challies, CRARRV and Trojan AVRE. - Custom ammo shells (if possible) - Various camo colour schemes (woodland, desert, Altis-custom, etc) Here's a couple more screenshots showing off the rear:
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Pretty sure he just slapped some random texture to showcase the tank in-game.
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You didn't need to make two posts about the same thing.
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My only reaction to the trailer is this: where is my Farma 2?! It's been what, six years already?
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I think I've seen this before, but in ArmA 3. Probably just some edited addons. Then again, this man posted videos of simulated water streams and dynamic ground in ArmA 1 and 2.
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I predict that the answer to that will be "BIS and BISIM are not related in any way, shape or form. Nothing's set in stone and/or guaranteed".
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New video is out: .
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Tu-199/Yak 131 and Other Fixed Winged Possibilities
Nuttex replied to Largos.'s topic in ARMA 3 - GENERAL
Think he meant to say that MV-22 is probably missing from ArmA 3 for the same reason as F-35 despite being shown on screenshots from 2011. It does make me wonder as to what stops BI from just porting F-35B from ArmA 2 into A3 - it's not like Hellcat isn't retextured Wildcat from OA: BAF (same applies to Mohawk in A3 and Merlin in BAF). Besides, how would addition of F-35 bring ArmA 3 any closer to VBS than ArmA 2 already has?

