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Yorke

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Everything posted by Yorke

  1. Ambient combat in demo worked for me, but just once, after 15 mins of play, and it spawned small patrol of insurgents. I wondered around for 15 more minutes, and nothing else spawned. Now I found codes for increasing the intensity... but the problem is these are external, and since arma2 demo cannot save missions, there is no folder you can put them in! So is there a way to increase intesity of combat module in in-game editor?
  2. this is the whole code: so I copy all in editor trigger and name the module BIS_ACM, but when I paste the code and click ok, it shows me an emplty error message??? I dont think codes are the same...
  3. Chernarus already has a similar scenario, map, climate, and angry citizens. And dont make real scenario! Just put SNOW IN CHERNARUS!
  4. nah, jungle or tropical islands would be too crysisish, and savannah too farcrytwoish. arma is not about jungle close combat, imagine rendering thick jungle forests at 10km. maybe for 10 years
  5. If you ask for my opinion, I would like to see some SNOW first! there was a desert on Sahrani, but there was never snow (not including mods and top of mountain on Kolguyev). Chernarus under snow will be nice to see, with a little of added map. Snow warfare and setting is totally different.. I would like to see troops going through thick soft snow, arctic camo uniforms, visible footsteps, and sound (actually silence) of snow covered forests, also there would be no problem rendering grass, because there is no much of it!
  6. Yorke

    Suppress Command

    didn't even know it exists... and logically, suppress and cover would go together. when you shoot suppressive fire at the enemy, enemy should take cover, but looks like AI still doesn't know what cover means. BI needs to work on it, its really hard to implement on this kind of game...
  7. Yorke

    Hello All

    hello!
  8. nice suggestion, the only command for getting choppa down is dissembarking, and thats clearly stupid... if you could just order him a like a "LOAD" waypoint, to fly near ground until you get in.
  9. well, not dreary, its more colorfull thats for sure. but climate is much the same (although we usually have snow in winter), also backstory is kind of mixure of kosovo and south osetia wars, so... villages and people are alike too, especially in the southern more rural area... here on north, there is no much resemblance, its more european.
  10. Yorke

    Autothrottle?

    it must be tweakable (with a mod), but it was always a nuisance! and there were also many threads about it long time ago, before arma 2 got out (even one by me), but it looks like BI didn't care about it. but its very unrealistic, I have a feeling I'm playing GTA!
  11. Hay, ambient combat worked for me too, just once after 15 mins of play, and it spawned small patrol of insurgents, but HOW DO YOU SET IT ON HIGH???
  12. It's impossible now, but its probably tweakable, for the enormous expense of performance of course.
  13. hahahaaa, for about a minute I taught this picture is arma2 in game! until I saw link
  14. I have pentium D processor (pretty old, 2 cores), ATI 2600, 2gig ram, and I am playing Arma2 demo on 1000 visibility and low video memory, all other settings high Now I have a problem that happens sometime during playing... Everything runs perfectly, I have no issues or frame rate drops even with lot of models and particles (smoke, fire, dust) on screen, but then in an unpredictable moment frame rate suddenly drops and whenever I look into a helicopter crash, game freezes for about 10s, and if I dont look other side, next frame will freeze too (but note: ONLY ON HELICOPTER CRASHES!). If I restart game, it continues with the same low frame rate, stand by doesnt work too, only thing I need to do is restart computer. I noticed that I have the similar problem with some of the new games like GTA 4 (but not the same though), and apperently both games have "multiprocessor support", so I think there is the problem. On gta 4 troubleshooting they said that its because the game was optimized for console and 2 core processor gets confused. so is it the same with arma2? but why does it freeze when I look into helicopter crash, and not other crashes? and what is this moment during play? what actually happens? and will I have the same problem with full game when I buy it?
  15. Yorke

    Proper damage models?

    yes bullets are affected by wind and gravity, but I dont think there are bullet models, I mean ricochete (bouncing bullet of) is possible, but its not because of an actuall model. like you cant bounce off sabot shell of steep angle of armor because the tip has cone shape, I think you cant bounce shells of armor at all... I'll try it now however... and damage model for tanks is very good! it shouldn't be changed, you have weak points, you have treshhold... it is quite close to penetration model you propose, but yes, you might be right sometimes shell can penetrate right away, and sometimes it would have 10 unsuccessfull. but I think BIS should look more after impact angles, it might solve the problem. I was surprised when during night you look in the headlights of a car, and then you get totally blind because of hdr and glow, and then when you shoot the headlights they really blow, and there's dark again! it was pretty cool for me, didnt see that before in arma! and bullet holes on helicopters from AA or tanks look awesome!
  16. exactly, you are right bout chat, I noticed that too. many times I made a writing mistake, and couldn't see what I was writing. There are more GUI issues, such as when you click on a line like in server list (or unit selection in CTI), sometimes the upper line gets selected. wtf?? at least dozen of times I entered wrong server because of this. also, many things are hard to use, such as "high command", its very hard to select units on map, and when you select a unit, you cant zoom out with scrolling because you now control radio with scroll, and then you want to move map using pan, by holding right mouse button, but you actually deselect a unit with it!! and then try everything again aaaaaaaarhhhg! its really annoying! I think its stupid that radio is now controlled with scroll, it was always the good number system, and if you are new, you could see numbers, and now if you want to use action menu in the same time in emergency situation you get confused also "new" radio system is bad, I got really used to old one, although you can use the old one, movement is now redirected to "space" command, I didn't yet figure out everything.... as I said its hard to click on lines in CTI, and there is no grouping and categorisation in "buy units", they could make for example picture button for every unit would be much easier. original CTI in OFP was waaaaaaay better.
  17. YES YES YES!!! but I think that nobody is going to name it, because those who name usually look at aestetics such as bugs, physics, voice acting, but also slow gameplay (which most reviewers hate)!
  18. Yorke

    Kamov Rudder

    I must say you a right! read:
  19. Just love it! what ever bugs there are both we (modders) and they (devs) will work it out. btw did you see the photographs thread? is there any game that looks equall to this?
  20. what is hyperthreading? never heard of
  21. Now this is stupid question, but crucial! I am playing Arma2 demo. Simply I am commander of tank and I designate target to some enemy tank, and then... I need to command FIRE, but how? In OFP it was LMB, but in Arma2 you fire your little MG on roof with LMB, others say in Arma1 it was 'ctrl', but it doesnt do anything, fire command '3-3' doesnt work too... What to do??? since I am playing arma2 demo there is no tank training and I dunno that...
  22. and for the devs, why dont you record full sentence of a transmission like "contact man 3 o'clock 100m" and then just crop the recording like contact | man | 3 o'clock | 100 meters, instead of recording everything separately, I mean when he says in game "3" it sounds like he is drunk, when says "o'clock" he sounds like he is tyred and "man" like he just woke up, so there is no sense... and also I suggest recording "100 meters" together not "100" | "meters" separately, because they are said in the same tone, and it is hard to put together when different, I know it would add more work and bytes, but it will sound more human!
  23. Yorke

    How to tell gunner to fire????!!

    Oh yes it is, thank you cappa! crtl + LMB to fire and ctrl + F to change gunners weapon (sabot - MG), thanx! this thread should be locked now
  24. The combat module in Arma 2 demo WORKS! I just played for about 15 minutes running over Chernarus and suddenly an insurgent patrol spawned! so it works, but I ran for about 15 mins after that (on 4x speed) and nobody else spawned! just that patrol. I see there are scripts for increasing intensity which might be usefull, but they are all external scripts, and DEMO cant save mission, so I cant make ext scripts. writing those scripts in game doesnt work. And if anyone can transcribe those scripts for use in game, I will be gratefull! found here: http://www.caveofdistraction.com/2009/06/26/arma2-basic-tweaking-of-the-ambient-combat-module/
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