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KorJax

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About KorJax

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    Lance Corporal
  1. KorJax

    Congratulations Bohemia Interactive

    http://www.upload.ee/image/2344958/Welcome_to_Steam.png (193 kB) Top seller today, congrats! IIRC steam's top sellers list is done on a $$ value made, rather than phsysical copies sold (though this information IS old and they might no actually do that anymore). So, going by that, Arma2: CO is making more money right now on steam, than Skyrim is.
  2. KorJax

    ARMA 2: 1.07 Patch Released!!!

    Ugh, the steam version is a full 7.5GB installation again...
  3. KorJax

    1.05 released

    But... if we install this patch won't that make the steam version (once it gets the update) detect a problem (in that the version is "different" or the cache is or something) and potnetually lock out?
  4. Well there wasn't a briefing at all. The map screen was completely blank of information. The only thing I can do is choose to spawn as the default "Tank commander" player (all the other 70 selectable players don't seem to work to well trigger wise), and when the game starts I just *spawn* as a tank commander in the tank and nothing else happens other than the occasional plane flying overhead. I assume only to move towards the red squares? And being a tank commander means I get a very crappy selection of gear.
  5. Same, can't play the mission... It would of really helped to have the mod author set it up how it's supposed to work when you drag+drop it to avoid problems like this EDIT: just figured it out, you need to have it say "@pmc_apache" (for example on the pmc mod), then inside that folder have one that says "addons" and then inside that one put the mod files. EDIT2: Played the mission... I really have no idea what is going on or what to do. Sorry. It seems very action packed but I just don't like it because everything feels totally random plus I don't understand how to actually PLAY it in the sense on what player to choose etc. The only one that seemed to work was the first "tank commander" player, but the problem with that is you become serious bait for AT soldiers by being a tank (which makes them p. useless as they die easy), and no one else seemingly does anything, even if I play as them.
  6. KorJax

    Beta test's - Mouse lag

    These invalidate save games right?
  7. No it's because for whatever reason the devs decided to put hold breath and zoom on the same keybind. Simply make it so hold breath is another key other than "mouse 2" in the options, problem fixed.
  8. KorJax

    Razor 2 mission question

    It does for me? Bottom right hand corner, clearly states "Page up: Increase Altitude, Page Down: etc.. etc.." Or maybe those were just listing the indicators and I just knew that it would do that from reading the forums.
  9. KorJax

    Razor 2 mission question

    It lists the controls when you are flying the UAV
  10. KorJax

    Arma2 Im disappointed

    This thread is the reason why half of the arma community annoys me to no end.
  11. KorJax

    Tweaking the HUD

    You can change in your options menu what kinds of things are enabled for what difficulty settings, you know..
  12. KorJax

    Patch 1.03 Satisfaction Survey

    The second video (which I didn't see) shows the issue well, you are right. A grenade round fired from an APC should go through bushes. The first video though showed you firing 203 rounds and they clearly went through the bushes, just impacted agianst the tree trunks, which appeared to be correct. Seems like an unintended bug since it works for some things but not others, I'm sure it'll get patched. Like maybe the game is reading them as "generic grenade" instead of being as a "slow rocket" so it blocks the collision for the grenade launched rounds.
  13. KorJax

    all AI = snipers?

    To say a game has better AI is hard to say. What exactly = better? Better as in fits the game enviornment and design as well as possible? In that case AI such as in L4D of CoD would be near flawless, because they work as intended in the environments they are placed in extremely well, as such they don't feel out of place. I think a better question would be to ask what large-scale open ended games similar to ArmA2 have better AI than ArmA2? Then things start to make more sense.
  14. KorJax

    Patch 1.03 Satisfaction Survey

    ... I don't understand the issue? The grenade goes through bushes, which is normal. The M203 also hits the trunks of tree's, which is also normal. The M203 isn't a super powered rocket, it's not going to snap a tree in half when it hits. They are like 80-100 mph baseballs that explode (which is the speed of a well thrown "fastball" in baseball), all it's going to do when they impact a tree trunk is blow up. Now if the 203 round was exploding on the outer leaves where the thick trunk is not located then that would be strange and bad. As far as I know they do not do this. In any case, I'm a satisifed with 1.03 but I would have liked to see more improvements considering the wait. I'm finally playing the campaign now though, and it's TONS of fun and a lot more deep than I expected it to be. I also never realized just how good my friendly AI was. I tell them to advance with stealth/danger through some woods twoards an enemy encampment and they all go one by one, stealthily and tactfully to the waypoint I issue (or to the formation if I tell them to follow), while staying low and using the trees for cover, AND while covering each other. Very impressed. The AI not being super-soldiers now is also much appreciated, though I still have to test it out more. I laugh though at most of the people in this thread saying REALLY stupid minor stuff like the stars being too big with NVG's enabled as "MAJOR ISSUES". You guys need to unbunch your panties for a bit and realize that's not really a pressing issue at all, and infact it's a totally minor cosmetic one. I agree though, the stars are a little over-done in NVG (I know, I own a NVG monicle and all it does it make the stars more contrasted against the black sky, not big or larger). But a major issue? Hell no. I'd rather have some other things looked into first, such as some kind of "grass layer" for distances or the rather terrible performance with several bushes/trees being fixed. ---------- Post added at 01:09 AM ---------- Previous post was at 01:03 AM ---------- I don't know if you know anything about computers (it doesn't sound like you do) but having it so 20-30% load on each core means the game is VERY optimized and IS using your multicore processor to the max. If it runs choppy, it's something else that's the issue. Personally I think it has to do with the fact that the game might rely way to much on fetching data to the HDD... which is the SLOWEST component in any modern day computer. I'd rather have all my cores at 100% load on my QX6850 than have a game rely on fetching all the data off the hard-drive. But then again with 225km^2 of map... is there any better way to do it? Surely there must be?
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