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AnimalMother92

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Everything posted by AnimalMother92

  1. looking great Bink! bit o' reference..
  2. you mean like me...errr Animal Mother ? :p M60 ftw. CSM ftw as well.
  3. AnimalMother92

    Air Support Scripts

    Thanks for the update. Love these scripts
  4. AnimalMother92

    Operation unknown wip

    that sounds promising. can u try with another chopper and see if it works? or send me the mission file..
  5. AnimalMother92

    Operation unknown wip

    http://community.bistudio.com/wiki/land should work :confused:
  6. AnimalMother92

    Operation unknown wip

    have the helo fly to an H pad with a Transport Unload waypoint. At the activation put heloname land "GET OUT" it will touch down and keep the rotors going, all troops inside will disembark but the crew will stay inside.
  7. AnimalMother92

    AnimalMother92 Presents...

    Thank you, I've got a few more that are work-in-progress. Hopefully I'll release them soon.
  8. Some pics from Guerrilla Radio. http://www.armaholic.com/page.php?id=7874 http://i139.photobucket.com/albums/q295/macmeister92/arma22010-01-2313-37-25-65.jpg http://i139.photobucket.com/albums/q295/macmeister92/arma22010-01-2313-43-18-87.jpg http://i139.photobucket.com/albums/q295/macmeister92/arma22010-01-2313-52-13-23.jpg http://i139.photobucket.com/albums/q295/macmeister92/arma22010-01-2313-54-18-66.jpg
  9. Same here, thnx ACE team :o Really like the UH-60!
  10. looking forward to the .7z :) any news on CSM and SIX updater btw?
  11. AnimalMother92

    How do I make objectives?

    no prob bud, if you were on steam more i could help ya out there :p
  12. wait, what... wow i cant believe it, i never knew this haha. thnx for the info!
  13. AnimalMother92

    How do I make objectives?

    condition !alive Batman1 init tsk1 setTaskState "Succeeded"; player setCurrentTask tsk2; so when batman1 is destroyed, the task called tsk1 is completed and task named tsk2 is assigned. u need a briefing.sqs file check out the A2B editor by EMSI for doing this, u can find it on armaholic. it makes it really really easy. for reference here's something from a mission i did: also look at this thread http://forums.bistudio.com/showthread.php?t=73424&highlight=briefing hope that helps
  14. sounds good chammy (no pun intended), this mod definitely cranks up the intensity on every firefight :D
  15. AnimalMother92

    Isla Duala

    :eek: wow Ice, do you ever sleep?? Looks beautiful.
  16. AnimalMother92

    AnimalMother92 Presents...

    Update... Crash and Grab v1.2 Required addons ACE2 (Core and ACEX) http://www.armaholic.com/page.php?id=8601 ADuke's Helo pack http://www.armaholic.com/page.php?id=7356 Zeus AI recommended http://www.armaholic.com/page.php?id=8688 Description US special forces extract a downed pilot from an enemy camp. Changelog v1.2 Russian defenders now use BIS_fnc_taskDefend for more randomness Varied probabilities on enemy presence for better replayability Intro cam (thanks to Kristian) Small tweaks and improvements Fixed end trigger Added overview.html http://rapidshare.com/files/338523507/Crash_and_Grab.7z http://www.armaholic.com/page.php?id=8681
  17. AnimalMother92

    WarFX Particles

    Do you have any footage of the smoke coming off the machine gun barrels? That sounds sweet
  18. AnimalMother92

    Isla Duala

    Thanks Ice! :)
  19. i think it would be good to do away with the 3 different sounds coming from one gun. i was holding an M16 and fired it, then reloaded without moving and got a different noise from the 2nd mag...and another noise from the 3rd mag. Then it cycles through the noises after each reload. It just sounds a bit odd to me. I'm loving everything else about this sound mod, but the multiple noises thing is bothering me some.
  20. the more quality content that's in ACE, the more options mission makers have, and the less separate addons people need to download.
  21. oh wait wasnt that the ticket heading for the bermuda triangle? i swear i saw it too... :p
  22. AnimalMother92

    Isla Duala

    is anyone else getting this problem? when i go to the empty section in the editor, i get this error pop-up. it doesnt matter what map it is, just happens when I have @IslaDuala loaded at all. Kinda annoying as it happens every time I go to the empty section. No entry 'bin\config.bin/CfgVehicleClasses.Ruins'. :confused:
  23. oh cmon we dont really need MOAR SOAR stuff to justify having the Little Birds. I'm all for adding some nice supped up Blackhawks or Chinooks (a MH-60L DAP would be badass), but taking out the Little Birds was kinda silly imo. I mean we have the US Army faction with US Army Special Forces so it makes perfect sense.
  24. AnimalMother92

    Isla Duala

    Yes, that would be great! Also will the custom troops get groups in the editor? And will they be bundled with Duala at some point (to reduce required addons for missions)? Having a lot of fun with this map so far. Amazing that it has good visuals and maintains a high framerate.
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