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Everything posted by AnimalMother92
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Thunder/Storm?
AnimalMother92 replied to santafee's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
so i have 0 setOvercast 1; 0 setRain 1; in the init.sqf. Will it wear off over time though, or remain forced at 1? It definitely works at the start and the weather is the worst, but I want to keep it at the setting for the whole mission. -
Camera Script help
AnimalMother92 replied to Mandingo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm no expert in this, but here's what works for me. Intro section, I have the player with the following in his init line this exec "intro.sqs"; In the mission folder I have my intro.sqs showCinemaBorder false titlecut ["AnimalMother92 Presents","BLACK IN", 5] _camera = "camera" camcreate [0,0,0] _camera cameraeffect ["internal", "back"] ;=== 21:02:03 _camera camPrepareTarget plane _camera camPreparePos [5260.43,5312.60,5.49] _camera camPrepareFOV 0.700 _camera camCommitPrepared 0 @camCommitted _camera ~16 titlecut ["Crash and Grab","BLACK OUT", 10] ~10 titlecut [" ","BLACK IN", 5] Player cameraEffect ["terminate", "back"] camDestroy _camera endMission "END1"; Exit; Hope that clears it up some. Not really my area of expertise. ;) -
RH MGS wpn pack 1.1
AnimalMother92 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Getting this when placing the ammo crate and lots of different classes in the editor with both vanilla and ACE Arma 2. Doesn't happen with every class oddly. 'bin\config.bin/CfgMagazines.30Rnd_556x45_StanagSDSpr'. It seems doing "removeAllWeapons this" fixes it, so possibly there is some magazine conflict going on? -
Camera Script help
AnimalMother92 replied to Mandingo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
is this scene being done from the "Mission" section of the editor or the "Intro" section? If it's already in the intro then you need a player that execs the cutscene file in the intro from his init line. -
Thunder/Storm?
AnimalMother92 replied to santafee's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@Arkon can that be put in the init.sqf to ensure bad weather from the start? *edit* nevermind, I just put a repeatedly activated trigger with setOvercast and setRain to force awful weather :) -
Operation unknown wip
AnimalMother92 replied to sfc.itzhak's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
C'mon guys let's play nice. We all are looking forward to these birds and Itzhak has clearly put a lot of work into them. I think it's clear that we all have that in common, but just display it in different ways. -
WIP: Stuff you are working on 2!
AnimalMother92 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
d00d Bink those are sooo unrealistic, ChDKZ SF would never use... oh right sorry :p Looking great man -
Operation unknown wip
AnimalMother92 replied to sfc.itzhak's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Don't be hatin' now, I'm all for Itzhak taking as long as he needs to make the most eagerly awaited helos for Arma 2. As for the ominous summoning from JDMT, I can assure you it was no jackpot, merely a trap. :p -
Camera Script help
AnimalMother92 replied to Mandingo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
are you calling it from your init.sqf? -
AnimalMother92 Presents...
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - USER MISSIONS
This made me chuckle :p Thanks for the feedback guys, good to hear everything went smoothly. I'm planning on setting some future missions on user-made islands..... -
ArmA II launcher by alpinestars
AnimalMother92 replied to CptArmA2's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wooo! Thanks for the update, by far my favorite launcher :D -
Will the Afrenian and Molatian troops be "bundled" with the Isla Duala download at any point? Just looking at this from a mission making perspective. Having a mission that requires 1 addon as opposed to 3 separate addons just looks a lot cleaner. And let's face it, who here would have Duala installed and not be interested in these troops? :p
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Kristian's video, my mission: _ZuAa7ntJWY
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Arming Baddies With 100% Tracers
AnimalMother92 replied to jasonnoguchi's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well, judging by the fact that @ACE is in your permanent mod list: I would give enemy units custom loadouts and issue them with Tracer mags like "ACE_30Rnd_762x39_T_AK47" Should work, I think. -
RUG High Dispersion (Beta test)
AnimalMother92 replied to Wolfrug's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Any chance of getting this in Module form? :pray: -
WIP: Stuff you are working on 2!
AnimalMother92 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
looking good scuba! any news on the Mk46 or M14 EBR by any chance? :D -
HiFi - Single Sound Modules (Weapons BETA released!!)
AnimalMother92 replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very nice sounds, I especially like the sonic cracks and trail-offs. What is the compatibility between this and @ACE_SM? -
AnimalMother92 Presents...
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - USER MISSIONS
New mission release! Rapidshare Armaholic _ZuAa7ntJWY Thanks to Kristian for the epic video! Hearts and Minds version 1.0 (Singleplayer/Coop-4) Required addons: ACE2 (Core and ACEX) Zeus AI recommended VF Terrain Collision Avoidance System recommended Description: Green Berets lead local guerrillas to eliminate a ChDKZ leader. -
Operation unknown wip
AnimalMother92 replied to sfc.itzhak's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Don't worry guys, it's all taken care of... -
Basic Briefing howto
AnimalMother92 replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
exactly. u need an init.sqf file and put that code in there so it executes the briefing before the mission begins. then when u play in singleplayer, it will show the map, tasks, and info before the mission begins without having to press M. -
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
AnimalMother92 replied to Placebo's topic in ARMA 2 & OA - GENERAL
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Nice work on the Afrenian troops!
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Basic Briefing howto
AnimalMother92 replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You mean like setSimpleTaskDescription? -
Basic Briefing howto
AnimalMother92 replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Or if you're exporting to singleplayer, put this in your init.sqf execVM "briefing.sqf"; -
Now we're talking! Also I second a sort of olive drab look for the Afrenian soldiers