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AnimalMother92

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Everything posted by AnimalMother92

  1. AnimalMother92

    Thunder/Storm?

    so i have 0 setOvercast 1; 0 setRain 1; in the init.sqf. Will it wear off over time though, or remain forced at 1? It definitely works at the start and the weather is the worst, but I want to keep it at the setting for the whole mission.
  2. AnimalMother92

    Camera Script help

    I'm no expert in this, but here's what works for me. Intro section, I have the player with the following in his init line this exec "intro.sqs"; In the mission folder I have my intro.sqs showCinemaBorder false titlecut ["AnimalMother92 Presents","BLACK IN", 5] _camera = "camera" camcreate [0,0,0] _camera cameraeffect ["internal", "back"] ;=== 21:02:03 _camera camPrepareTarget plane _camera camPreparePos [5260.43,5312.60,5.49] _camera camPrepareFOV 0.700 _camera camCommitPrepared 0 @camCommitted _camera ~16 titlecut ["Crash and Grab","BLACK OUT", 10] ~10 titlecut [" ","BLACK IN", 5] Player cameraEffect ["terminate", "back"] camDestroy _camera endMission "END1"; Exit; Hope that clears it up some. Not really my area of expertise. ;)
  3. AnimalMother92

    RH MGS wpn pack 1.1

    Getting this when placing the ammo crate and lots of different classes in the editor with both vanilla and ACE Arma 2. Doesn't happen with every class oddly. 'bin\config.bin/CfgMagazines.30Rnd_556x45_StanagSDSpr'. It seems doing "removeAllWeapons this" fixes it, so possibly there is some magazine conflict going on?
  4. AnimalMother92

    Camera Script help

    is this scene being done from the "Mission" section of the editor or the "Intro" section? If it's already in the intro then you need a player that execs the cutscene file in the intro from his init line.
  5. AnimalMother92

    Thunder/Storm?

    @Arkon can that be put in the init.sqf to ensure bad weather from the start? *edit* nevermind, I just put a repeatedly activated trigger with setOvercast and setRain to force awful weather :)
  6. AnimalMother92

    Operation unknown wip

    C'mon guys let's play nice. We all are looking forward to these birds and Itzhak has clearly put a lot of work into them. I think it's clear that we all have that in common, but just display it in different ways.
  7. AnimalMother92

    WIP: Stuff you are working on 2!

    d00d Bink those are sooo unrealistic, ChDKZ SF would never use... oh right sorry :p Looking great man
  8. AnimalMother92

    Operation unknown wip

    Don't be hatin' now, I'm all for Itzhak taking as long as he needs to make the most eagerly awaited helos for Arma 2. As for the ominous summoning from JDMT, I can assure you it was no jackpot, merely a trap. :p
  9. AnimalMother92

    Camera Script help

    are you calling it from your init.sqf?
  10. AnimalMother92

    AnimalMother92 Presents...

    This made me chuckle :p Thanks for the feedback guys, good to hear everything went smoothly. I'm planning on setting some future missions on user-made islands.....
  11. AnimalMother92

    ArmA II launcher by alpinestars

    Wooo! Thanks for the update, by far my favorite launcher :D
  12. AnimalMother92

    Isla Duala

    Will the Afrenian and Molatian troops be "bundled" with the Isla Duala download at any point? Just looking at this from a mission making perspective. Having a mission that requires 1 addon as opposed to 3 separate addons just looks a lot cleaner. And let's face it, who here would have Duala installed and not be interested in these troops? :p
  13. AnimalMother92

    Arma II & OA User Video Thread

    Kristian's video, my mission: _ZuAa7ntJWY
  14. AnimalMother92

    Arming Baddies With 100% Tracers

    Well, judging by the fact that @ACE is in your permanent mod list: I would give enemy units custom loadouts and issue them with Tracer mags like "ACE_30Rnd_762x39_T_AK47" Should work, I think.
  15. AnimalMother92

    RUG High Dispersion (Beta test)

    Any chance of getting this in Module form? :pray:
  16. AnimalMother92

    WIP: Stuff you are working on 2!

    looking good scuba! any news on the Mk46 or M14 EBR by any chance? :D
  17. Very nice sounds, I especially like the sonic cracks and trail-offs. What is the compatibility between this and @ACE_SM?
  18. AnimalMother92

    AnimalMother92 Presents...

    New mission release! Rapidshare Armaholic _ZuAa7ntJWY Thanks to Kristian for the epic video! Hearts and Minds version 1.0 (Singleplayer/Coop-4) Required addons: ACE2 (Core and ACEX) Zeus AI recommended VF Terrain Collision Avoidance System recommended Description: Green Berets lead local guerrillas to eliminate a ChDKZ leader.
  19. AnimalMother92

    Operation unknown wip

    Don't worry guys, it's all taken care of...
  20. AnimalMother92

    Basic Briefing howto

    exactly. u need an init.sqf file and put that code in there so it executes the briefing before the mission begins. then when u play in singleplayer, it will show the map, tasks, and info before the mission begins without having to press M.
  21. AnimalMother92

    Isla Duala

    Nice work on the Afrenian troops!
  22. AnimalMother92

    Basic Briefing howto

    You mean like setSimpleTaskDescription?
  23. AnimalMother92

    Basic Briefing howto

    Or if you're exporting to singleplayer, put this in your init.sqf execVM "briefing.sqf";
  24. AnimalMother92

    Isla Duala

    Now we're talking! Also I second a sort of olive drab look for the Afrenian soldiers
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