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Everything posted by AnimalMother92
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A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
AnimalMother92 replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Cool, nice work guys. -
AnimalMother92 Presents...
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - USER MISSIONS
Low priority atm ;) Anyways, here is an update to Steamroller.. -
ARMA 2: OA beta build 82448
AnimalMother92 replied to pauliesss's topic in ARMA 2 & OA - BETA PATCH TESTING
Crashed with C0000005 ACCESS_VIOLATION at 00442DD8 after around ~45 min of play w/ mods. Crash dumps sent.. -
UH-1Y seems to have no sound at all, RPT is full of Cannot load sound 'jsrs_ah1z\ext_low.wss' Cannot load sound 'jsrs_ah1z\ext_idle.wss' Also got Cannot load sound 'jsrs_explosions\smoke1.wss' Will continue to test.
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Site/Forum problems? Slower than wife in mall.
AnimalMother92 replied to CarlGustaffa's topic in OFFTOPIC
Yup, site is super slow for me as well. -
Forum Template Design/Update/Removal
AnimalMother92 replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
+1 to bringing back the old icons.. -
M109A6 Paladin v1.1 (UPDATED)
AnimalMother92 replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
awesomeSauce -
Interesting additions imo, but I agree that the Thanks feature should be more subtle rather than being in a large separate box.
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Raunhofer's - Island Project 3
AnimalMother92 replied to Raunhofer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Awesome, definitely looking forward to this. Love your maps -
edit nvm :p
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Make a building neutral?
AnimalMother92 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I want to use some empty warfare structures in a mission just for looks, but the problem is that AI still engage them. Is there any equivalent of setCaptive but for buildings/structures? I'm trying to avoid this: Thanks. -
ACE 1.10 (Advanced Combat Enviroment) for OA/CO
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just make sure to get the ACEX_USNavy folder ;) -
Binkowski's WIP thread
AnimalMother92 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice work Bink, looking good and stay safe this summer :) -
ACE 1.10 (Advanced Combat Enviroment) for OA/CO
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes there are Desert USMC units in ACE for OA. -
AnimalMother92 Presents...
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - USER MISSIONS
v1.1 isn't finalized yet but should be soon :) cheers binko Thanks! That's very motivating. I'm finally back home so I'm gonna try and get some of the promised content released shortly :bounce3: -
USEC Parachutist/H.A.L.O. Series
AnimalMother92 replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Impressive looking units -
ARMA 2: OA beta build 81423
AnimalMother92 replied to -GLT-Sarge's topic in ARMA 2 & OA - BETA PATCH TESTING
Performance was smooth but I got a CTD after a short time. Report sent.. -
ToraBora "Sandbox Edition"
AnimalMother92 replied to Chill xl's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Look back 1 page -
AnimalMother92 Presents...
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - USER MISSIONS
Unfortunately I haven't had much time for mission editing lately, finishing up my first year at university at the moment. I should have time to work on them in mid-June, but I don't like to rush things ;) -
Thanks for the update
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ACE 1.10 (Advanced Combat Enviroment) for OA/CO
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah that's the AI Talk module. I'll probably make it an optional parameter in the missions in a future update. -
Devs time for a 64BIT version???
AnimalMother92 replied to Hawk Firestorm's topic in ARMA 2 & OA - BETA PATCH TESTING
Hmm? I have 8gbs of RAM and Arma has never used anywhere near to that. -
Thanks Rg! Much appreciated. Will test..
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Thanks, really appreciate your efforts. Conflicting addon errors are gone and the HK417 sound works now :) As for the M27s, I suppose it's simply a matter of adding their classnames in the jsrs_hk416 config.
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Steel (ahem..take inspiration) from the popular mods!
AnimalMother92 replied to -=seany=-'s topic in ARMA 3 - GENERAL
Hell, they already modeled the ear protection, might as well make it functional right? :p http://www.botachtactical.com/pelcomtac.html In my humble opinion, the more of these systems BIS implements into vanilla A3 the better. I agree with the OP though, that they should be fully embraced rather than partially. OA made several features of ACE for A2 obsolete, features that people seem to enjoy in their vanilla OA. It is sad though to see partially implemented features like IR strobes in OA (that you oddly can't attach to yourself). The list goes on but I won't get into that. I just think it would be really beneficial if BIS stepped it up and brought in some of the features that have been mentioned.