Jump to content

AnimalMother92

Member
  • Content Count

    2973
  • Joined

  • Last visited

  • Medals

Everything posted by AnimalMother92

  1. AnimalMother92

    Do I still drop my equipment into the water?

    Thankfully we have TrueMods :)
  2. AnimalMother92

    Tan M14 DMR and M14 Aimpoint.

    Pretty sure they're sbe_m14 sbe_dmr
  3. AnimalMother92

    J.S.R.S. 1.5

    Looking forward to v1.3 :) Little things that would be nice: M134 rework .50 cal sound on Jackal HK416 sounds for M27 IARs HK417 sounds
  4. AnimalMother92

    Lingor Jungle SF - Rhodesy

    The large American flag on their helmets should answer that ;)
  5. AnimalMother92

    Afghanistan-Uruzgan-Shahidi Hassas

    Looking great, will keep an eye on this!
  6. Covered in the Roundup I think, Added: wide FOV mode for AH-64 gunner optics http://ace.dev-heaven.net/wagn/WIP_Roundup_6
  7. AnimalMother92

    Edited ACR Troops

    Hey Sabre, hope this can help you :) ACE Features for 3rd Party Addons
  8. AnimalMother92

    WIP: Stuff you are working on 2!

    Sixth edition of small WIP Roundups - containing note worthy changes that do not warrant seperate blog entries. These changes are included in the next Ongoing Development update. http://ace.dev-heaven.net/wagn/WIP_Roundup_6 Includes a look into Six Updater 2.0 as well :bb: Reminder; Bug reports, feedback and suggestions, on our Issue Tracker please! Follow us on: Wave / Twitter / Steam
  9. Sixth edition of small WIP Roundups - containing note worthy changes that do not warrant seperate blog entries. These changes are included in the next Ongoing Development update. http://ace.dev-heaven.net/wagn/WIP_Roundup_6 Includes a look into Six Updater 2.0 as well :bb: Reminder; Bug reports, feedback and suggestions, on our Issue Tracker please! Follow us on: Wave / Twitter / Steam
  10. AnimalMother92

    Zeus AI Combat Skills

    Because this question comes up so frequently, I put together a modfolder with just the latest Zeus files you need to use with ACE. It's been posted every few pages. "ZeusAI_ACE.7z" http://dev-heaven.net/projects/anm-missions/files
  11. AnimalMother92

    WarFX : Blastcore

    Great to hear, looking forward to the Lite version as well :)
  12. AnimalMother92

    Zeus AI Combat Skills

    http://community.bistudio.com/wiki/doStop
  13. Niiice, GUI really is a big step up. Much appreciated :cool:
  14. Hey massi, been enjoying this addon for awhile. One thing I hope you could change: Perhaps the SEALs could be moved into the ACE US Navy faction, through the ACE config? That way it would clear up the duplicate faction in the editor. Thx :)
  15. AnimalMother92

    Vme released pla mod

    http://forums.bistudio.com/showthread.php?p=1824760#post1824760
  16. AnimalMother92

    Zeus AI Combat Skills

    Not sure yet which PBO causes this, but it seems doStop commands are ignored when running ZeusAI. I have several missions with units that are setCaptive and given a doStop order so that they stay in one place, however now they're running for the hills ;)
  17. AnimalMother92

    Vme released pla mod

    Wait...didn't all the VME dudes get suspended? http://forums.bistudio.com/showthread.php?t=73917
  18. So I had been using this trigger in a mission where a helo would report when it was running low on ammunition for its miniguns. Cond: littlebird1 ammo "TwinM134" < 1000 Act: b1 sideChat "Running low on ammo!"; However, now I am using a different vehicle, but the issue is that its miniguns are not in the main turret, so the ammo command doesn't work. How would I go about checking this?
  19. AnimalMother92

    fox's small projects

    fapfapfapfapfap
  20. That's the combo I use everyday. There are a few conflicts with Blastcore, and be careful to only use the Zeus files meant for ACE. At least for non SF units, it's mostly ACOGs and irons http://www.militaryphotos.net/forums/showthread.php?167027-The-United-States-Marine-Corps
  21. AnimalMother92

    Zeus AI Combat Skills

    I only update when I see Pro make an announcement here. v0.02d1 is what I have and that matches what I see on TS3.
  22. It's part of the equipment revamp. The Marines prefer ACOGs over Aimpoints for the most part. It's a placeholder for a SAM-R. Yup, ticket?
×