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Everything posted by AnimalMother92
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Do you want upgraded Arma 2 content?
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - SUGGESTIONS
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Do I still drop my equipment into the water?
AnimalMother92 replied to Sintacks's topic in ARMA 2 & OA - GENERAL
Thankfully we have TrueMods :) -
Tan M14 DMR and M14 Aimpoint.
AnimalMother92 replied to sabre's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Pretty sure they're sbe_m14 sbe_dmr -
Looking forward to v1.3 :) Little things that would be nice: M134 rework .50 cal sound on Jackal HK416 sounds for M27 IARs HK417 sounds
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Lingor Jungle SF - Rhodesy
AnimalMother92 replied to Rhodesy77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The large American flag on their helmets should answer that ;) -
Afghanistan-Uruzgan-Shahidi Hassas
AnimalMother92 replied to bad benson's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking great, will keep an eye on this! -
ACE 1.7 (Advanced Combat Enviroment) for OA/CO
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Covered in the Roundup I think, Added: wide FOV mode for AH-64 gunner optics http://ace.dev-heaven.net/wagn/WIP_Roundup_6 -
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
AnimalMother92 replied to Placebo's topic in ARMA 2 & OA - GENERAL
@ToraBora -
Hey Sabre, hope this can help you :) ACE Features for 3rd Party Addons
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WIP: Stuff you are working on 2!
AnimalMother92 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sixth edition of small WIP Roundups - containing note worthy changes that do not warrant seperate blog entries. These changes are included in the next Ongoing Development update. http://ace.dev-heaven.net/wagn/WIP_Roundup_6 Includes a look into Six Updater 2.0 as well :bb: Reminder; Bug reports, feedback and suggestions, on our Issue Tracker please! Follow us on: Wave / Twitter / Steam -
ACE 1.7 (Advanced Combat Enviroment) for OA/CO
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sixth edition of small WIP Roundups - containing note worthy changes that do not warrant seperate blog entries. These changes are included in the next Ongoing Development update. http://ace.dev-heaven.net/wagn/WIP_Roundup_6 Includes a look into Six Updater 2.0 as well :bb: Reminder; Bug reports, feedback and suggestions, on our Issue Tracker please! Follow us on: Wave / Twitter / Steam -
Zeus AI Combat Skills
AnimalMother92 replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Because this question comes up so frequently, I put together a modfolder with just the latest Zeus files you need to use with ACE. It's been posted every few pages. "ZeusAI_ACE.7z" http://dev-heaven.net/projects/anm-missions/files -
WarFX : Blastcore
AnimalMother92 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great to hear, looking forward to the Lite version as well :) -
fox's small projects
AnimalMother92 replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
iLike! -
Zeus AI Combat Skills
AnimalMother92 replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
http://community.bistudio.com/wiki/doStop -
SIX Projects - Updater Suite, Portal, Config Browser, etc.
AnimalMother92 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Niiice, GUI really is a big step up. Much appreciated :cool: -
US Navy SEAL for Combined Operations
AnimalMother92 replied to massi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey massi, been enjoying this addon for awhile. One thing I hope you could change: Perhaps the SEALs could be moved into the ACE US Navy faction, through the ACE config? That way it would clear up the duplicate faction in the editor. Thx :) -
Vme released pla mod
AnimalMother92 replied to FKPLACE's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
http://forums.bistudio.com/showthread.php?p=1824760#post1824760 -
Zeus AI Combat Skills
AnimalMother92 replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Not sure yet which PBO causes this, but it seems doStop commands are ignored when running ZeusAI. I have several missions with units that are setCaptive and given a doStop order so that they stay in one place, however now they're running for the hills ;) -
Vme released pla mod
AnimalMother92 replied to FKPLACE's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wait...didn't all the VME dudes get suspended? http://forums.bistudio.com/showthread.php?t=73917 -
Check ammo for weapon not in main turret
AnimalMother92 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So I had been using this trigger in a mission where a helo would report when it was running low on ammunition for its miniguns. Cond: littlebird1 ammo "TwinM134" < 1000 Act: b1 sideChat "Running low on ammo!"; However, now I am using a different vehicle, but the issue is that its miniguns are not in the main turret, so the ammo command doesn't work. How would I go about checking this? -
fox's small projects
AnimalMother92 replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
fapfapfapfapfap -
ACE 1.7 (Advanced Combat Enviroment) for OA/CO
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That's the combo I use everyday. There are a few conflicts with Blastcore, and be careful to only use the Zeus files meant for ACE. At least for non SF units, it's mostly ACOGs and irons http://www.militaryphotos.net/forums/showthread.php?167027-The-United-States-Marine-Corps -
Zeus AI Combat Skills
AnimalMother92 replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I only update when I see Pro make an announcement here. v0.02d1 is what I have and that matches what I see on TS3. -
ACE 1.7 (Advanced Combat Enviroment) for OA/CO
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It's part of the equipment revamp. The Marines prefer ACOGs over Aimpoints for the most part. It's a placeholder for a SAM-R. Yup, ticket?