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Everything posted by AnimalMother92
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ACE 1.8 (Advanced Combat Enviroment) for OA/CO
AnimalMother92 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
BIS engine limitation. http://dev-heaven.net/issues/13335 Read the Documentation. -
http://www.arma2.com/beta-patch.php
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US Army 2003 - BETA release. (OA)
AnimalMother92 replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ohhh nice :bb: -
ACE 1.8 (Advanced Combat Enviroment) for OA/CO
AnimalMother92 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
There already is http://ace.dev-heaven.net/wagn/Recognize+notes -
ArmA2:OA Beta Patch Build 77706
AnimalMother92 replied to Berliner19's topic in ARMA 2 & OA - BETA PATCH TESTING
So far my impressions: Vegetation looks a lot nicer on Takistan (less blob trees). Vegetation looks awful on Chernarus and I lost fps. AI fixes seem pretty nice, my guys are staying alive longer and seem more competent. Formation fix is sweet, nice that convoys actually work now. Thermal vision is pretty lulzy. Overall killer patch, go BIS! :) -
Lennard's WIP thread
AnimalMother92 replied to lennard's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The Mk12 image is broken and I never got to see it :( -
ArmA2:OA Beta Patch Build 77706
AnimalMother92 replied to Berliner19's topic in ARMA 2 & OA - BETA PATCH TESTING
Damn...now that is a changelog. Off to test... -
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
AnimalMother92 replied to Placebo's topic in ARMA 2 & OA - GENERAL
co@04 wip... -
Afghanistan-Uruzgan-Shahidi Hassas
AnimalMother92 replied to bad benson's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Agree with the 10x10 tbh -
ACE 1.7 (Advanced Combat Enviroment) for OA/CO
AnimalMother92 posted a topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A.C.E. Mod for Operation Arrowhead (Standalone and Combined Ops) Release notes (with Download Links): http://ace.dev-heaven.net/wagn/ACE_1_7 Documentation: http://ace.dev-heaven.net/documentation Bug reports/feedback/suggestions on our issue tracker please: http://ace.dev-heaven.net/wagn/Bug_Reporting sGyAhssD_eQ Video by Kristian Thanks to all people involved, enjoy! Especially to all of you who tested it and reported problems to help us to improve ACE even more! Merry Christmas BI Forums Follow us on Wave / Steam / Twitter for realtime updates and important announcements. -
Simple Breath Fog Script
AnimalMother92 replied to tpw's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Little error in the RPT: Error in expression <; sleep 0.5; deletevehicle _source; }}> Error position: <}> Error Missing ; File C:\Users\Ryan\Documents\ArmA 2 Other Profiles\Animal%20Mother\missions\co@04_Snow_Leopards.ThirskW\foggy_breath.sqf, line 35 -
Or Six Updater :cool: Jarhead, is there anything you can do about these RPT messages? Conflicting addon JSRS_C130 in 'jsrs_c130_c\', previous definition in 'jsrs_c130e_c\' Conflicting addon JSRS_Mi17 in 'jsrs_mi17_c\', previous definition in 'jsrs_ka50_c\' Conflicting addon acex_c_wep_hk in 'x\acex_usnavy\addons\a2_compat\', previous definition in 'jsrs_hk416\' Updating base class B_9x18_Ball->BulletBase, by jsrs_sonic_cracks_c\config.bin/CfgAmmo/B_9x19_Ball/ Updating base class MGun->Mode_FullAuto, by jsrs_m240coax_c\config.bin/CfgWeapons/M240_veh/manual/ Updating base class Mode_SemiAuto->SCAR_H_Single, by jsrs_scar_h_c\config.bin/CfgWeapons/SCAR_H_LNG_Sniper_SD/SCAR_H_SD_Single/ Updating base class Mode_FullAuto->SCAR_H_FullAuto, by jsrs_scar_h_c\config.bin/CfgWeapons/SCAR_H_LNG_Sniper_SD/SCAR_H_SD_FullAuto/ Updating base class Sounds->, by jsrs_abrams_c\config.bin/CfgVehicles/M1A1/Sounds/ Updating base class Engine->, by jsrs_abrams_c\config.bin/CfgVehicles/M1A1/Sounds/Engine/ Updating base class M4A1->M4A1_Aim, by jsrs_hk416\config.bin/CfgWeapons/ACE_HK416_D10_AIM/ Updating base class Single->Single, by jsrs_hk416\config.bin/CfgWeapons/ACE_HK416_D10_AIM/Single/ Updating base class FullAuto->FullAuto, by jsrs_hk416\config.bin/CfgWeapons/ACE_HK416_D10_AIM/FullAuto/
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Simple Breath Fog Script
AnimalMother92 replied to tpw's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Awesome, I will definitely be using this. :) -
Zeus AI Combat Skills
AnimalMother92 replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
FPDR You only need to remove two PBOs. -
Zeus AI Combat Skills
AnimalMother92 replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Greez stated before, remove the GLx and Netcode PBOs. Those are the Group Link related files which let squads communicate and call back up etc. Protegimus could explain it better. -
fox's small projects
AnimalMother92 replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
pretty sweet -
W.I.P US C.L.S (Combat Logistics Support)Vehicle Pack
AnimalMother92 replied to f2f_bho's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Damn, nice helo! -
Option #2 or 3 http://www.armaholic.com/plug.php?e=faq&q=18
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OA desert mercs
AnimalMother92 replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice SEALs! :cool: -
WarFX : Blastcore
AnimalMother92 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Got that too, rpt: Error: Model warfxpe\particleeffects\muzzleflash\556x45_01.p3d cannot be used as a sprite - it has not just one LOD level -
Nice one, thanks for this
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SIX Projects - Updater Suite, Portal, Config Browser, etc.
AnimalMother92 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I think he meant this "tip jar"? http://dev-heaven.net/projects/heaven/wiki/Donate -
WarFX : Blastcore
AnimalMother92 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
:cheers: Cheers OS, looking forward to it. -
ARMA 2 (OA) : DLC discussion thread
AnimalMother92 replied to Dwarden's topic in ARMA 2 & OA - GENERAL
You can if you have this facial hair :p o6UxS4dAZfs (just noticed pettka posted the same vid..whatev, it's still awesome) :D -
Nope. :( But you could place a Force Recon Machinegunner, and use your imagination to pretend that he's a SEAL wearing AOR2 that was messed up in the laundry. Then in his init put: removeAllWeapons this; {this addMagazine "100Rnd_762x51_M240"} forEach [1,2,3,4,5,6,7,8,9]; this addWeapon "M60A4_EP1"; {this addMagazine "HandGrenade_West"} forEach [1,2]; this addMagazine "SmokeShell";