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AnimalMother92

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Everything posted by AnimalMother92

  1. BIS engine limitation. http://dev-heaven.net/issues/13335 Read the Documentation.
  2. http://www.arma2.com/beta-patch.php
  3. There already is http://ace.dev-heaven.net/wagn/Recognize+notes
  4. AnimalMother92

    ArmA2:OA Beta Patch Build 77706

    So far my impressions: Vegetation looks a lot nicer on Takistan (less blob trees). Vegetation looks awful on Chernarus and I lost fps. AI fixes seem pretty nice, my guys are staying alive longer and seem more competent. Formation fix is sweet, nice that convoys actually work now. Thermal vision is pretty lulzy. Overall killer patch, go BIS! :)
  5. AnimalMother92

    Lennard's WIP thread

    The Mk12 image is broken and I never got to see it :(
  6. AnimalMother92

    ArmA2:OA Beta Patch Build 77706

    Damn...now that is a changelog. Off to test...
  7. AnimalMother92

    Afghanistan-Uruzgan-Shahidi Hassas

    Agree with the 10x10 tbh
  8. A.C.E. Mod for Operation Arrowhead (Standalone and Combined Ops) Release notes (with Download Links): http://ace.dev-heaven.net/wagn/ACE_1_7 Documentation: http://ace.dev-heaven.net/documentation Bug reports/feedback/suggestions on our issue tracker please: http://ace.dev-heaven.net/wagn/Bug_Reporting sGyAhssD_eQ Video by Kristian Thanks to all people involved, enjoy! Especially to all of you who tested it and reported problems to help us to improve ACE even more! Merry Christmas BI Forums Follow us on Wave / Steam / Twitter for realtime updates and important announcements.
  9. Little error in the RPT: Error in expression <; sleep 0.5; deletevehicle _source; }}> Error position: <}> Error Missing ; File C:\Users\Ryan\Documents\ArmA 2 Other Profiles\Animal%20Mother\missions\co@04_Snow_Leopards.ThirskW\foggy_breath.sqf, line 35
  10. AnimalMother92

    J.S.R.S. 1.5

    Or Six Updater :cool: Jarhead, is there anything you can do about these RPT messages? Conflicting addon JSRS_C130 in 'jsrs_c130_c\', previous definition in 'jsrs_c130e_c\' Conflicting addon JSRS_Mi17 in 'jsrs_mi17_c\', previous definition in 'jsrs_ka50_c\' Conflicting addon acex_c_wep_hk in 'x\acex_usnavy\addons\a2_compat\', previous definition in 'jsrs_hk416\' Updating base class B_9x18_Ball->BulletBase, by jsrs_sonic_cracks_c\config.bin/CfgAmmo/B_9x19_Ball/ Updating base class MGun->Mode_FullAuto, by jsrs_m240coax_c\config.bin/CfgWeapons/M240_veh/manual/ Updating base class Mode_SemiAuto->SCAR_H_Single, by jsrs_scar_h_c\config.bin/CfgWeapons/SCAR_H_LNG_Sniper_SD/SCAR_H_SD_Single/ Updating base class Mode_FullAuto->SCAR_H_FullAuto, by jsrs_scar_h_c\config.bin/CfgWeapons/SCAR_H_LNG_Sniper_SD/SCAR_H_SD_FullAuto/ Updating base class Sounds->, by jsrs_abrams_c\config.bin/CfgVehicles/M1A1/Sounds/ Updating base class Engine->, by jsrs_abrams_c\config.bin/CfgVehicles/M1A1/Sounds/Engine/ Updating base class M4A1->M4A1_Aim, by jsrs_hk416\config.bin/CfgWeapons/ACE_HK416_D10_AIM/ Updating base class Single->Single, by jsrs_hk416\config.bin/CfgWeapons/ACE_HK416_D10_AIM/Single/ Updating base class FullAuto->FullAuto, by jsrs_hk416\config.bin/CfgWeapons/ACE_HK416_D10_AIM/FullAuto/
  11. Awesome, I will definitely be using this. :)
  12. AnimalMother92

    Zeus AI Combat Skills

    FPDR You only need to remove two PBOs.
  13. AnimalMother92

    Zeus AI Combat Skills

    Greez stated before, remove the GLx and Netcode PBOs. Those are the Group Link related files which let squads communicate and call back up etc. Protegimus could explain it better.
  14. AnimalMother92

    OA Lighting Engine Criticism

    Option #2 or 3 http://www.armaholic.com/plug.php?e=faq&q=18
  15. AnimalMother92

    OA desert mercs

    Nice SEALs! :cool:
  16. AnimalMother92

    WarFX : Blastcore

    Got that too, rpt: Error: Model warfxpe\particleeffects\muzzleflash\556x45_01.p3d cannot be used as a sprite - it has not just one LOD level
  17. AnimalMother92

    Flare Sound Mod

    Nice one, thanks for this
  18. I think he meant this "tip jar"? http://dev-heaven.net/projects/heaven/wiki/Donate
  19. AnimalMother92

    WarFX : Blastcore

    :cheers: Cheers OS, looking forward to it.
  20. AnimalMother92

    ARMA 2 (OA) : DLC discussion thread

    You can if you have this facial hair :p o6UxS4dAZfs (just noticed pettka posted the same vid..whatev, it's still awesome) :D
  21. AnimalMother92

    m60e4

    Nope. :( But you could place a Force Recon Machinegunner, and use your imagination to pretend that he's a SEAL wearing AOR2 that was messed up in the laundry. Then in his init put: removeAllWeapons this; {this addMagazine "100Rnd_762x51_M240"} forEach [1,2,3,4,5,6,7,8,9]; this addWeapon "M60A4_EP1"; {this addMagazine "HandGrenade_West"} forEach [1,2]; this addMagazine "SmokeShell";
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