trooper117
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Everything posted by trooper117
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British Troops DLC released & Official 1.01 Update
trooper117 replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
Who cares.. I'm buying it.. :) -
WIP - UK Joint Helicopter Command, Skin mods
trooper117 replied to Geordie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking good.. well done! -
I've been on a real patrol in long grass in West Africa when an enemy patrol was spotted.. when you take cover and go to ground you just can't switch 'long grass off' so you have a better view..lol! If you can't see the enemy to fire back effectively, guess what you have to do?.. Yep, change position to somewhere where you can, or you have to have the balls to get your head and shoulders up or even kneel briefly to return fire then change position quickly again.. pretty similar to what you have to do in game really.. :)
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British 3 Rifle Infantry MTP
trooper117 replied to STALKERGB's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Then you are a star!! Good work! -
Replacement pack for StalkerGB's 3 Rifles
trooper117 replied to hellfire257's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Brilliant mate, thanks! -
Tried this before I saw the post above, if I had I wouldn't have bothered... As it is, no, I won't use it thanks, put it against any of the stock models we have in game and it looks out of place.
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British 3 Rifle Infantry MTP
trooper117 replied to STALKERGB's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Absolutely top notch old boy! -
I had a million things to do this weekend.. then Op Arrowhead arrived and I haven't done jack! Loving the game I have to say.. It installed seamlessly with Armed Assault II to give me 'Combat Operations'.. The new content is much appreciated, and I've loved the look of Takistan and already been playing the missions that people are knocking up, and working my way through the campaign. Most of my mods seem to work with OA, and I think the 'expansion' section was a good move as well as it is just as easy to use the game method to employ and activate mods as it is one of the many launchers out there. Got a couple of bugs cropped up though in the 'boot camp' section.. 1. Cant complete the night vision phase as I have no option to save or even use the IR strobe, so I can't move on. 2. The 'Armour' phase is quite funny as after the driving phase and moving onto the gunner bit, my first target is invulnerable to sabot rounds and just keeps jumping around everytime I hit it instead of exploding, so again, can't complete that mission. :D
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Hehe.. see what I mean. Damn this game, why is it capable of taking over a grown mans life.
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Er, you are having a laugh.. :beam:
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Great video!
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Yep, installed the patch early on, and I know my way around the ArmaII turret command system.. as a test, I hit the truck with every single round (sabot and HE) that the tank possessed and it still just bounced all over the screen instead of brewing up.. lol! As to the IR strobe, I can select it at the ammo box but can only cycle through my rifle settings.. even though its showing in my gear menu it's not showing when I hit 'F'.. Unlike my other bootcamp missions where I can freely 'save' at any point, with these two missions that option is 'greyed' out in the menu and is unusable.. :( Having said that, I absolutely love the game.. always did with ArmaII anyway, but OA has made it so much better!
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Thanks mate.. looking forward to the next release..
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***OA Compatible Mod List***
trooper117 replied to *tcf*jackal's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
No.. don't remove it mate.. this thread has saved me a vast amount of time trawling through alot of other posts already.. Thanks for starting it.. -
Is thermal view ported into Arma2 also?
trooper117 replied to foofighter's topic in ARMA 2 & OA - GENERAL
Your points make alot of sense.. -
British 3 Rifle Infantry MTP
trooper117 replied to STALKERGB's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Er, I have an issued para helmet.. we are still using them. The Mk6A is still being issued to troops going out to Afghanistan, some, depending on their role are getting the Mk 7 as well.. eventualy of course, all will have it, plus multi cam, but as ever, cost and availability rears its ugly head.. -
If you don't buy it you will never know will you? There could be hundreds of people on here saying 'buy it, it's fantastic' because in their eyes it gives you exactly what it says on the tin.. then you get it and think its crap.. it's all subjective and your preferences may be totaly different to the hundreds that love it.. Buy it and have done with it.. if you don't like it you can ebay it, believe me there will be others that will snap your hand off..
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HEAT rounds from tanks behave differntly to a HEAT projectile fired from say a launcher. I believe the HEAT round from the early T-55's had a 100mm rifled gun, but a rifled barrel will have a negative effect on the performance of the HEAT projectile when it hits the target. The HEAT round from early T-55's had to be specialy adapted for the rifled barrel. I think if I remember right that the T-55's Heat round would travel at around 1000 m/s.. A SABOT round is by design far more accurate and uses kinetic energy to simply punch its way through armour using a far higher MV and is far superior in its ability to penetrate.. It's been a while since I served on tanks so will have to look up a few of my old manuals to get something concrete.. Edit, quick check tells me that the T-55's main ability today would be mainly effective against light to medium armour. It's HEAT round had a max range of 2000-2500 m.. and could penetrate about 380mm of standard armour at 1000m.
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Those models look gorgeous!
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little compass thingy at the bottom right
trooper117 replied to matt_gold's topic in ARMA 2 & OA - GENERAL
It's called the 'clock ray' method of target indication, one of several ways we teach our guys to identify and indicate targets, it's been used by the British army for donkeys years.. -
ArmA2: Operation Arrowhead Impressions - ALL OA Impressions/Videos/Screenies Here
trooper117 replied to Placebo's topic in ARMA 2 & OA - GENERAL
Heat round at that range on a Hummer?.. C'mon, it should obliterate it. -
Hehehehe.....
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Holy crap - You can play Arma2 ...AND... OA at the same time
trooper117 replied to jpinard's topic in ARMA 2 & OA - GENERAL
lol! Now that's progress -
British 3 Rifle Infantry MTP
trooper117 replied to STALKERGB's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Excellent stuff mate.. Been looking forward to these! -
Tried the search function but its not bringing up anything that directs me to an object viewer.. is there one that reads the files ingame, including modded objects, and produces a pic.. at the moment, going through anything in the editor is frustrating as I spend ages looking for the object I want.. Sorry if this has been covered before.. :o