DarkMater
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10 GoodAbout DarkMater
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Lance Corporal
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
DarkMater replied to SaOk's topic in ARMA 3 - USER MISSIONS
SaOK, spawn points are not being created at mission start, if I start a multiplayer game and select one of the two Opfor slots currently. This is only happening when trying to play as opfor. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
DarkMater replied to SaOk's topic in ARMA 3 - USER MISSIONS
Started playing with this, with a friend in multiplayer coop. First off the mission is awesome, but could use some help. First off how does one start getting prestige going early on, can you do this by just building a base or do you specifically need to capture a factories, etc? Secondly, from a base building standpoint are their buildings that generate prestige for you, like does the silo do something special since it costs so much? Finally, we are finding it quite hard to play with just 2 of us, we cant seem to get much on the side of friendly forces helping us, we mostly just us facing constant enemies being spawned. We are playing on easy, maybe there is an issue with easy setting. It could be that we just dont understand how to play, we are reading the information in the briefing section of the mission but we may be to dense to understand it. It would be beneficial if bad guys wouldnt just spawn around us, but would have to be generated from their bases to come hunt for us. Finally, Finally, how could one port this over to the smaller island of stratis for better performance, I see that there is a whole lotta stratis, but the gameplay seem highly divergent to that of whats provided for altis? Thanks, and great mission. -
I get this too, at a distance, shoot --> blood splat from hit --> half second calc delay it looks like --> ragdoll death animation. Its like it calls the ragdoll code execution upon death detection and then executes, giving a visual delay. This was present in arma 2 as well. I think its just more noticeable because we are looking at it to see the new animations.
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ARMA 3 voices are significant improvement, how soon we forget ARMA 2. Soldier....... at......... 3'oclock........... 1500meters...........I..........AM......THE......ROBOT
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Squad/Unit Commands - Has it been enhanced beyond the f-keys and numbers?
DarkMater posted a topic in ARMA 3 - BETA DISCUSSION
One thing that was talked about during development was doing a better job with unit/squad commanding. I know many of you are use to, and may love the f-key and number menu commands, but for me its a bit clunky. That beings said, I have not played the Alpha yet, but this is something I am looking forward to seeing enhanced, and am wondering if its still the same squad command system as before ARMA 2 reference wise, or has it been enhanced to be more user friendly? Thanks, -
Stealths Graphics Mod Work In Progress.
DarkMater replied to ste4lth004's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
can someone post the directions to make this a pbo that auto corrects, for use in campaign missions etc. -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
DarkMater replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sounds awesome, will try! -
WIP: Stuff you are working on 2!
DarkMater replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice, I have been waiting for someone to do a overarching texture mod. Hummer needs better textures in my opinion. -
Does it place streets or roads in the city, vs just having desert? Can you sync civilian/vehicle module with a town and have it populate them in the city in a meaningful way?
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Good stuff!
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Military SciFi Projects Thread
DarkMater replied to Zedrein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I sir, am all for Mechs keep working on it. -
I like this mod a good deal, but unfortunately my computer cant keep up with it, is a list somewhere that outlines which components of this mod are less taxing from a cpu/gpu standpoint?
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ArmA II: Operation Arrowhead discussion thread
DarkMater replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Was thinking about picking up OA since GoGamer.com has it on sale for 29.99 today, but I wanted to know if and how it will affect my ARMA 2 upon merging them. For example if I go back and play ARMA 2 campaign what benefits will it have from OA? ie: new damage modeling, flairs, graphics, weapon penetration, flir, etc? Basically want to gauge the overall benefit of the expansion, beyond a new land and few new vehicles. Thanks, -
Can I lead the squad in campaign if not Host?
DarkMater posted a topic in ARMA 2 & OA - OFFICIAL MISSIONS
How can I be the squad leader if I am not the multilayer host in the campaign? The issue is my friend has way more bandwidth than I do, but does not want to be the group leader, but we cannot find out how I can play the role of the squad leader, and let him play a squad member. Any help? -
Latest beta and CTD - please read
DarkMater replied to Alex72's topic in ARMA 2 & OA - BETA PATCH TESTING
No crashes here EDIT: I just had a crash after 2 hours of gameplay.