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Apocca

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Everything posted by Apocca

  1. Is there a decent Omaha Beach map out there? I found one here, but i can't seem to find a release of it anywhere. I figured it could rather easily be ported to ArmA2. If anyone knows where to get it or something much like it, please tell. I'm not really looking for a Normandy map as much as just a big wide and clear beach. Havn't had much luck with my searches.
  2. Apocca

    Omaha Beach Map

    Any ETA? No idea how long such things take. And will it be released as a standalone addon?
  3. I'd love a island with some good big beaches, suitable for some massive D-Day action. Anyone know of one already out?
  4. How do you add multiple conditions for a trigger, that must all be met in order for it to activate? :confused: I just need to check with !Alive if a handful of soldiers are dead, before proceeding.
  5. Apocca

    VopSound 2.1

    Is VopSound just overall bugged up with the new update, or is the M107 sound really not changed? I didn't use Vop till after the update, so i cant tell if simply the mod is lacking, or the update broke it. Many weapons don't seem to be changed at all for me, not at a noticeable level anyway.
  6. I need some sort of artillery, or basically just big controlled/triggered explosions in my mission. I remember in ArmA, a simple script that spawned a bomb in mid air that dropped down and exploded when the player entered the triggering area. That would be perfect, but unfortunately i lost all my missions for ArmA1 and can't look up the script :( Anyone know how to do this? It was just a line of code in a trigger's activation field, where you could put in huge, big, medium and small types of bombs, depending on the explosion you wanted. And then ofcourse a script in the mission folder. Other methods are welcome too. Bonus Question: Unrelated to the thread, but another thing i never got a reply to: When spawning a unit with the below code, how do you set the skill of the spawned unit? Group1 = CreateGroup East; Group1 createUnit ["RU_Soldier_SL", [(getMarkerPos "Startingpoint") select 0,(getMarkerPos "Startingpoint") select 1,100], [], 0, "CAN_COLLIDE"];
  7. Medium dosn't work, and small dosn't seem very small at all anymore. Don't think large worked either.
  8. This is driving me nuts. All enemies with 1.0 skill is ridiculous! How do i add skill to the spawn code??? Can't do any progress in my mission until this is fixed.
  9. This has always been a big issue for me. I make a great defend map where you have to hold ontop of a building rooftop, but when the first tank pops up, BAM - no more building. Is there any good way of making a building indestructable? Or every building on the map? I know you can place the building as an object with the editor upgrade, however that messes up AI pathfinding, giving me all kinds of trouble. Also, i'm aware of the nearestObject [***, "***"] code. Could that perhaps be used in some way to name a building, giving you the possiblity of doing a this allowDamage false on it or something? Argh, i'm in way above my head.
  10. Ah, cool :D Can you also change how many hitpoints the building has?
  11. Ah yes, that is the one. Where can i look up the classnames for bombs/missiles and such? They ain't listed in the classnames thread as far as i can see.
  12. Bump. Still can't get it working. Their skill is far too high. They target and kill in less than a second from 400m distance, with almost 100% accuracy :mad:
  13. What about for setting their skill? If you spawn serveral groups at the same time, will something like Group1 SetSkill 0.1 still work? Wouldn't that only count for the first spawned group? Their skill seems to be maxed. And what about a way to make all enemy units move for the player location at all times?
  14. Seems to work, thanks! Only problem is that the player dosn't start out in the air in the beginning of the mission, and when i manually script halo and setheight in his init, i'm unable to control the fall? Cant steer around, and am stuck in a straight halo line until i open chute. Another thing is the lack of any sound during halo. Where is this "BIS_HALO_Flapping" sound located? This is the init i used btw: this setpos [getpos this select 0, getpos this select 1,(getpos this select 2) +2000]; [Player1] exec "ca\air2\halo\data\Scripts\HALO.sqs"; Nevermind, fixed it. Just added the sequence to the init.sqf too.
  15. How would you make people in multiplayer respawn at "BASE", but far up in the air with Halo activated?
  16. Ehhh, you realize AA has no effect on shadows, right? Shadow fidelity is something completely different. AA only softens the edges along 3d objects.
  17. I have a weird problem with one of my missions. SOM had been working fine until suddenly now when i play it online, it only gives you 1 mission, and then never pops up again with a new one. I dont remember changing anything regarding the SOM setup in the mission, so i have no idea what is going on with it. Worked perfectly fine until recently. Local server btw. Anyone else experienced the same?
  18. I have a little problem. I made a gunship by attaching some cannons and grenade launchers to the C-130, but they run out of ammo and also happen to hit themselves once in a while. Tried attaching a repair truck to the inside of the plane, but it cant repair while flying sadly. How do i make the cannons attached to it invincible along with the plane itself? Same goes for the ammo. Ammo trucks wont rearm while flying, so the plane is forced to land which dosnt really work with the rather horrid pilot AI driving into trees. How do i make sure none of the cannons never run out?
  19. Ah, sweet. Never knew that command! Just need the ammo now.
  20. Apocca

    Help please,

    My graphics driver has crashed a couple times in Arma 2 (the newest nvidia driver), a bit worrying. I got weird pixels all across my desktop, never experienced that before. Restart fixed it though.
  21. Apocca

    New evga sli fix works :-)

    How the hell did you pull that off? Only ever hit 100 while in the middle of nowhere, looking directly up into the sky. With 40 max in towns, average of 30-35?
  22. Apocca

    New evga sli fix works :-)

    Tested performance with a friend who has same cpu, same ram, but a 9800GT instead of a 295GTX. At exact same settings (mostly normal), he gets 40+ when looking into Chernogorsk from the same position as me, while i get 35. Fascinating. Either Nvidia ripped us off, or there are still serious issues to be solved.
  23. Apocca

    New evga sli fix works :-)

    In a shortcut to Arma2.exe, in the "Target" line, add -maxmem=2047 at the end of it. Should look something like "C:\Games\Armed Assault 2\arma2.exe" -maxmem=2047 Dont expect much difference though unless you have more than 3 gb ram.
  24. Apocca

    New evga sli fix works :-)

    20 average fps on Harvest Red, city kills me. Changing settings dosnt have much of an effect in towns either, only noticeable in the wild. Havnt done Razor Two yet. To be honest, if you want "safe" performance in ALL situations of the game with even the most hardcore PC, you would need to go normal settings.
  25. Apocca

    New evga sli fix works :-)

    -maxmem=2047 Also, the i7 at stock speed never hits 100% usage on any of the cores at all, so i cant see what difference it would make. Max is around 80% during large missions. Besides, i have no idea where the BCLK setting is located in the bios lol, and my cpu is already running above 55c under heavy load. And now that the game uses sli, my PC has started making a LOT of noise. Sounds like a frikkin' jet engine when i start up Arma2 now. GPU also hits around the 88c mark now, while before the fix it hit maybe 82.
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