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Thanks man just what I needed, time to purchase RFT.
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I have ARMA2 DVD version, and only ARMA2. I heard Reinforcements contains a light version of OA (OA minus the missions and scenarios). Ok so here's my questions. With just ARMA2 and RFT will i be able to use mods made for OA? Does RFT include the maps OA brings for use in the editor? Does RFT include the new units, vehicles and weapons from OA? Thanks.
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31st Normandy mod for ArmA2: WW2
thedudesam replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thought i would mention a bug i found, considering its beta. After installing the mod i could not use the M2 machine gun, the M2 minitripod or any of the other static machine guns including the DSHK etc. The other statics worked fine like artilery peices, mortars and grenade launchers. -
31st Normandy mod for ArmA2: WW2
thedudesam replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh i was talking about the videos on ARMAHOLIC. On a side note, will i be able to patch 0.99 to 1.00 or will i have to tottaly delete 0.99 and redownload 1.00? :D -
31st Normandy mod for ArmA2: WW2
thedudesam replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Why have all the youtube videos been removed? is this mod dead or something, coz it looks really good :confused: -
Ambient Combat Module
thedudesam replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks, but it don't seem to work. I made an ACM module, named it ACM1 syncronized it to myself, saved the mission. Made an init.sqf in the mission folder, pasted the code you posted. Went in game, ran around for about 10 minutes and i saw nothing, i know ACM like to take it's time to actually work but after about 20 minutes i gave up. -
Ambient Combat Module
thedudesam replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh sorry haha i thought you sent me here to ask the question, i thought this was a thread about asking specific questions about ACM :D -
Ambient Combat Module
thedudesam replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
REQUEST: ACM script that spawns only enemy infantry? I can't remember how i did it before as i had all my saved codes and scripts on my other PC. So could anyone kindly show me how to or paste a script that makes ACM spawn insurgents, but only infantry? -
REQUEST: ACM script that spawns only enemy infantry?
thedudesam replied to thedudesam's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks mate. -
REQUEST: ACM script that spawns only enemy infantry?
thedudesam replied to thedudesam's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Anyone? -
REQUEST: ACM script that spawns only enemy infantry?
thedudesam posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I can't remember how i did it before as i had all my saved codes and scripts on my other PC. So could anyone kindly show me how to or paste a script that makes ACM spawn insurgents, but only infantry? -
Hmm could you paste the code?
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Ok the correct place for my mission that i made is C:\Users\myname\Documents\ArmA 2 Other Profiles\Sythalron\MPMissions\test%20missiongrass.Chernarus Correct? Inside i have init.sqf and mission.sqm In init.sqf i have written setterraingrid 50; //no grass setViewDistance 2000; enableEnvironment false; But when i host a game for freinds, my map still has all the annoying bushes and grass in the way. What am i doing wrong :( ---------- Post added at 08:20 PM ---------- Previous post was at 07:08 PM ---------- Anyone? :(
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How do i make a simple mission that requires your team to get to a location to complete? thanks.
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The Undead Mod
thedudesam replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi great mod mate, but how do i get fast zombies? EDIT: bleh stupid me, i placed zombies instead of infected.