zordak
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Everything posted by zordak
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NATO SF and Russian Spetsnaz WEAPONS for A3
zordak replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I dont have pep hals fix, i dont have the file mas_us_rifle_fhq_c.pbo , and im using asdg_jointrails_mas_weapons.pbo but the error still happens. ---------- Post added at 02:50 AM ---------- Previous post was at 01:47 AM ---------- forget it, my fault, was another mod that make the warning. -
NATO SF and Russian Spetsnaz WEAPONS for A3
zordak replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
im getting error like that no entry 'bin\config.bin/cfgweapons/arifle_sdar_f/fullauto.standardsound' how can i fix it? -
Arma2 dedicated server howto
zordak replied to warlock2511's topic in ARMA 2 & OA - Servers & Administration
Thanks, got it working now -
Arma2 dedicated server howto
zordak replied to warlock2511's topic in ARMA 2 & OA - Servers & Administration
Hi, im triying to run a co server, this is my line ARMA2OASERVER.exe -port=2309 -name=Server -config=Server\Server.cfg -cfg=Server\ArmA2OA.cfg -profiles=Server -mod="H:\juegos\VALVE\STEAM\SteamApps\common\arma 2" -mod="H:\juegos\VALVE\STEAM\SteamApps\common\arma 2 operation arrowhead\EXPANSION;ca" -mod=@ACE;@ACEX;@ACEX_RU;@ACEX_USNAVY;@CBA;@isla_duala;@panthera;@CAA1;@Namalsk;@fallujah;@lingor;@zcommon_ace I tryed too ARMA2OASERVER.exe -port=2309 -name=Server -config=Server\Server.cfg -cfg=Server\ArmA2OA.cfg -profiles=Server -mod="H:\juegos\VALVE\STEAM\SteamApps\common\arma 2;Expansion;ca" -mod=@ACE;@ACEX;@ACEX_RU;@ACEX_USNAVY;@CBA;@isla_duala;@panthera;@CAA1;@Namalsk;@fallujah;@lingor;@zcommon_ace But im getting Addon bk12_naval requires addon "CAwater" . I got the two games on diferent folders, bot on steam. Is imposible run a co server with diferent folders? have to copy the addons folder from arma 2 to my OA folder? Maybe inst running in co mode and only OA loaded? -
ARMA 2: Operation Arrowhead - Windows Dedicated server - 1.57.76903 & beta 1.57.77007
zordak replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
Which version have to use now for run a Combined server with the latest version? a2 oa build 81201? -
I used this version and server freezes, maybe a problem with the glx and net files?
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oktNoBlur - Signed Blur Remover Addon
zordak replied to oktane's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is posible use the normal postprocess with no blur? using low at postprocess miss some effects, isnt it? -
Thanks lordjarhead, i will mix all then except the soniccracks download :)
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Hi, im mixing the folders (to short the command line) I got the 1.2 version on a mod folder, the baf on another modfolder.Now i downloaded ACCN and the soniccracks.Are those the same? soniccracks looks from 25/12 and beta 0.2 accn is from 27/12, only need the accn? Thanks for great sound mod.
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RH M4/M16 Pack ver 1.0 Rearmed
zordak replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
nice!!! -
Hi, do u think http://forums.bistudio.com/showthread.php?t=107526 asr ai is compatible with zeus? or it will override the zeus ai?
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Is possible run this with zeus features? or are totally incompatibles?
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ACE 1.5 Beta (Advanced Combat Environment)
zordak replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Got it working, thx xeno -
ACE 1.5 Beta (Advanced Combat Environment)
zordak replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Mods are allready in the a2 oa ace preset and still disabled. No Arma2OaCo Compatible and disabled. -
ACE 1.5 Beta (Advanced Combat Environment)
zordak replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
acex_ru and usnavy appear as disabled in six updater, how to fix that? -
Protegimus will we get an ace version soon or you will finish the normal version and then create an ace version? The only files usable with the latest zeus ace version in the actual build are core and find cover, arent it? Im using it in that way and IA see to much at night and silenced weapons are useless, looks like they ear the weapons perfectly.
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ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
zordak replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, my friend cant make the acre to work. He is using winxp, ts3 32 bit, with acre.dll lastest build, he start ts3 with pluging loaded, run the game with acre y jayarma2lib, dsound.dll at root, and userconfig folder placed, we still earing him, but when enter the game he only can ear us, cant speak.Checking his key config, the default key for von is the default key (rest of us dont do nothing and the key is not present, simply work but dont appear in config). He can ear us 3d direcctionaly and when press the radio button, the only way he can speak is pressing the ptt key, and he uses the default arma 2 communication. No error, no crashes, only the ts3 hangs when disconnect it, and have to close the process to open ts3 again. Maybe a bug with the acre.dll? Any solution¿? -
ACE 1.5 Beta (Advanced Combat Environment)
zordak replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi guys, is possible change the compass running ace2, for expample the gtl mod compass? i tryed to use another compass and always appear the ace2 compass. -
Is there a new zeus ace version? or the beta is only withouth ace?
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ACE 1.5 Beta (Advanced Combat Environment)
zordak replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Are compatible ace_sm with hifi and tracked vehicles sound mods? -
ArmA II launcher by alpinestars
zordak replied to CptArmA2's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Same problem here, can see the mods name, only the full path, and launcher cant be resized. -
ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)
zordak replied to Dwarden's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Changing cmd file in :run line to: H:\juegos\VALVE\STEAM\steam.exe -applaunch 33930 "-mod=%_ARMA2PATH%;%_ARMA2OAPATH%\EXPANSION;ca" "-winxp" "-nosplash" "-maxmem=2047" "-cpucount=4" "-world=empty" "-exThreads=7" "-mod=@CBA;@ACE;@ACEX;@GL4;@KICK_UNIDADESv2b;@DUALA;@panthera;@Thirsk;@helmand_avgani;@CAA1;@CAA1_LittleBirds;@ArmA_PlantsAutumn;@Namalsk;@HIFI_MODULES;@TR_MODULES;@zcommon_ace;@eliassound2OA;@ASR_Grenadier" Running directly from file. Result - Hanging Steam Dialog: "Preparing to launch ArmA 2 Operation Arrowhead" Running from steam 4 option in menu (Co mode) Dos windows appear and close, hanging steam dialog: "Preparing to launch ArmA 2 Operation Arrowhead" Using the default file with this line. "%_ARMA2OAPATH%\ARMA2OA.exe" "-mod=%_ARMA2PATH%;%_ARMA2OAPATH%\EXPANSION;ca" "-winxp" "-nosplash" "-maxmem=2047" "-cpucount=4" "-world=empty" "-exThreads=7" "-mod=@CBA;@ACE;@ACEX;@GL4;@KICK_UNIDADESv2b;@DUALA;@panthera;@Thirsk;@helmand_avgani;@CAA1;@CAA1_LittleBirds;@ArmA_PlantsAutumn;@Namalsk;@HIFI_MODULES;@TR_MODULES;@zcommon_ace;@eliassound2OA;@ASR_Grenadier" Running directly with file Result - Hanging Steam Dialog: "Preparing to launch ArmA 2 Operation Arrowhead" Running from steam co mode menu Dos window stay. Game runs perfectly with mods loaded. -
ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)
zordak replied to Dwarden's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Exactly the same as spiritedmachine. -
ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)
zordak replied to Dwarden's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
No problems without mods, problems with the command line mods, stuck in arrowhead lauchend windows lots of times. Using the cmd, with the armaoa.exe option and adding manually the command line mods to the cmd file, and stating it FROM the CO steam link start without problems. Use a arma 2 launcher in CO mode isnt working 99% of the times, steam protecction sucks. -
ACE 1.5 Beta (Advanced Combat Environment)
zordak replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Are some vehicles not included in beta? im getting acex_p_atv missing and mi16, mh6 etc not sure if are _p_ but atv and other yes.