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Posts posted by lao fei mao
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DCS is indeed an alternative place to go for ArmAers.
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DCS 2.5 uses the "Speed Trees". Arma4 should use it too.
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BI may learn ED to treat the DCS world. No need to set up brand new islands for each generation Arma, just evolve the game engine and update old islands. Like dcs 1.0 to1.5 then 2.0 and then 2.5, and all dcs pilots were amazed at the 2.5 's big change upon 1.0. As the time gos by, the PC hardware performance improves vastly, we may use new engine to expand area of Chernarus /Takistan /Altis, or Improve their terrain details to GTA5 or Ghost Recon Wild's level.
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On 2018/3/3 at 9:17 AM, darksidesixofficial said:I think Arma 3 has enough great features, mostly in the Aiming, stance, and overall feel of the Shooter element of the game that i would be extremely disappointed if they didn't make it into a future Arma. In terms of the engine though, there's a few things that should be looked into seriously.
-View Distance overhaul = Pretty much joining where the next generation of games is going, and finally get rid of the fake fog view limitations.
-World map and Optimizations = Most games these days are mind blowing with what they can achieve. Arma's strong point was vast open sandbox, but after seeing some games development breaking into next gen Worlds, and features such as server meshing/streaming, essentially allowing larger players per server(s), and having multiple servers on one map, going from one area to another means streaming into another server, essentially stitched together creating an environment capable of hosting 200-500 players in the same area simultaneously.
I'm suddenly tired so ill continue some other time. I meant to go into more detail with some really interesting things Arma could do and still stay true to it's genre and grow.
---------- Agree, ArmA4 should bring us real horizontal line instead of a circle viewdisance line. GTA5 had a good deal with it.
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If it's possible to improve the map size to 1000km X 1000km?
Look at the viewdistance at 40KM, very beautiful !!!. Look a lot like the DCS Nevada.
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Great mod,but please upload it into steamwork.
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If the ammo contains a size property, I can do it.
Will look into it for future versions.
----Sure,each ammo has its own hit value, and you may find many hit effects are correlated with the bullet hit value in the bis particle effect config.bin, such as "
size[] = {"2*(hit/50 + 0.2)", "3*(hit/50 + 0.2)"};"
So I think you may use only "hit" represents the hit value.
I actually used such forumla to make a bloodmist addon 3years ago.
But you did better, for the first time we can see the blood splashs on the wall or other objets.
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Would it be possible correlate the blood splash size on the wall with the ammo hitvalue?Such as the b_127x108_ball deserves much larger one then the b_556x45_ball
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try to pron while don't move while you are in standing stance,
and crouch while lean right or left at standing stance. it turn out ugly
And I've found a bug too. When you hold the pistol from stand to duck (Press "X"), the pistol gonna disappear for a second.
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Upload it again, please. Your PIP concecpt is great. You may included it in your AEM like the laser you did.
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Wonderful SAM....But the tail smoke effect should really be improved, expecting the next update.And may you could use Steam as your mod distribution platform. Thanks your works.
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This mod causes the player to freeze and not move when going prone with the marksmen weapons.
The mod is obsolete, discard it.And use this new one: https://mega.nz/#!SU4XxQqb!INEiE8Rb7D_P6kkpF0wtH7pDfiRPPUmL2ieG9ulXNh8,using BIS's new parameter, won't affect any of your avatar's anim
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I like the mission type.But you shouldn't use the obsolete RHS:Escaltion, but the RHS:AFRF and RHS:USAF
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Well, the bottom reason is the memorypoint(name"pilot) of character's 3D model is not center, slightly left side. You may open the BI's character model template, and check the "pilot" memory point's coordination. I don't know if it is the intention of BI or not. But it really sucks. Beacuse of this, RHS's helicopter or jets has same issue. You may tweak this by revise rtm file, let the head slight turn right.
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Hi, Massi, should really give an update for asdg joint rail and Maskman DLC's bipod.
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Well, since the Maskman DLC, I don't like the new feature of forced headbob while firing a weapon, it's quite exaggerated, and I can't find an option in the menu to disable it. So help here.
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Thanks a lot RHS devs, you finally brought us the real 3D scope. And it would be a shame if BIS couldn't bring us 3D scope with the Maskman DLC releasing.
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RV engine has its advantage and shortage. I won't exect BIS would altered to other engines, after all RV is their most valuable asset.
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Is it possible to add a MOD version?
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Can you fix the middle distance texture of the Sarahni? They are really poor.
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What a beautiful SR25, reminds me the movie of "the lone suvivor"
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The best way is to use the userconfig, including a hpp file, which defines which camo you want to see in the game, say "black = 1" means available, "Beehive = 0" means it's not available.
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I also found that since the 1.36 version, some buliding glass can be shot broken though you can hear the sound.
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The A-164 plane has wrong texture.
Is BIS going to still developing Arma 3 after Tanks DLC?
in ARMA 3 - QUESTIONS & ANSWERS
Posted
ArmA3 is aging, shoud stop developing any new DLC or Expansion, focusing all energy on the ArmA4 pls.