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lao fei mao

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Posts posted by lao fei mao


  1. BI may learn ED to treat the DCS world. No need to set up brand new islands for each generation Arma, just evolve the game engine  and update old islands. Like dcs 1.0 to1.5 then 2.0 and  then 2.5, and all dcs pilots were amazed  at the 2.5 's big change upon 1.0. As the time gos by, the PC hardware performance improves vastly, we may use new engine to expand area of Chernarus  /Takistan /Altis, or Improve their terrain details to GTA5 or Ghost Recon Wild's level.


  2. On 2018/3/3 at 9:17 AM, darksidesixofficial said:

    I think Arma 3 has enough great features, mostly in the Aiming, stance, and overall feel of the Shooter element of the game that i would be extremely disappointed if they didn't make it into a future Arma. In terms of the engine though, there's a few things that should be looked into seriously.

     

    -View Distance overhaul = Pretty much joining where the next generation of games is going, and finally get rid of the fake fog view limitations.

    -World map and Optimizations = Most games these days are mind blowing with what they can achieve. Arma's strong point was vast open sandbox, but after seeing some games development breaking into next gen Worlds, and features such as server meshing/streaming, essentially allowing larger players per server(s), and having multiple servers on one map, going from one area to another means streaming into another server, essentially stitched together creating an environment capable of hosting 200-500 players in the same area simultaneously.

     

    I'm suddenly tired so ill continue some other time. I meant to go into more detail with some really interesting things Arma could do and still stay true to it's genre and grow.

    ---------- Agree, ArmA4 should bring us real horizontal line instead of a circle viewdisance line. GTA5 had a good deal with it.

    • Like 2

  3. If the ammo contains a size property, I can do it.

    Will look into it for future versions.

    ----Sure,each ammo has its own hit value, and you may find many hit effects are correlated with the bullet hit value in the bis particle effect config.bin, such as "

     
    size[] = {
    "2*(hit/50 + 0.2)", "3*(hit/50 + 0.2)"

    };"

    So I think you may use only "hit" represents the hit value.

    I actually used such forumla to make a bloodmist addon 3years ago.

    But you did better, for the first time we can see the blood splashs on the wall or other objets.

    • Like 1

  4. Well, the bottom reason is the memorypoint(name"pilot) of character's 3D model is not center, slightly left side. You may open the BI's character model template, and check the "pilot" memory point's coordination. I don't know if it is the intention of BI or not. But it really sucks. Beacuse of this, RHS's helicopter or jets has same issue. You may tweak this by revise rtm file, let the head slight turn right.

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