LT. Razgriz
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Everything posted by LT. Razgriz
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Peripherals used. (multiple selections)
LT. Razgriz replied to Dead3ye's topic in ARMA 2 & OA - GENERAL
Mouse : Second gen Logitech G5 (two side buttons) Keyboard : Logitech G11 Joystick : Logitech Extreme 3d Pro Speaker : Altec Lansing VS4121BLK Headphones : Plantronics GameCom 777 Brain : Very Intelligent -
Arma 2 Addon request thread
LT. Razgriz replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Illegal. -
WIP British 4 Rifle Soldiers
LT. Razgriz replied to STALKERGB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks. -
WIP British 4 Rifle Soldiers
LT. Razgriz replied to STALKERGB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
If that FRAPs counter wasn't there that'd make an excellent wallpaper. Looks sweet. -
Thanks, didn't think to search for such a thing...
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Question... what's the difference between United and normal Sahrani?
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ArmA II: Operation Arrowhead discussion thread
LT. Razgriz replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Maybe a Leupold MK4 CQ/T? It's worth noting they were on SCARs in ACE. -
Other than the obvious problems these seem great other than one thing. Do you plan on making the LMG/GPMG use both sights instead of just the front when you ironsight? That's my only real complaint.
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US Desert Vehicles (WIP)
LT. Razgriz replied to Marc15yo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah after you do the clean textures you might just put some scratches and dirt on 'em a bit. Looking absolutely great though. -
MH-53E addon released
LT. Razgriz replied to gachopin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sea Knight != Chinook. I mean they're really similar but not the same thing. -
So, I downloaded CAA1 earlier, so I went went into the editor on Sahrani, placed some guerilla pick ups with PKs and off roads with DShKM, placed my as a A-10, and went to preview. Took off, flew about, got to the pick ups and notice even though I could get a lock I couldn't see them at all. Considering I have the draw distance booster mod on I found this odd. Flew closer, still couldn't see. Flew closer, within 500m, still couldn't see. Flew right above them at about 50/100m and SUDDENLY they pop in when I get RIGHT ABOVE them. Took the draw distance mod off, tried the same in Chernarus, tried without any mods, and every time it did the same thing. I'm using the latest beta also. I assume this is a bug. If someone else can replicate this I'll put it up on the bug tracker. Sorry if I'm durrrr and this is a common problem or somesuch
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Looking for the ultimate SP Warfare thrill?
LT. Razgriz replied to Quantum_Peep's topic in ARMA 2 & OA - USER MISSIONS
In case anyone is wondering where to get (like I was) http://www.armaholic.com/page.php?id=6607 http://www.armaholic.com/page.php?id=6516 -
AC-130U spooky II gunship
LT. Razgriz replied to rjtwins's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This should last a bit, at least more than ten downloads. Not guaranteeing anything though. http://www.filefront.com/14368911/AC-130_spooky_II_gunship.rar -
AC-130U spooky II gunship
LT. Razgriz replied to rjtwins's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Links aren't working. -
Arma 2 Addon request thread
LT. Razgriz replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I just realized how terrible flashlights in Operation Arrowhead will be with this lighting system. Argh. -
US Desert Vehicles (WIP)
LT. Razgriz replied to Marc15yo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
What's the status on these babys? With the announcement of Operation Arrowhead these just became all the more useful. -
ARMA II Patch 1.03 & Dedicated Server Released .
LT. Razgriz replied to Placebo's topic in ARMA 2 & OA - GENERAL
I'm almost positive it's not resetting, just resetting the counter. I've had this happen many times in the past with other games. -
ARMA II Patch 1.03 & Dedicated Server Released .
LT. Razgriz replied to Placebo's topic in ARMA 2 & OA - GENERAL
Would like to say thanks to BIS for getting the patch on Steam so quickly. Big thumbs up there. -
US Desert Vehicles (WIP)
LT. Razgriz replied to Marc15yo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes, but we already have that! Good to have a variety. -
US Desert Vehicles (WIP)
LT. Razgriz replied to Marc15yo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Awesome awesome work. Can't wait for this and Avgani/Afghan or in all honesty any good map set in Iraq. -
GMJ Sight Adjustment for ArmA2
LT. Razgriz replied to noamles's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Mucho thanks. -
Nevermind that, I'm a moron. Didn't realize ArmA 2 limited the amount of slots a Corpsman can have. And by slots I meant ammo slots. Playing by myself wanted to be able to carry full gear and heal but I guess I'll just have to make do.
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nuggetz, the restriction is in the i_common.sqf file. d_player_air_autokick. Set that to 0 and you should be good. Also, I haven't read the entire thread but I looked and looked in the .sqfs etc and I'm wondering how to remove the slot limit on certain units?
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Probably related to that one odd bug in ArmA 2. Get in a AH-1z and spam every hydra really quickly and it should produce the same effect if you're near where they impact.
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Armed Assault II very slow on nVidia GeForce 7100 (although using SLI)
LT. Razgriz replied to aymnahmd's topic in ARMA 2 & OA - TROUBLESHOOTING
Your video card is far below minimum specs. No way in hell ArmA 2 is going to run well. The rest of your PC is still far below what I'd think you would need to get ArmA 2 to run decently. In fact, I'd be surprised if you could run many games made this year well, and ArmA 2 is much more intensive than most.