-
Content Count
384 -
Joined
-
Last visited
-
Medals
Everything posted by mugaben
-
Tried both, im sticking to VTS. I have used this alot and it gives me more opportunities than I get with MCC. MCC have some cool features build in, and may be more easy and straight forward for some though, hard to compare them against each other. It's really up to what you want the most.
-
Unrealistic and unusable airports
mugaben replied to [aps]gnat's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Like this? http://dl.dropbox.com/u/1576479/Project%20Midgard/3.jpg :D Not gonna change this one on favslev. Those superbig planes dont exist on local airports in Denmark, and very often in the capital airport. In fact, the Airbus A380 couldnt land there on the test flight they where on, so it flew along it a few meters up. ^_^ I think this is what most mapmakers think of. It is very rare that big planes, bigger than c130 is being used. -
Im not sure where I should look for this, if this is the right place or even how much left of it there is out there.. :o But we are getting bored just playing 10 guys every tuesday. So we are looking for massive large scaled coop plays where we can play along with other teams.. Where exactly should we look for this? Dampetdk/MugAben
-
AC-130 Script for ARMA2 (0.3)
mugaben replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You misunderstood, or I explained it badly. :rolleyes: When I choose that the UAV is to arrive after 120 sec, the "removeweapon ammo" thingie you gave me earlier, didnt work. I changed the sleep timer in this no-ammo thing, to 123 sec instead of 3. Then it worked. But! When the "use"timer runs out (10 mins) and the UAV crashes down, how long does it take before I can request it again? I waited 15 mins, without success. And I double checked that the parameter said 3 available map clicks per player. So far I have only been able to request the UAV once. Im asking of this because the UAV is allready a very powerfull tool, all to powerfull with missiles IMO - and I want to limit its use so that my team has ie. 3 uses, of 10 mins each with a delay of arrival at 2 minutes. So they can't just fly it forever or request it again and again. Finally, the UAV just drops dead down and crashes when used! This shouldnt happen. It should dissapear or fly away. :o Sorry for being so demanding :D -
AC-130 Script for ARMA2 (0.3)
mugaben replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks that works fine! But what do I do if i want the UAV to spawn 120 sec after requested. Then it doesnt. Just change the sleep to 123 ? Also, is there a way to just remove the UAV instead of letting it fall down and crash? -
cB - BIS Ambient Animals working on Dedicated
mugaben replied to wolffy.au's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What is there to fix? Didnt they fix the ambient civillians and animals on dedicated in one of the recent patches? Im sure they did, but I can be wrong tho :) -
What plugin do you guys use for photoshop to read emf?
-
IED script help..
mugaben replied to USSRSpetsnaza's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Wierd? How? -
Script for this weather?
mugaben replied to vinc3nt's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks, I was wondering over this aswell. -
I really dont get it either. :P What I did now to get it more accurate, was to make a red line in each corner on the satmap. Same size as a road. I then place a road exactly on the red line in each corner. Then I line the map-image with the four roads, on the sat map with the four red lines so they line up. So far it works good! If you want it to be as accurate as possible, just place crosses instead of lines, and place one in the middle so the total is 5. Or even more, it just gets harder for each one! Hope this is usefull if anyone else runs into this problem.
-
I really want this to work now.. I fear that my map simply wont be completed if this isnt taken care of.. I just dont have the patience and "drive" to continue this way.. Gah!! So.. I hope you can help, here is everything.. Settings and visitor As you can see, the left bluescreen is much bigger than the bottom. This is why 10250x10250 doesnt work for me.. I still havent found the right resolution.. :( My sat is 10240x10240.. Double checked.
-
Im glad you like my GD texture.. ^^ - From RavenDK's ddam that is
-
Possible to Link Multiple Maps Together?
mugaben replied to HateDread's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I know that in PMC you are supposed to keep the weapons you collected in earlier missions. So that part should be possible. I am certain that the map-change thing only would work if the current mission ends, and you start the next one. I dont think it can happen automatically, besides the ending. -
Now.. Im not easy to impress when it comes to sound-mods.. But this is the best soundmod for Arma2 so far! I love it, and I think its even better than ACEX_SM, which I also like alot! I had to disable the @enviroment part though, as my work (a northern european map) doesnt get along with tropical/southern hemisphere bird sounds. Well, sucks to be me in this case. ^_^ Thank you for the great work!
-
Yup, it is. Im sure it's just me doing something wrong somewhere though.. ^^ This EMF was all new to me when I had most of the basics in my satmap done anyway hehe! So a little tweak here and there, fixes most things.. A little more work-time because of constantly texture/mask editing, trying, packing and over again.. But nothing photoshop cant fix ;)
-
AC-130 Script for ARMA2 (0.3)
mugaben replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Again - Any way to remove the weapons / all the ammo from the uav? -
I have a few questions about several things in the config which I havent been able to find any answers for yet.. Some of them sounds logical, but gives me no noticable differences. I hope you can help me out. My own guesses is behind the // :) clutterGrid = 1.0; // I think I should leave this? clutterDist = 125; // Distance in meters, the clutter shows? noDetailDist = 40; // Distance in meters, which there will be lowest detail on objects? fullDetailDist = 15; // Distance in meters, for full detail on objects? Am I totally lost, or am I right? Are there any recommented numbers for these for optimal performance/looks? Thanks :o
-
Thanks alot!
-
Yeeeah, i have no idea why.. 10270x10300 seems to work and take the bluelines in left and bottom away, nothing more. It lines up in west, but in east it doesnt.. Gah.. I just cant get it to line up everywhere.. It really makes my mask / sat work hard as hell! :/
-
A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
mugaben replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Latest of course. ACRE: 1.1.0.234 JAYARMA2LIB: 1.4.2 TEAMSPEAK: TS3 Beta 36 (TS3 API v8) -
Make your own MP & SP BattleField 3 Missions
mugaben replied to zonekiller's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Any updates on this? -
A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
mugaben replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
After 1½~ hours of playtime, i had an error where nobody could hear me. I re-started my teamspeak and the problem was solved. This was the case for 4 out of 9 players. I got this one when i tabbed pack to arma. I dont know about the others or if this error is usefull to you. The error dissapeared when I re-activated my radio and used the radio-button. (Capslock) Here you go http://dl.dropbox.com/u/1576479/acreerror.jpg -
[Island] NG-Studio present "Isola di Capraïa"
mugaben replied to Gamerz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looking good! -
Awesome!! :D Will you be able to save/load what you build? Is it multiplayer friendly? Cant wait :)
-
Hey guys. :) As my project with favslev goes on, buldozer seems to slow more and more down. Right now, it takes about 20 minutes from I hit "buldozer" to actually being able to use it. Im only 2/5 done with Favslev, if the objects influence this so much I cant imagine how long it will take when im allmost done. Im running it with arma2OA for the enchanced terrain-feature. I seem to recall that it was after this buldozer startup-speed slowed down. I dont think it took this long before, but when you start it so often you dont really notice the difference between each day. Do you think, turning back to arma2.exe instead will increase it again? Cant remember how I did it and would rather avoid fiddeling with it thats why im asking. :rolleyes: