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dvolk

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Everything posted by dvolk

  1. I captured Lopotev on the island and brought him back, but when I get into the truck the Russians send it just sits there. I am supposed to trigger something?
  2. dvolk

    Slow Time Acceleration

    That's interesting... ArmA bullet time.
  3. Why are you using present tense? Patches so far are like spiting into the ocean as far as the campaign is concerned. It's like OFP in that vague sense but in no other sense whatsoever. OFP had something like 40 tightly scripted missions and ArmA 2 has maybe 5 small and 5 big sandbox missions that are so extremely bugged playing them is an exercise in pure frustration. It's also disappointingly short when you account for the time you spent replaying because of bugs.I guess BIS should be glad that reviewers only play an hour or two because the campaign holds its own in the beginning. If reviewers actually tried to finish games ArmA 2 would get a lot of 1/10s.
  4. The campaign is horrible. Even if it worked--and it doesn't--it's still plain bad. And I thought the ArmA 1 campaign was pretty entertaining. The few included missions are decent but nothing to write home about. The key to single player is downloaded missions (I recommend the ports from OFP) and messing around in the editor. Thanks to modules like Ambient Combat and Secondary Ops you can just drop them in and have some emergent fun. It's not as satisfying as a well designed mission, but it passes the time.
  5. When ACM is enabled, it's good to spawn some AA static defences (or US launchers ammo crate). ACM seems to love spawning enemy helicopters.
  6. dvolk

    Realism, arma 2,

    You make some good points, but the trees I disagree with. Trees are very solid things and can shrug off a truck crashing into them that destroys the truck. In ArmA 2 it's like trees aren't even there. Of course deep down we all know BIS made it like that because the AI can't drive.
  7. What's with the omnipresent hen and cow sounds while fast travelling? Why is the fourth man in the M1A2 always turned out?
  8. dvolk

    Realism, arma 2,

    Now why would I lie to you ;) http://en.wikipedia.org/wiki/Vacuously_true ---------- Post added at 01:55 PM ---------- Previous post was at 01:51 PM ---------- whisper: you're missing the point, probably because I stated it badly. OFP is 8 years old. I played it in the beginning of high school. I grew up. OFP didn't. :(
  9. dvolk

    Realism, arma 2,

    Well if there wasn't any grass then the AI certainly didn't see through it eh? (you need to know some mathematical logic to appreciate that joke :))
  10. dvolk

    Realism, arma 2,

    Well sorry guys but I'm just not seeing much improvement over OFP. At least in OFP trees weren't made out of paper. and there was no Warfare in single player where people/tanks/airplanes spawn out of thin air. and the campaign wasn't scripted so you died if you went out of a certain area, nor did your commander instantly know what you did across the map. in OFP your squad members weren't special snowflakes... AI didn't see through grass (;)) Headshots were always lethal. I could go on forever. ArmA: Nice graphics, improved helicopter handling, but bad everything else.
  11. dvolk

    Realism, arma 2,

    More than one? Yeah, FOUR. BTW the ridiculous healing system is there on all difficulty levels. Oh look mate a sniper rifle blew your leg off. Come here I'll wave my hands around and you'll be as new in jiffy!
  12. dvolk

    Realism, arma 2,

    The point is that the same could have been said of the OFPDR E3 preview (easier difficulty, etc). None of you did, however.
  13. dvolk

    Realism, arma 2,

    Put the difficulty on recruit, place Cooper and FR corpsman and shoot Cooper in the face with M9 SD. I guarantee you'll find the same thing as in the video.
  14. You guys didn't have NVG? I'm pretty sure I always had them in that mission :/
  15. dvolk

    Forming strategic level units

    Basically, no.
  16. dvolk

    Realism, arma 2,

    You can survive 3 headshots in ArmA 2 and there's magickal healing, and you're complaining about unrealistic sights?
  17. That's where we differ. I don't enjoy messing around in the editor. I want a sense of achievement that comes from completing challenges that the designers of the game felt was reasonable for players. If I make my own mission and fail terribly I have no idea if I'm just bad at the game or if I set it up wrongly. Likewise if I complete it easily, did I make it too easy or am I just really good? Furthermore I feel that selling me a game and then expecting me to make my own missions in the editor is like selling me a book that's empty except five pages that tell you how to write your own book. It's funny once, but the next book better have some substance. The only time I enjoyed ArmA 2 was when I was playing through the missions someone ported from OFP (bugs notwithstanding). I already OFP though, and I can just play them in OFP.
  18. Have you played the game? Do you even have it? I spent over two weeks on the campaign. Realistically the campaign has less than 10 hours of gameplay. So what did I do in that time? I was restarting having encountered one of the countless fatal bugs. 1/10 of the effort of this game is about actually playing the game, 9/10 is learning what triggers which bugs and how to avoid them when you can. Nobody is doing any favours to BIS by ignoring the criminal state of the games they release.
  19. If he paid for something and it doesn't work for him he has a right to complain. Testing games and writing bug reports is a paid job by the way. Maybe BIS should consider employing some of these people. I've written quite a few bug reports on the tracker, but sometimes I just experience so many obvious bugs and glitches (including extreme wrapping thankfully fixed in 1.02) in a short amount of time I feel like I've been kicked in the balls by BIS.
  20. Hah! I am innocent of all charges laid on me! I am merely suggesting that given how the later parts of the campaign seem to sink even the most powerful PCs currently available it seems unlikely that it will ever be available on consoles, unless by 'next-gen' they mean PS4 and XBOX 720.
  21. If you thought Badlands was bad, you're going to love the next one! The last two missions are so terrible, I'm at a loss for words really. I think they ran out of time and nobody at all tested them.
  22. I convinced the Russians by giving them Lopotev (who I found on the little SE island). At some point I randomly opened fire on a convoy (or whatever; it was night) and got a radio message that I just killed some NAPA extremist and that the moderates were willing to ally with me. I couldn't find the ChDKZ base either though. I flew around in a hind forever but I couldn't find any enemies on the map left at all.. I used endmission and the game ended. Bleh.
  23. dvolk

    Converted OFP SP Missions

    In Laser I blew up the bridge, but wasn't told what to do next. Am I supposed to go back to the insertion point?
  24. dvolk

    shooting from the hip

    Funny thing is that if you turn on float zone and move the cursor within in, the dot lags behind the spread indicators But if you turn it off, the aim remains perfect when you turn left and right. ArmA turning into CoD? More likely than you think.
  25. Another issue seems to be that after a while they ignore commands completely. Targets on the menu are marked T0, T1, T2,... yeah, okay. Really useful. Also, what's the % on the squad circle on the map? I thought it was how many units in the squad are still alive, but once I got half my squad killed and on the map it said 91%? Thankfully you can rambo the whole campaign.
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