dvolk
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Everything posted by dvolk
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I'd like a map centred around a big city, say Belgrade. This would also give BIS the opportunity to fix their physics engine :)
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According to Intel your chipset can't even run Quake 4 smoothly in 640x480: http://www.intel.com/support/graphics/intelg965/sb/CS-023694.htm So the answer is no.
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I blew up a satchel near some moving infantry, killing some of them. They couldn't see me, so they dispersed in all directions. Soon as I moved an inch though, BOOM HEADSHOT. This was on skill/precision 1.0. They probably have a harder time on lower levels.
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How did you get past securom without a legit key?
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I honestly don't see what the point of waiting for the English release is. All that's different is that it's English by default (instead of patch).
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I think they can only spawn at the base, but they seem to use quick travel or whatever (you can use it too).
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Wow. How do I do that?
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I was kind of disappointed by this. Didn't they say that in ArmA 1 terrain was supposed to be 'raised' where the grass ends so someone proned far away would literally be under the earth (of course they'd see grass). I thought that's what they'd do in ArmA 2. What we have now is pretty lame.
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ARMA 2 DE 1.01 (final) Impressions - Post ALL Impressions/Videos/Screenies Here
dvolk replied to funnyguy1's topic in ARMA 2 & OA - GENERAL
Playing on the higher difficulties in SP is very frustrating because both your allies spot enemies through hills and your enemies spot you. I was playing with the ambient combat module and spent half the time trying to find all the enemies my squad was reporting on :confused: I can understand hearing a BMP and working out the general direction it's in, but how can they find infantry over a hill half a mile away?? -
Multiplayer performance = 1/2 Singleplayer Performance
dvolk replied to Armin2's topic in ARMA 2 & OA - MULTIPLAYER
I get the same FPS, but movement is incredibly jerky most of the time, even on servers with 30ms ping and on a 20mbit connection. -
Vegetation looks much better on high object detail. Likewise, shadows look terrible on normal or lower. Not much point in using high post-processing though, since it looks worse than low and makes things hard to see.
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There's a "clock indicator" option in the difficulty settings, but the good old clock doesn't show up when reporting.
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HDR and Bloom are completely out of control!
dvolk replied to The.Yield's topic in ARMA 2 & OA - TROUBLESHOOTING
I don't think I've ever had it that bright. Only once did some people glow inside a helicopter, but since I've upgraded my drivers and installed the 1.01 patch it's gone away. -
The AI refuses to fire on civilians, even when civilians fire at them. This was a source of some entertainment for me with the editor :) Some... experiments indicate that in the campaign you can kill civilians all you like. The game only considers murder if you kill a fellow soldier outside of battle.
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Serious unexplainable Performance Differences - got proof
dvolk replied to Helmut_AUT's topic in ARMA 2 & OA - TROUBLESHOOTING
You won't spend much time looking at walls in the game, so what does it matter how high FPS go when you do? BIS could modify their algorithms to get you 1000fps when you're looking at a wall, but if it dropped overall performance by 1fps, it wouldn't be worth it. -
Need Help with First Warfare Mission
dvolk replied to malkuth's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Buy a supply truck and drive it around for ten minutes. You'll have enough cash to buy 5 BRDMs. -
This thinking that men and women are basically the same save for the bodily mechanics misses the differences shaped by millions of years of primate evolution. In terms of evolutionary biology, there is a fundamental asymmetry between males and females arising from their necessary investment in offspring. The male only has to deposit a small amount of essentially infinitely-available sperm in the female, while the female, who can only give birth a few times in her life, must bear nine months of pregnancy and then raise the child. This asymmetry gives rise to females carefully choosing their mates, while the male aims to deposit his sperm as widely as possible. Since there is vastly more sperm available than women require, the males must compete for resources. One form of this competition is war. So you see, war is fundamentally a male thing. Today it's abstracted a bit (with nation-states and whatnot), but you can't get rid of millions of years of evolutionary baggage just like that ;)
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It gets shot down, but team razor survive.
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I don't want female soldiers in ArmA. First of all I would feel uncomfortable shooting women and second it'd introduce a whole new undesireable gameplay dynamic in MP.
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That mission isn't very good IMO. The NAPA guy says that the area is full of SAM launchers, so I did the logical thing: I said goodbye to NAPA and used the humvee to drive through forests avoiding any enemies. I could've easily made it if didn't magically blow up when I tried to cross a certain line. I had no idea what was going on. I tried all sorts of things, but it just kept blowing up. Eventually I decided to go on foot, but then I got sniped by some ghost sniper that only shot at the character I was playing. I could order my team to throw a party in the open, but as soon as I peeked out I was shot in the face. As I was trying to get around this I was joined by about three squads of NAPA who wouldn't talk but just patroled around me. :confused: Then it occured to me that the game probably doesn't want me to reach the extraction point, so I set the game to 4x speed and went for a cup of coffee. I came back, it was an hour over the extraction deadline, but it didn't trigger anything. :confused: I restarted the mission and took the helicopter, then the game continued as intended.
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Bah, I installed the XP ones. Performance seems roughly the same. All it did was kill my audio WTH?
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ARMA 2 DE 1.01 (final) Impressions - Post ALL Impressions/Videos/Screenies Here
dvolk replied to funnyguy1's topic in ARMA 2 & OA - GENERAL
http://www.youtube.com/watch?v=J2-Vo_LFf1Q ArmA 2 supply trucks in a campaign warfare mission. This happens pretty often, and usually they ram it until they blow up. -
Arma 2 difficulty VS Arma 1, OFP and the Rest...
dvolk replied to EricM's topic in ARMA 2 & OA - GENERAL
I'm only on the tenth mission or so, but I think the ArmA 2 campaign is much more reasonable. In OFP/ArmA 1 the missions were often "Here's an M16, go attack that base full of infantry and armor. Godspeed soldier!" In ArmA 2 you have tanks, artillery, and decent squad AI. -
Arma 2 Addon request thread
dvolk replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm not a fan of the new map interface. How about a mod that brings back the good old OFP/ArmA notebook? -
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
dvolk replied to Placebo's topic in ARMA 2 & OA - GENERAL