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Everything posted by {G&L}ACF{SCOTDG}
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ACE for OA 1.11
{G&L}ACF{SCOTDG} replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice ! :bounce3: -
M109A6 Paladin v1.1 (UPDATED)
{G&L}ACF{SCOTDG} replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Look at where you target is in the map square and if youre zoomed in enough you will see spot heights , try using the nearest spot height and input that as target altitude :) -
ToraBora "Sandbox Edition"
{G&L}ACF{SCOTDG} replied to Chill xl's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Its just a few posts up :) -
daveygarys Rangers
{G&L}ACF{SCOTDG} replied to daveygary1979's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Took this quick shot - Rangers on patrol in Afghanistan http://i1228.photobucket.com/albums/ee455/Ross_Kyle/Ranger_TL_1.jpg -
I was having the same problem , I was thinking incompatibility with ACE but only disabled SLX so don't know ,do you run ACE?:)
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ACE 1.6 (Advanced Combat Enviroment) for OA/CO
{G&L}ACF{SCOTDG} replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I thought switching between lasers and flashlights was possible , UKF managed it with their L85s but I think it was model switching :) -
J.S.R.S. 1.5
{G&L}ACF{SCOTDG} replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A bullet by is when you hear the bullet flying past you and a sonic crack is the bullet making a sonic boom (breaking sound barrier) and you hear this after you fire:) -
Lcwf mod (rok) - wip
{G&L}ACF{SCOTDG} replied to zerg63's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Found an error with the weapons just a minor one when you reload the magazine stays there and doesnt disappear like normal:) -
All Round Defence
{G&L}ACF{SCOTDG} replied to das attorney's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
lol this gives me memories of being on field Execs just wish that in Arma it were a scout which lead the fireteam or squad and not the IC:) -
Jungle Wars: Island of Lingor
{G&L}ACF{SCOTDG} replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
+1 :) -
RH Pistol Pack Remake for OA/CO
{G&L}ACF{SCOTDG} replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I see you added a BHP :) thanks for this update testing ASAP -
ACE 1.6 (Advanced Combat Enviroment) for OA/CO
{G&L}ACF{SCOTDG} replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
They are the models which are switched to when you the flip grenade sights :) -
ACE 1.6 (Advanced Combat Enviroment) for OA/CO
{G&L}ACF{SCOTDG} replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
In OA sight switching is in the engine , try pressing / thats the default button -
ACE 1.5 (Advanced Combat Environment) for OA/CO
{G&L}ACF{SCOTDG} replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
An IFAK is an Infantry First Aid Kit :) -
fox's small projects
{G&L}ACF{SCOTDG} replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Oh , just remembered I think you are right about it being in the mercs pack, it adds a black version of the vanilla tactical glasses :p -
fox's small projects
{G&L}ACF{SCOTDG} replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
They are Christian.1987's http://www.armaholic.com/page.php?id=10831 -
ACE 1.5 (Advanced Combat Environment) for OA/CO
{G&L}ACF{SCOTDG} replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks, it was the fact I was using old userconfig files that was causing the error even though I swear I replaced them anyways thanks Xeno :p -
ACE 1.5 (Advanced Combat Environment) for OA/CO
{G&L}ACF{SCOTDG} replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Im only running XP 32bit and I'm also using the updated Clippi and I had to update Framework to 4.0:) -
ACE 1.5 (Advanced Combat Environment) for OA/CO
{G&L}ACF{SCOTDG} replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've got the folders set up correctly but when I go to change manual settings it comes up with "unhandled exception" something about a start index cannot be less than zero ? :) -
noBAF / BAF lite+ (beta)
{G&L}ACF{SCOTDG} replied to mr burns's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The LAW-80 is the previous anti-armour system the British Army before they replaced it with the LASM ( M72 ) temporarily while they switch to using the N-LAW www.en.wikipedia.org/wiki/LAW_80 -
British 3 Rifle Infantry MTP
{G&L}ACF{SCOTDG} replied to STALKERGB's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That L129A1 is beautiful cant't wait ,love your units :) -
Broneschit "Vant-LM"
{G&L}ACF{SCOTDG} replied to dak's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Could you make a version with a M4 carbine w/the SWAT shield? or even MP5 -
The Unsung MOD (Vietnam War)
{G&L}ACF{SCOTDG} replied to Warrior Xâ„¢'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This will be a must have ,looking forward to jumping off Hueys into villages listening to ride of the valkries or paint it black lol :) -
The Lost Brothers Mod Official Release thread for ArmA2/OA
{G&L}ACF{SCOTDG} replied to miles teg's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great Downloading now ! :) -
What is the easiest PBO tool to use?
{G&L}ACF{SCOTDG} replied to meade95's topic in ARMA 2 & OA - GENERAL
Use Eliteness I use it all the time to open missions :)