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koroush47

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Everything posted by koroush47

  1. http://www.realitymod.com/forum/f380-project-reality-news/77777-project-reality-arma2.html So it seems like the guys who made project reality for BF2 are moving over to the better arma 2 engine to make a PR arma 2 mod. I'm slightly excited, and on their forums we have alot of guys buying arma 2 waiting for the release. Expect new blood in multiplayer. Now I know there is a thread about this already. I made this thread to ask : How do you guys feel about this? And Will you play it?
  2. koroush47

    Why is this game not more popular?

    "- Lack of dedicated servers for online PvP games?" Is why I'm pissed.
  3. koroush47

    Quick Question: "Grenade Launchers"

    I got owned by one guy before. Yeah.
  4. koroush47

    Lowest CPU in use

    Is it hard when you notice the choppy gameplay.
  5. koroush47

    New 64 player US Berzerk server

    We need more 100 men servers. 64 men? BLAH!
  6. koroush47

    Nvidia SLI or 5870 for ArmA 2?

    SLI is a gimmick really. It is only like a 20 percent increase in performance. So your money is going to waste. Get the single card solution.
  7. koroush47

    How mod-able is this game?

    very moddable.
  8. koroush47

    Do I want this game?

    I think it's fun....
  9. IN AAS I remember walking for miles just to get to a spot so I can start sniping for a squad who wanted some help killing the enemy and calling the movements of them out. So I get in a bike, ditch it half way and then go to a spot and hide there for a few minutes. I tell the squad I'm in position and everything is going fine until I shoot at a squad running about 600 something M away. I shot one guy but he didn't die. Next thing I know they all whip out their binocs and in about 10 seconds their entire squad spots me and I am raped. Seriously, this ruins the whole sniper experience. It is a bit unrealistic also. Response to this thread: http://forums.bistudio.com/showthread.php?t=78634&page=4 So: At long ranges.. players with gillie suits will be the same color as the hill texture, so they look just like a part of the mountain. This would make the most sense seeing as they cannot make the grass grow that far. if grass worked the sniper would look something along the lines of what I'm describing. And when another sniper or normal rifleman looks at him with a binocs, then they can see him normally and the grass also. So when being shot a random rifleman cannot just scan the horizon and find out your position instantly. Ideas guy?
  10. koroush47

    PC Discussion Thread - All PC related in here.

    Is this game more GPU oriented or CPU? I have a 4870x2... and a Intel Quad 2.8ghz stock. I am debating to buy a second /or Better GPU... Or get a 50 dollar Coolermaster V8 and be able to overclock my quad to like 4ghz. I'm going with the CPU.... any help guys?
  11. Thank you BIS for the continued patches and updates. We love you guys very much ( no homo )
  12. koroush47

    I love how BIS cares about us.

    There is not sarcasm you dolt! We just got a new update... 1.4 I come from quake wars which only got like 2 patches. EDIT: Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems
  13. koroush47

    Grass on or off?

    Only in close range.
  14. You might believe that... but if you are looking for rambo killing... then getting an automatic rifle will most likely get you more kills. I for one actually team work. I mark the enemy tanks for the attack helis and guide them to their target. I use ventrillo to tell the team which direction APCs or squads are moving in from.. I occasionally team up w/ one of the regulars at berzerk and give them cover fire while they move up to capture points. And anything else that comes my way. If I wanted random sniper rambo action... I would just play BF2. Then it is ruined by some guy who just glances in my direction.. and shoots me. I wouldn't even have to fire a bullet or move, because that is how obvious the snipers are in this game.
  15. koroush47

    Miltary Bases on Chernarus??

    Yes I've seen that one! hehe
  16. koroush47

    Reflector sights?

    Cool video, i never knew aimdots did that.
  17. ARMA 2 is a great combat simulator. But it is really lacking in the sniper department. The experience isn't what it is suppose to be. I hope they can somehow fix this.
  18. koroush47

    XM8 automatic rifle

    I hate in first person model for this gun. It looks so bulky and crappy.
  19. If they can make it render farther and cause less lag... Of course! But Lets not make it look like crap. Otherwise WHY NOT?
  20. that is a horrible solution. Just using bushes? What if there are none? "Oh look! My guy can't run! Might as well just use cars!" Atleast the addon you made makes it work. Yes. But if you are looking at a sniper w/ your binocs or scope... and you can see the grass also.. Then you should be able to see him normally as you would if you were 5 feet away. Relax on the profanity. This is just a forum.
  21. Where are you guys getting this crap? Do you even read the posts? We said nothing about urban or anything like that. All We are saying it that to make the snipers look like the grassy terrain from far away. Not like some kinda weird thing that can be spotted instantly. In real life when you are in grass and your ghillie suit looks like grass you will be hard to spot, but in ARMA 2 that is not true. It is too easy to spot. I'm suggesting that we make the snipers look like the green terrain from far away as a substitute for this problem. This guy is hiding in grass. You cannot see him, this is how gillie suits are suppose to work in real life. In arma 2 everything is fine in close range, but that is not the point... snipers do not work in close range. When you zoom out in arma2, the gillie suit remains but the grass doesn't. Now look at that picture, imagine the grass not there.. Not very effective now is it? By removing the sniper in extreme distances (300 m and over, when prone in the forest areas ONLY!) this can be achieved in a way. Because rendering grass that far is not possible... and some people turn everything down to low so they can spot them 20x faster. Yes that is true, but this is just not realistic. The reason MANY if not all people bought ARMA2 was because it is realistic. We already have COD4 for nubs who don't want realism. Now I've been shot many times just sitting in a spot... observing the town. Not even moving my body, but just using trackIR. Never took a shot, never even moved. Just doing recon for my team. Then all of a sudden I'm being shot at and I die. Why? Because some guy takes his Binocs and scans the forest.. then spots me instantly. In real life this wouldn't happen. That is how it is. It should be fixed. BIS is genius, I'm sure they can figure out a way to fix it.
  22. koroush47

    US 100+ Berzerk

    That would be nice.
  23. koroush47

    ATI 9.9 out!

    Thank you for the update. I'll see if i can get an improvement, Hold on. ---------- Post added at 04:43 PM ---------- Previous post was at 03:46 PM ---------- WOW i actually LOST FPS. What kind of stupid "update" is this? I went from 2559.01 to 2441.5 in the ARMAII bench. Fail.
  24. The game is suppose to be realistic, it's called a simulator. When you can see a sniper in a ghillie suit from miles away in tall grass... that is not realistic. The snipers are suppose to be "invisible" anyways. Ghillie suits are already limited, and you cannot spawncamp in the 100 man servers (which is the only server people play on). They have a huge red\blue circle that blows enemies up if they get too close. Have you even played AAS before?? :rolleyes: All we are doing is making the game work like it is suppose to. Pretty much Don't render the sniper... the same way the grass isn't rendered, but only when he is not moving and prone. Maybe after 10 seconds of laying still the sniper will become unrendered. but IDK that is for BIS To decide. Oh and the deciding factors in AAS are the tanks/apcs when ever one of those shows up... be sure that the objective will be raped.
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