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Nephris1

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Everything posted by Nephris1

  1. Hi folks, the past days i was browsing the web, for a gallery of objects with class names for offline use. As i couldnt find a source and before spending more time for searching as for mapping, i created my own one. Atm it contains around 630 objects with their classes. Maybe a few (~30) have no class tags atm, as i wasnt able to trigger the script on the object. A tag on the top right contains mainly its class. I dont want to host the gallery on my webspace, as this was the reason why i was searching for alternatives to already linked sources. That means i created an "offline gallery" in html format,accessable via its index.html. Pretty much the same like the well known Bis comref. As i get a lot of help and support from this forum i want to share it with you. I guess i ll update it as soon as i find some time and motivation again. For anything further check the small readme. Nevertheless it is far off from proffesional character. To keep the download as small as possible i lowered the image size. If you have problems reading the class tag, pls ive me a shout i ll update the image resolution! The download is around 120mb. Link1 (Bogago ?) Link2 (Deposit) edit: link fixed
  2. Nephris1

    Buldozer

    Hi folks i am feeling like a dumbass. I am not able to get buldozer loading. I setup Visitor in order of Sgt.Ace Tutorial, afer trying to load in Buldozer i get an error : the lauchn of buldozer failed. So guess the path to it is wrong, i checked each possiblity but nothing worked. So i hope u can help me. My Arma dir is D:\ArmA2 The working dir is default P:/ So what should be the path to buldozer?
  3. Hi folks, i ahve some problems with my map and its borders. Means the transitions to the surrounding terrain. I dont think it has sth to do with the surrounding terrain that is added within the config.cpp. Well however, a screenshots says more than 100 words i guess. The marked positions correspond to each other on the map. For any reason the map gets cropped on the right side and the bottom (east and south). map settings: terrain size: 512x512 terrain cell size (mtr): 10.0 terrain size (mtr): 5120 x 5120 Satelite Grid: 48 Satelite Segment: 12 Do u have any idea what causes this?
  4. Where is the option betatesting? Spending days and days on it.... That makes most of my maps mostly moving to the file tomb or trashcan once. Local and global issues killing most motivation at some point for me...,as i am just too stupid i guess.... Bullseye! Nice 1!!:D
  5. Hi folks, i would like to update my map with dynamic misison targets. My plan is to create a pool of maybe 6 targets. By chance 3 of that pool are valid for the mission to accomplish. Could you plz help me to get into it? The problem is not to choose a variable by chance but to adopt it ionto the briefing......so maybe you have an approach?!
  6. Thx for your approach! Gonna check it out tonight!:)
  7. Nephris1

    New Army

    I dont think some of you guys understand what ArmA is... It is a Military simulator and for the people who have put serious replys i think that they would be good, i mainly want the Lego Special Forces and some fully kitted kittehs. ( i know that there are mods for the kittehs but the Special Forces are incorrect). Lock that topic....
  8. Nephris1

    ArmA 2 site hacked

    I guess you are so wrong m8.Bi used similar kinds of promotions for their last DLCs. Neverthless i like that kind of promotion and am interested in the attack tomorrow.:cool:
  9. Nephris1

    New Army

    Hey, I think that in the next DLC the Lego Defence should be put in.. i think most Lego Players who play ArmA II will agree with me.
  10. Unbelievable another DLC Suggestion thread....:D Just above another one.. How many of those will there be?
  11. Nephris1

    New Army

    Hey, i would like to see the Hobbit Army in the next DLC. Most of the Hobbit players would agree with me. Seriously...just another thread about DLC and "my personal wish". We already had 100 of those. Each player from another country wants his own Army to see in ArmA2. There is a great ADF mod with capable devs, so why spending money or Bis time to develop a clone? When i am correct the topic of a new DLC is already known to the public,and there wont be an ADF this time.Maybe next time.
  12. Thx a lot guys! Thumbs UP!:)
  13. Is there a way to check if the map got opened? I know we had a command already in OFP. But is there a proper one in ArmA2 now?
  14. Well you already gave the answer yourself! So yes CursorTarget is the right choice. As i suppose u dont need to take care for distances < 200m, it will work .
  15. Well i presume you configured DAC not correct. It depends on (waypoints and units)x zones. Of course the more wp,units and zones the more time it will use to generate. Never had probs on my dedi system (D2C E6300;4gig Ram). Further more do not compare ZeusAI with DAC. This are 2 completely different shoes, as DAC offers much more and much different features than ZeusAI...as u can already get off the ReadMe. DAC is imho since OFP top of the pops in AI scripting sources. Of course we do not need to talk about favour here.
  16. Nephris1

    special forces expansion pack

    Oh by the toes of me dead grandma´ ...not again.....these kind of threads. I am sure we had each suggestion already posted in the past months. Plz not another one.Besides that, we already have special forces,we already have brits,we already have a desert terrain...:rolleyes: Old stew in new cans...no thx.
  17. LOL...good old Penny!Fantastic. Each Penny looks same everywhere. Great stuff buddy!
  18. Why dont you do/try/learn it yourself? A proffesional would cost ya around 100€ /hour, maybe 35€ if he would do it non-official....you know what i mean :) Before you want to pay me or someone different, you maybe like to check the following sources: http://www.kellys-heroes.eu/files/tutorials/dedicated http://forums.bistudio.com/showthread.php?t=74957&highlight=howto The last thread is the thread,to post your questions, if you didnt understand everything. I personally use the TA2DST tool for administrate my server. ArmA2 is a very time consuming game, when u start doing it yourself.:)
  19. Nephris1

    Arma2 dedicated server howto

    @Moderator: Could that thread become sticky plz? It contains all info you actually need to setup a Dedicated.
  20. Nephris1

    Arma 2 OA patch wont install?

    Errm....this are the Armed Assault 1 forums, are u sure your are in the correct game/forums? ArmA2OA is for ArmA2 only of course.
  21. Nephris1

    DLC suggestion - Korea War II

    Oh not again....these DLC discusisons.:rolleyes: Give the "search" function a chance for "DLC" and wonder how many results appear, also for Corean stuff.
  22. Nephris1

    Script request

    Howdy Rentier...maybe your are in the wrong froum section. And for sure those scripts have already been done a hundred times. Means, use either the search function inside the editing&scripting section or take a look at Armaholic.com. Btw, u dont need a basic respawn script, as it already part of the game. Defineable in the description section. Another adress should be the bis wiki.
  23. 1.Did u donwload the patche(s) from another source again to reinstall it? 2.Did you completely removed your ArmA2 installation after the corrupt attempt? One of my folks got the same prob. He re downloaded his copy from Sprocket, redownloaded the patch from another sourcde than he did before. Wiped his "corrupt" arma2" installation. Reinstalled it again and it worked fine.
  24. Hi, i ve got 2 seperate west groups. I want them to count,for a condition like: {alive _x} count ((units groupx)+(units bravo)) == {_x in helicopter} count ((units groupx)+(units bravo)); As it is a coop map i cant garantee that each group is always present. Means maybe units bravo are not exist, as each player spawned in units groupX. That condition above doesnt fire my trigger. Any hints?
  25. Thx for that approach...i will test with that, and report back.
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