^Th0mas^
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Everything posted by ^Th0mas^
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Possible to play warfare single player with speed up and respawn?
^Th0mas^ posted a topic in ARMA 2 & OA - GENERAL
And does this mode even work with ai as commander? All they do is build a few buildings, then stops caring about everything else. -
How is the the work going? Anyone else testet this on Arma 3 Alpha? Its very fun :)
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The vanilla AI in this game still sucks. Download ASR AI Skills for ArmA 3 here : http://arma-sr.bzbit.com/category/arma3/ This will improve the AI a LOT. I think this version is currently under testing by Robalo, but still, try it.
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Group Link 4 Special FX Edition
^Th0mas^ replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ASR AI is released for A3 soon anyway. -
Witch mod do you recommend for better sound FX? Im looking for something more realistic, maybe screaming/shouting soldiers and different sound effects overall. Better visual effects would be nice to :)
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Will the first A3 release be pure port online, or will you add some improvements over the last version for ArmA 2?
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Love it, thanks!!!
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ARMA 2: OA beta build 103718 (1.62 MP compatible build, post 1.62 release)
^Th0mas^ replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Always love the AI fixes. :) -
Yes, if BIS took the best from these mods and combined them to any official, the problem would be solved. Really, why arent they doing this? So we can report the bad ai so they can fix it, but they cant use good ai created by modders?
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After doing some testing with the AI driving I have to say its a good improvement over ArmA II. This was probably my biggest complaint in ArmA II. Slow driving, horrible driver path finding and the sound of cars crashing. Do you agree that the driving is better?
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Why can`t BIS use some of the AI already created by modders? TPWCAS fixes so the AI take cover and/or run away when supressed. ASR AI makes the AI take cover behind corners, bushes, trees and on.. SLX makes the AI drag team mates to safe areas so they can heal.
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ARMA 2: OA beta build 103419 (1.62 MP compatible build, post 1.62 release)
^Th0mas^ replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
BIS, I miss work on the AI driving and path finding. It`s been long since I last read something about tweaking this issue. -
It was the saved games, thanks... For some stupid reason I didnt think about that.
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Also, after playing a few maps with ASR_AI, I now cant play these maps if I deactivate ASR AI and switch back to vanilla. I just get that the maps cant find some ASR AI config files.
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So the driver AI is actully better this time?
^Th0mas^ replied to ^Th0mas^'s topic in ARMA 3 - BETA DISCUSSION
With ASR AI Skills? I got the idea somewhere that you like the old Group Link mode the most. -
So the driver AI is actully better this time?
^Th0mas^ replied to ^Th0mas^'s topic in ARMA 3 - BETA DISCUSSION
ChrisB, are you using any AI mods on the ArmA 2 AI videos on Youtube? -
So the driver AI is actully better this time?
^Th0mas^ replied to ^Th0mas^'s topic in ARMA 3 - BETA DISCUSSION
Or just make decent AI that handles the driving? I had no issues with the driving in Operation Flashpoint, but the reason for that was the driving was more scriptet than dynamic. I know its still a beta, but there has been almost zero improvements over the first games, and this is starting to be a big deal. Its a war simulator, and we should expect ai that CAN drive. A AI driver that keeps banging into a stone 100 times kinda ruins the fun in battle. Also, when im in a fire fight, its actully not that fun when a allied car runs me over. ---------- Post added at 05:24 PM ---------- Previous post was at 05:21 PM ---------- I made a thread in the general ArmA II folder about one year ago. The developers actully commented on fixing the driving, but I wonder when its happening. I have now bought the disc versions of ArmA II and OA AND the Steam version of the same game, along with the deluxe version of the A3 alpha just to donate more money to the developing. -
Was hoping this would be the first game with decent driving, but no.
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So the driver AI is actully better this time?
^Th0mas^ replied to ^Th0mas^'s topic in ARMA 3 - BETA DISCUSSION
Hope they fix this before the final release, because I remember people nagging about this when doing reviews. -
HETMAN - Artificial Commander
^Th0mas^ replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Cool, cant wait. Im now running this mod combined with ASR AI and TPWCAS mods, and it proves a good challenge :). As far as I know, all these mod is being ported over to ArmA 3 as well. -
There is a issue when the gunner in a car gets killed, the AI leader dont want to replace him. Anyone else had problem with that?
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HETMAN - Artificial Commander
^Th0mas^ replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks. You plan to release more version for ArmA II ? -
So the driver AI is actully better this time?
^Th0mas^ replied to ^Th0mas^'s topic in ARMA 3 - BETA DISCUSSION
Wonder why this isnt higher up on the issue tracker. -
So the driver AI is actully better this time?
^Th0mas^ replied to ^Th0mas^'s topic in ARMA 3 - BETA DISCUSSION
Didn`t test convoys yet. I was hoping the new engine would help to solve this issue. :\ -
CBA: Community Base Addons for A2, OA and CO
^Th0mas^ replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Addon cba_xeh_oa requires addon CA_communityconfigurationproject_E when I launch ArmA II OA. Can someone help?