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g-man-853

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About g-man-853

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  1. g-man-853

    [UGAF] United Global Armed Force

    As it is that time of the year where we loose community members to other games. We at UGAF have decided to run a public event and welcome all who would like to take part. This mission has been designed to use MCC. Detailed Warning Order: http://www.ugaf.co.uk/index.php?option=com_kunena&func=view&catid=42 &id=6004&Itemid=192 Summary: Mission is to grab enemy leaders from a meeting location and on route we take an enemy base at Feruz Abad. Roles needed: - Infantry - SF Team - JTAC - Mechanized Crew - Armored Crew - Pilots Number of needed roles depends on number of attendees. The more the merrier... up to 64 players. Please register for this event here Registration to the website is required to register for an event. (If you are representing an ArmA2 squad/unit please give numbers of members who will be there and preferred role. If an individual registration please enter preferred role. This is done in the comments section in the event or main post.) Mission is quite scalable. Required addons: @ACE;@ACEX;@ACEX_RU;@ACEX_USNavy;@ACEX_SM;@CBA;@ACRE,@JayArma2Lib addons to improve experience (sthud + JSRS + blastcorevisuals) ALL THESE ADDONS ARE THE LATEST VERSIONS FOUND ON SIXUPDATER Sixupdater Preset: sixupdater://folders.ugaf-addons.co.uk/six-repo1/UGAF_ACE_Dev.yml TS: 31.132.2.136 pw: thunder68 Actual mission start time is 2000 GMT. We start gathering the troops one hour before to check technical issues for those who are not sure to be able to connect, by playing a warm up mission. Support on TS.
  2. UGAF has now switched to six updater and no longer updating ACE through YAS. Sorry for all those that relied on our YAS repo. For our six updater info and a guide on using Six Updater to join UGAF servers click here
  3. g-man-853

    [UGAF] United Global Armed Force

    Six Updater UGAF has switched to six updater (SU). The reason for this move is so that servers and clients will updated quicker and guarantee that we use the same versions as the rest of the community. Sickboy has worked very hard to help get this running on our server. To update and join UGAF servers. 1. All you need to do to join any UGAF servers is click on the links below depending on what server you are joining. This will ask you first time if you want to open Six Updater (SU). Say Yes. For more details on using UGAF's Six updater repo click here -------------------------------------------------- UGAF Op Bison Op Bison is UGAF current campaign this started on 03/07/11. Debrief Summery Mission 1 was a convoy move to UGAF's main AO from Loy Manara Air Base to Rasman Outpost Jazz (Oupost 8 by Ei8ght.) This mission was a success. Convoy discipline was great the IED detection vehicle (from Reezo) detected all IED's along route and convoy reacted well. The engineer did get bugged and was unable to disarm. This was worked around by using .50 cal to destroy the IED's once the engineer confirmed area was cleared and cordoned. Reaction to small arms fire and RPG's was good still room for improvement but all units made it through. 1 x vehicle was hit and immobilised but once all were out of the killing area and re-orged,the vehicle was recovered. FOB Warrior by Argorden has also been used in this campaign. For more details on this mission click here Mission 2 is an undercover recce tasked to Romeo Troop (our Special Operations troop) and supported by all other UGAF squads. This starts 05/07/2011 at 1900zulu you can catch this on live on our live stream channel here or on the front page of our website www.ugaf.co.uk
  4. Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas Auto config URL: http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/index.php?option=com_kunena&func=view&catid=49&id=591&Itemid=192#591
  5. @ACE__________490 @ACEX_________334 @ACEX_RU______50 @ACEX_USNavy _53 Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas Auto config URL: http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/index.php?option=com_kunena&func=view&catid=49&id=591&Itemid=192#591 Note: UGAF is still working on running SU repo. YOMA will still be supported till all members decide to switch to SU. __________________
  6. @ACE__________489 @ACEX_________333 @ACEX_SM______91 @ACEX_RU______49 @ACEX_USNavy _51 Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas Auto config URL: http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/index.php?option=com_kunena&func=view&catid=49&id=591&Itemid=192#591 Note: UGAF is currently working on a SU repo. The repo is ready we are just looking for a webhost or root server that allows it to work. __________________
  7. Thanks for the help it seems to have worked. We had most of our members jump on the server public server and reported no problem at all since I added that line. Once again thanks.
  8. Rather than start a new thread I thought I should post here. I'm running 1.59 dedicated server and I have been getting this issue on the public server . When verify signatures is set to verifySignatures=1 it will randomly give clients a session lost ranging from 10 mins - 2 hours on the server. Eventually all players will be kicked off. I have checked all the logs and .rpts and can't find a reason why. I also ran the same missions on the private server for 4 hours with the same clients and verifySignatures=0 and no problem tried again the next day and that same server changing to verifySignatures=1 then session lost problem reappeared. Any ideas or help would be much appreciated Copy of server.cfg
  9. [uGAF] ACE_Dev YAS Repo: Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas Auto config URL: http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/index.php?option=com_kunena&func=view&catid=49&id=591&Itemid=192#591
  10. Tried out methods suggested in your how to avoid cheaters instruction. I opted for the using object method in the end even though the trigger method worked. My bad for not reading the read me properly. Couple of the guys reported grenades accidentally being thrown when they select their loadout. This doesn't happen with myself and only 3 out of 25 reported this. I'm quite happy with the current method but if your new one makes life easier for mission makers then go for it.
  11. Tested the latest version last night with 25 members using their uids and running @ACE backpacks and @ACRE radios. Every thing worked and all members were happy with the system. One little thing I noticed was after a while the ACRE radio generated twice one on back and one in hands. This wasn't a series problem and I don't think it was due to this script, it might have been to do with the default loadout of that unit. I will confirm this. The other thing I think needs to be added was a way of ending preset selection after they have selected their loadout. (Replacing the need to trust them to select I am Ready) Video link to our training exercise using the Preset Weapon selections by player UID [script]: here All in all very happy with this script. Edit:using version 1.43
  12. @Demonized Thanks for the fix. I'm going to crack on with some mission making now. Again great script Edit: I can get it to read the script now but I pick up every loadout. Checking the report file I get the following error.
  13. [uGAF] ACE_Dev YAS Repo: Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas Auto config URL: http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/index.php?option=com_kunena&func=view&catid=49&id=591&Itemid=192#591 Note: This repo will update as with ACE developments.
  14. First of all great script. This will save so much time in missions. However I am having a problem running it with the player uid. I am using the latest version 1.42 and I belive I have followed the instructions in the readme. I have replaced "1111111" with my uid and put the following in the init of the unit. _null = [this,"start"] execVM "loadouts\preset_weapons.sqf"; Nothing seems to happen when the mission runs. I checked my Arma2OA.Rpt and found the following error repeated quite a bit: This may sound daft but could this be due to UID having only 6 digits? If so is there a way round this? Thanks
  15. [uGAF] ACE_Dev YAS Repo: @ACE__________484 @ACEX_________327 @ACEX_SM______87 @ACEX_RU______46 @ACEX_USNavy _48 @CBA__________156 Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas Auto config URL: http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/index.php?option=com_kunena&func=view&catid=49&id=591&Itemid=192#591
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