HeliJunkie
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[Early Preview] 3D Editor
HeliJunkie replied to HeliJunkie's topic in ARMA 3 - COMMUNITY MADE UTILITIES
For all of you, who have problems. Please check if you have also installed ".Net Framework 4.5(.1)" installed. If not, please install it and try again. Link for download: http://www.microsoft.com/en-us/download/details.aspx?id=40779 Please report back, if it solves your problem. -
[Early Preview] 3D Editor
HeliJunkie replied to HeliJunkie's topic in ARMA 3 - COMMUNITY MADE UTILITIES
I don't assume that everyone has the standard setup. I "ask" windows for the users "Documents" folder, and build my folder structure beneath the documents root. -
[Early Preview] 3D Editor
HeliJunkie replied to HeliJunkie's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Exports should be below: "%USERPROFILE%\Documents\HEJ3D\CSV\..." -
[Early Preview] 3D Editor
HeliJunkie replied to HeliJunkie's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hey jwllorens, this is what I call a great feedback! Thx for this! Export to missions.sqm is in progress. Currently my spare time is very rare to force development. Will try to take your suggenstions into account. One thing in advance: I reserved the right mouse button for a context menu. So I used the middle mouse button for turning the cam. Context menu may contain something like your suggestion to level an object straight up. -
install c++ redist 2008 and try again Gesendet von meinem GT-I9000 mit Tapatalk 2
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Hi Guillaume! Think "init.sqf" will be called twice. 1.) It's a special filename wich is called by the game engine @ mission start 2.) It's called by you from the init field of your soldier So I can explain me, why it increment by 2. Why the counter is incrementing by 3... don't know. So here my first suggestions: Remove the line player addEventHandler ["Fired",{null = execVM "display.sqf"}] from the init.sqf file. Place ONLY this addEventHandler ["Fired",{null = execVM "display.sqf"}] in the init field of the soldier. So you should get rid of calling "addEventHandler" twice. Another suggestion: Maybe the script is called 3 times, but so fast, that you only see the last hint. So try "hintC" (in display.sqf) for debugging. HintC should pause the game each time display.sqf is called. Maybe you will see more messages then. Hope this will help you to get you closer to the solution. HeliJunkie
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[Early Preview] 3D Editor
HeliJunkie replied to HeliJunkie's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Sorry Dudes, got an email to my private account in german from an anonymous account. Because I can't answer him over normal channels, I wanted to reply him here: Hi Leute, hab diese Email an mein private Adresse bekommen, welche ich euch nicht vorenthalten möchte und außerdem dem Absender hiermit eine kleine Antwort liefern möchte, da der Schreiber sich hinter der Anonymität versteckt: Von: Anonym im Internet Lieber Anonymous, ich möchte hier nur auf den letzten Satz eingehen. 1) Ich habe nie behauptet, das der Editor besser ist als der 3D-Editor in Arma3 2) Würde es helfen, das Wort "Preview" zu verstehen. Aber ich kann dir schon mal verraten wie man es nicht übersetzt: "Fertiges Produkt, ohne Fehler, mit allen nur erdenklichen Features und einem Qualitätsstandard eines Multi-Hundert-Euro Programms und das aber kostenlos". Mit besten Grüßen an den kleinen Feigling, der solche Mails über anonyme Konten versendet. -
[Early Preview] 3D Editor
HeliJunkie replied to HeliJunkie's topic in ARMA 3 - COMMUNITY MADE UTILITIES
There is a "hidden" native 3D editor in Arma3. See => http://www.codefourgaming.com/forum/showthread.php?11-ARMA-3-Hidden-3D-Mission-Editor! -
Try To Install c++ reidst 2010 x86. Gesendet von meinem GT-I9000 mit Tapatalk 2
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[Early Preview] 3D Editor
HeliJunkie replied to HeliJunkie's topic in ARMA 3 - COMMUNITY MADE UTILITIES
This error should be solved. Did you download the latest version (0.21) ? See first post -
[Early Preview] 3D Editor
HeliJunkie replied to HeliJunkie's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Can you please send me the Arma2Net.log (somewhere like %APPDATA%\..\Local\Arma2Net\...) -
[Early Preview] 3D Editor
HeliJunkie replied to HeliJunkie's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Currently there is no direct way to import the exported data to an .sqm (mission) file. This is only for those of you, who need the position and direction data for manual use (maybe insert the data manual into the .sqm file). This (very important) feature will be available later in the development process. Again... it's an early preview... currently not a ready to use solution, more a basic tool. -
GID - Object Positioning System
HeliJunkie replied to lynx75's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Think he means .sqs .sqm => missionfile .sqs => old script file (outdated) .sqf => new script file -
remove colon after last element in life_garage_prices and life_garage_sell (in vars.sqf) [color=#000000][font=Consolas]["B_MRAP_01_F",7500][/font][/color][color=#ff0000][font=Consolas],[/font][/color][color=#000000][font=Consolas] [/font][/color]]; to [color=#000000][font=Consolas]["B_MRAP_01_F",7500][/font][/color][color=#000000][font=Consolas] [/font][/color]]; and [color=#000000][font=Consolas]["B_MRAP_01_F",10000][/font][/color][color=#ff0000][font=Consolas],[/font][/color][color=#000000][font=Consolas] ];[/font][/color] to [color=#000000][font=Consolas]["B_MRAP_01_F",10000] ];[/font][/color]
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[Early Preview] 3D Editor
HeliJunkie replied to HeliJunkie's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Thanks for this hint. Makes sense, since Arma3.exe is a x86 process. Added a note to the system requirements.