Jump to content

HeliJunkie

Member
  • Content Count

    178
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by HeliJunkie

  1. FreeDee Alpha V0.021 Released! Hey all! After such a great response I'm happy to realease a first usable alpha Version. The editor now also includes a simple way to export/import objects with .csv file. Download: You can download the .zip file on dev-heaven: http://dev-heaven.net/projects/hej-3d/files System requirements: C++ Redistributable (Microsoft Download Site) [on x64 Systems also install the "vcredist_x86.exe"] .Net Framework 4 - Full (download here) Installation: Extract the contents of the .zip file to the root of Arma3. This will extract: a mod-folder "@FreeDee" two mission files in the "\Misision" subdirectory. Add the parameter "-mod=@FreeDee" to your game launch link (or within steam). For more information you can visit "How to install and launch addons" on armaholic.com Important: Don't use the "Arma2Net" mod with this mod! A modified version is already included in this mod! Start editing: From main menu select "Play" > "Scenarios". Then select "FreeDee on Altis" or "FreeDee on Stratis", depends on wich island you want to start editing. Please use "Restart" or "Play" (do not doubleclick on mission and don't use "Resume" button) Manual: A simple manual can be downloaded here: FreeDee_Manual_0.02.pdf Please also watch video for first introduction. CSV-file locations: The exported data will be saved in your documents folder under "HEJ_3D\CSV\%WORLDNAME%\..." [where %WORLDNAME% will be Stratis or Altis]. Help wanted! Hope there are some developers out there who want to contribute to this project. Even if you are not familar with scripting you may want to create/maintain the manual or create some tutorial videos for this project. Please contact me with a PM over my profile. Special thanks to: - dev-heaven.net for the project space - SCOTT_NZ and his great Arma2Net mod - mrflay for hints and tests - gagagu for his offer to contribute Changelog: v0.021 - (hopefully) fixed CDT, recompiled arma2net - fixed error message on mission startup (.. is not a class) v0.02 - first alpha Hope to get feedback and happy editing! HeliJunkie
  2. Hey folks, was trying to get the "Tree" (RscTree) up and running... but failed. There are serveral new script commands related to it. tvAdd tvClear .. and more Anyone has a running example ? Thx HeliJunkie
  3. HeliJunkie

    [Early Preview] 3D Editor

    For all of you, who have problems. Please check if you have also installed ".Net Framework 4.5(.1)" installed. If not, please install it and try again. Link for download: http://www.microsoft.com/en-us/download/details.aspx?id=40779 Please report back, if it solves your problem.
  4. HeliJunkie

    [Early Preview] 3D Editor

    I don't assume that everyone has the standard setup. I "ask" windows for the users "Documents" folder, and build my folder structure beneath the documents root.
  5. HeliJunkie

    [Early Preview] 3D Editor

    Exports should be below: "%USERPROFILE%\Documents\HEJ3D\CSV\..."
  6. HeliJunkie

    [Early Preview] 3D Editor

    Hey jwllorens, this is what I call a great feedback! Thx for this! Export to missions.sqm is in progress. Currently my spare time is very rare to force development. Will try to take your suggenstions into account. One thing in advance: I reserved the right mouse button for a context menu. So I used the middle mouse button for turning the cam. Context menu may contain something like your suggestion to level an object straight up.
  7. HeliJunkie

    Arma2NET

    install c++ redist 2008 and try again Gesendet von meinem GT-I9000 mit Tapatalk 2
  8. HeliJunkie

    Arma2NET

    Hi Guillaume! Think "init.sqf" will be called twice. 1.) It's a special filename wich is called by the game engine @ mission start 2.) It's called by you from the init field of your soldier So I can explain me, why it increment by 2. Why the counter is incrementing by 3... don't know. So here my first suggestions: Remove the line player addEventHandler ["Fired",{null = execVM "display.sqf"}] from the init.sqf file. Place ONLY this addEventHandler ["Fired",{null = execVM "display.sqf"}] in the init field of the soldier. So you should get rid of calling "addEventHandler" twice. Another suggestion: Maybe the script is called 3 times, but so fast, that you only see the last hint. So try "hintC" (in display.sqf) for debugging. HintC should pause the game each time display.sqf is called. Maybe you will see more messages then. Hope this will help you to get you closer to the solution. HeliJunkie
  9. HeliJunkie

    [Early Preview] 3D Editor

    Sorry Dudes, got an email to my private account in german from an anonymous account. Because I can't answer him over normal channels, I wanted to reply him here: Hi Leute, hab diese Email an mein private Adresse bekommen, welche ich euch nicht vorenthalten möchte und außerdem dem Absender hiermit eine kleine Antwort liefern möchte, da der Schreiber sich hinter der Anonymität versteckt: Von: Anonym im Internet Lieber Anonymous, ich möchte hier nur auf den letzten Satz eingehen. 1) Ich habe nie behauptet, das der Editor besser ist als der 3D-Editor in Arma3 2) Würde es helfen, das Wort "Preview" zu verstehen. Aber ich kann dir schon mal verraten wie man es nicht übersetzt: "Fertiges Produkt, ohne Fehler, mit allen nur erdenklichen Features und einem Qualitätsstandard eines Multi-Hundert-Euro Programms und das aber kostenlos". Mit besten Grüßen an den kleinen Feigling, der solche Mails über anonyme Konten versendet.
  10. HeliJunkie

    [Early Preview] 3D Editor

    There is a "hidden" native 3D editor in Arma3. See => http://www.codefourgaming.com/forum/showthread.php?11-ARMA-3-Hidden-3D-Mission-Editor!
  11. HeliJunkie

    Arma2NET

    Try To Install c++ reidst 2010 x86. Gesendet von meinem GT-I9000 mit Tapatalk 2
  12. HeliJunkie

    [Early Preview] 3D Editor

    This error should be solved. Did you download the latest version (0.21) ? See first post
  13. HeliJunkie

    [Early Preview] 3D Editor

    Can you please send me the Arma2Net.log (somewhere like %APPDATA%\..\Local\Arma2Net\...)
  14. HeliJunkie

    [Early Preview] 3D Editor

    Currently there is no direct way to import the exported data to an .sqm (mission) file. This is only for those of you, who need the position and direction data for manual use (maybe insert the data manual into the .sqm file). This (very important) feature will be available later in the development process. Again... it's an early preview... currently not a ready to use solution, more a basic tool.
  15. Think he means .sqs .sqm => missionfile .sqs => old script file (outdated) .sqf => new script file
  16. HeliJunkie

    Array Error

    remove colon after last element in life_garage_prices and life_garage_sell (in vars.sqf) [color=#000000][font=Consolas]["B_MRAP_01_F",7500][/font][/color][color=#ff0000][font=Consolas],[/font][/color][color=#000000][font=Consolas] [/font][/color]]; to [color=#000000][font=Consolas]["B_MRAP_01_F",7500][/font][/color][color=#000000][font=Consolas] [/font][/color]]; and [color=#000000][font=Consolas]["B_MRAP_01_F",10000][/font][/color][color=#ff0000][font=Consolas],[/font][/color][color=#000000][font=Consolas] ];[/font][/color] to [color=#000000][font=Consolas]["B_MRAP_01_F",10000] ];[/font][/color]
  17. HeliJunkie

    [Early Preview] 3D Editor

    Thanks for this hint. Makes sense, since Arma3.exe is a x86 process. Added a note to the system requirements.
  18. HeliJunkie

    [Early Preview] 3D Editor

    Did you start the mission with "Play" or "Restart" ? Don't doublick the mission or press "Resume" button. If you do that, you will get (at least) that view you described. If that happend, you (normaly) can press "ESC" two times (to get the "Pause" screen) and click on "Restart".
  19. HeliJunkie

    [Early Preview] 3D Editor

    Released an updated version: V0.021 Please see first post for more information This release should fix the CDT problems and the error while starting the mission.
  20. HeliJunkie

    Array Error

    [list=1] [*][color=#000000]default[/color] [*][color=#000000] {[/color] [*][color=#000000] ["Black Market Weapons",[/color] [*][color=#000000] [[/color] [*][color=#000000] ["arifle_SDAR_F",nil,100000],[/color] [*][color=#000000] ["hgun_Rook40[/color] [/list] You are typing an array. But what do you want with the array? Normaly you assign it to a variable or something... so maybe like this: [list=1] [*][color=#000000]default[/color] [*][color=#000000] {[/color] [*][color=#00ff00][b] SHOPITEMS = [/b][/color][color=#000000]["Black Market Weapons",[/color] [*][color=#000000] [[/color] [*][color=#000000] ["arifle_SDAR_F",nil,100000],[/color] [*][color=#000000] ["hgun_Rook40[/color] [/list]
  21. HeliJunkie

    [Early Preview] 3D Editor

    Damn... typed too many c# code... Thanks a lot for this hint! Error resolved! Is it possible for you to reproduce the error and send me the Arma2Net.log (or something like that)? You should find it in your local Appdata folder, in a subdirectory (think it was arma2net). Something like "%APPDATA%\..\local\arma2net". In this file there should be the exceptions... if there any. Thx a lot again.
  22. HeliJunkie

    [Early Preview] 3D Editor

    Then you don't have the C++ redistributable installed. Download here: http://www.microsoft.com/en-us/download/details.aspx?id=30679# and install. Thanks for your report! Was very helpful! After your post I updated add the system requirements to the first post!
  23. HeliJunkie

    [Early Preview] 3D Editor

    Sorry but I can't reproduce the CDT error. So please check the following: Do you have .Net Framework 4.0 installed? (Download link) Please try to start "Arma2NetExplorer.exe" in the "@FreeDee"-Modfolder. If it starts, type "ClrVersion" in the bottom input box and press enter. It should print something like "4.0.30319.18052" in the output window. (It should at least start with 4.0) Please post your results here for further debugging! Thx and greets HeliJunkie
  24. HeliJunkie

    [Early Preview] 3D Editor

    Sorry. I should mentioned that. Can't currently figure out why this is coming. Just click OK and have fun. Remember, it's alpha... Sorry, there is no way to export to mission file. It's only for export/import with FreeDee. Was a request of another poster to get a simple text file with object pos/dir. If you want to use it in mission, you currently have to do it manually. btw: Has anyone of you (with crash error) a folder "HEJ_3D" in your "documents" folder? And is there a log folder? If there is a "HEJ_3D\logs\*.log" file, can you please send it to me? What OS do you use? Win7 or Win8 or Win8.1?
  25. HeliJunkie

    [Early Preview] 3D Editor

    Seems to be a big problem. Will try to reproduce it. Think it has something to do wich Arma2net. Thx for your replies! Gesendet von meinem GT-I9000 mit Tapatalk 2
×