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Hi everyone, Looking to start an Asian/Australian (pretty similar timings)group of casual ArmA Players ,where every Saturday night,we gather and have a casual game of ArmA,nothing to serious Just a group where we can kill some OPFOR (blufor if you prefer) and have some laughs over a good game of ARMA3. As mentioned above we are aiming for Australian / Asian timings ,however if you feel you can meet the timings feel free to hit me a msg on steam. As for the games , we'll either jump on a random public servers ,download some missions or i'll make a mission for us to enjoy. If you're interested ,just leave me a PM here or add me and hit me up on steam. Steam : fathao99 Cheers, Fluffy
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Your top 5 non-BIS games of all time
Fluffy replied to hungrytoheal's topic in OFFTOPIC - Games & Gaming
5.Dead Space 2 - Thrilling and exciting! 4.Minecraft -Love playing it especially in SMP with my friend. 3.Sims 3 - Yes,you heard it right :D 2.Fallout 3 and New Vegas - I replayed Fallout 3 2 times and i didn't stop playing New Vegas until i got all the endings 1.Global Operations - The game was awesome,Something about it just made me play for hours and hours. -
Awards voting : IGN - Best of 2010 , GameSpot - Best of 2010, PcGames - FPS of 2010
Fluffy replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Voted for OA in everything,even in the Eurogamer thing,i just spammed OA for all 5 options :D -
PMC04... argh (Possible Spoiler alert)
Fluffy replied to slay0rwr4th's topic in ARMA 2 & OA - OFFICIAL MISSIONS
The Convoy never moves at all for me too,what i did was just continue moving alone finding random snipers,barricades and stuff and voila mission completed. -
You have to fire a smoke grenade near the first group,after that,the leader will say something like "Good job,frost" or something.The leader will then walk around shooting the aa-12 in the air for the next few civilian groups.Then the mission will proceed,at least this happened to me.
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PMC04... argh (Possible Spoiler alert)
Fluffy replied to slay0rwr4th's topic in ARMA 2 & OA - OFFICIAL MISSIONS
I played that mission too,my A.I kept driving into hills for no reason and then finally after a long while goes back onto the main road. =/. -
Hi everyone, I have been using this script for a target range and i follow all the instructions listed on the script,It works fine on singleplayer,but when i use it on a server,the scripts counts 1 target less for example,3 targets pop up,i shoot all 3 of them,but the script only counts that 2 pops up and 2 of them were shot. Script by F2k_Sel // How to use. // 1. Place a popup target and name it to pt1 // 2. copy it 8 times and it will auto name the targets // 3. place this line in a trigger or init nul=[max,set,time] execVM "popup.sqf" // max is the total number of targets that will popup // set is the max number of targets that can popup per set upto a max of 3 // time is the amount of time to hit the targets before they go down _maxtarg = _this select 0; _numtargs = _this select 1; _skill = _this select 2; _targets = [pt1,pt1_1, pt1_2, pt1_3, pt1_4, pt1_5, pt1_6, pt1_7];// target names _many = count _targets; // count the number of possible targets _inc = 0;// keeps track of the number of popup targets triggered _score = 0;// keep count of the targets hit {_x animate["terc",1]} forEach _targets;//puts the targets down before the start _rnumber1=0; _rnumber2=0; _rnumber3=0; _flag1=0; _flag2=0; nopop=true; // sets them to stay down until triggered to popup hint "Setting up the Range"; sleep 2; hint "Ready"; sleep 2; while {_inc<_maxtarg} do { _rnumber1 = random _many; _int = _rnumber1%1; _rnumber1 = _rnumber1-_int; // 1. Check for duplicate targets while {(_rnumber1 == _rnumber2) or (_rnumber1 == _rnumber3) or (_rnumber2 == _rnumber3)} do { _rnumber2 = random _many; _int = _rnumber2%1; _rnumber2 = _rnumber2-_int; _rnumber3 = random _many; _int = _rnumber3%1; _rnumber3 = _rnumber3-_int; }; // 1. END // 2. Set the targets that will popup _rtarget1 = _targets select _rnumber1; _rtarget2 = _targets select _rnumber2; _rtarget3 = _targets select _rnumber3; // 2. END // 3. Popup target one always active _rtarget1 animate["terc", 0]; _inc=_inc+1; // 3. END // 3a. Check to see if more than one target is required and opopup at random // 3b. second target If (_numtargs > 1 ) then { if ((random 2 > 1) and (_inc < _maxtarg)) then { _rtarget2 animate["terc", 0]; _inc=_inc+1; _flag1=1; }; }; //3b. END //3c. Third target If (_numtargs > 2 ) then { if ((random 2 < 1) and (_inc < _maxtarg)) then { _rtarget3 animate["terc", 0]; _inc=_inc+1; _flag2=1; }; }; // 3c. END // 3a. END // 4. Time allowed for shooting. sleep _skill; // 4. END // 5. Check to see if targets have been hit and count the score if (_rtarget1 animationPhase "terc" > 0.1) then { _score = _score+1; }; if ((_rtarget2 animationPhase "terc" > 0.1) and (_flag1 == 1)) then { _score = _score+1; }; if ((_rtarget3 animationPhase "terc" > 0.1) and (_flag2 == 1)) then { _score = _score+1; }; // 4. END // 5. Display Score hint format ["Targets :%1 Hit :%2",_inc,_score]; // 5. END // 6. Reset targets down and restet flags _rtarget1 animate["terc", 1]; _rtarget2 animate["terc", 1]; _rtarget3 animate["terc", 1]; _flag1=0; _flag2=0; // 6. END sleep 2; }; sleep 8; hint "Session Complete"; Btw,im using ACE.
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Poll - What you want to see in incoming patches?
Fluffy replied to danny96's topic in ARMA 2 & OA - SUGGESTIONS
I actually want Bohemia Interactive to fix the problems with hackers they are very annoying when you are having a fun game D: -
So which video game actually had the best AI?
Fluffy replied to BF2_Trooper's topic in OFFTOPIC - Games & Gaming
The Sims series has the best a.i it's liek so realistic they do everything liek humans! -
How to lower ramp of ch-2 and some other questions.
Fluffy replied to Fluffy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I....placed it in the conditions box... haha but that was for the 2nd code, for the first one it was still the same error even on the onact box. -
How to lower ramp of ch-2 and some other questions.
Fluffy replied to Fluffy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm not using script's,im just placing the codes on the ONact box. Edit:Nevermind,i made such a stupid mistake you would laugh lol,thanks for all your help Helijunkie XD! -
How to lower ramp of ch-2 and some other questions.
Fluffy replied to Fluffy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It does not work,i get this error called Type string,expected nothing. please advise. -
How to lower ramp of ch-2 and some other questions.
Fluffy replied to Fluffy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you very much. -
How to lower ramp of ch-2 and some other questions.
Fluffy replied to Fluffy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
anyone? i need this urgently. -
How to lower ramp of ch-2 and some other questions.
Fluffy posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi,everyone,i have a few questions.I'm trying to make a mission where,i have to lower the ramp of a chinhook ch-2,the question is,how do i lower it with the a.i being the pilot I tried using the Command: Heli1 action ["Lower Ramp",heli1].but it did not work please any help will be appreciated. The addon is here if you are interested. http://www.armaholic.com/page.php?id=6232 Edit:figured out 2nd question myself still need help for first one. Regards, Fluffy.