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Everything posted by Darkhorse 1-6
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GLT Missilebox (IAWS compatible)
Darkhorse 1-6 replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Somebody will probably kill me for this, but you should consider getting with Rip31st from 31st Normandy, they have alot of very nice WWII munitions (bombs. very big bombs) that you can place as single objects, maybe you could include a small portion of them, for WWII fanatics. -
WIP: Island Villa afgana 10x10 km
Darkhorse 1-6 replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Finally figured it out. I would love to see a giant sand berm around the airfield, with an opening for a main gate, and a smaller opening on one side/the back for a secondary gate. -
Afrenians aren't warriors IIRC. That's why they don't have as many bases, and the bases they do have aren't as big or militaristic as the ones in Molatia. (Trust me, i've been looking at just about every military compound on the map. molatians have a thing for armor. ;) )
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WIP: Island Villa afgana 10x10 km
Darkhorse 1-6 replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This map looks amazing. I did a quick tour and I'm definitely impressed. Some suggestions: Draw the Runway on the satmap so that it doesn't go invisible from a small distance away. Consider expanding the base a bit. I can supply pictures of a large FOB that can give you ideas, it may be from Iraq but it is good enough to show the general set up. -
Would you like to see Vietnam expansion for Arma II?
Darkhorse 1-6 replied to osmo's topic in ARMA 2 & OA - SUGGESTIONS
I would love to see a Vietnam expansion. Other then ArmA & OFP, nothing beats Battlefield Vietnam in my book. -
^ Darkhorse. No Space. Goes back to AeroScout pilots during the Vietnam War that flew the Loach. ;) C Troop, 16th Cavalry Regiment - Low Level Hell! http://www.vhpamuseum.org/16thcav/ctroop/ctroop.shtml
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Arma 2 Addon request thread
Darkhorse 1-6 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
^ That's why I hate the spammers and idiots and flame baiters on these forums. Alot of addon makers decide that it is better to keep their work to themselves, instead of letting some idiot nitpick over every detail they did wrong and have them demand that they be changed. (Not saying that's the case here Bink, but I know it is in several others, with several different people.) -
Binkowski's WIP thread
Darkhorse 1-6 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
^ I would think that was a Marine reference if I didn't know he was Indiana National Guard. (Please tell me I got that right, and didn't just make a complete ass of myself.) -
WIP: Island Villa afgana 10x10 km
Darkhorse 1-6 replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
?? *Yo! Blind dude!* :p (In case you didn't see it, it was released one page back.) -
I would think it would depend on the color of the dirt... :D
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PedagneMOD for Arma2 released
Darkhorse 1-6 replied to arremba san zorzo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Learn Italian The ArmA II Way! -
ARMA2IL community , IDF addon!
Darkhorse 1-6 replied to RoDeX's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm still curious about that Cobra. I know it's not the current AH-1Z Vanilla ArmA 2 model, because the Z has 4 blades, and yours has 2. -
HI BIS! Can you please give us an advanced singleplayer mission wizard
Darkhorse 1-6 replied to katipo66's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I would actually LOVE to see an option to replace the init box with ""tick/check" boxes, drop down menus etc. Mission making currently is (pardon my language) a bitch. I do the same alt-tab rodeo every night as well, and currently do it every 5-10 minutes for the "project" i'm working on and hoping to release soon. I will say that if something like this is done it should be done for the main editor, but there should be an option to do so not forced, for some people actually like the init line. -
Afghanistan Green Zone 10km Island WIP
Darkhorse 1-6 replied to arb's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Somebody give his favorite "football" (As an American I HAVE to qoute that word. Nothing personal ;) ) team a cold please. Nothing serious, just enough to have them postpone the next game for a week or so. Also what happened to my weather machine? It's supposed to only be sunny on weekends! -
CWR2 Editor Released
Darkhorse 1-6 replied to mikero's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It's been a while, but IIRC the LST I am thinking of was in the official game. Although there were 2 mods who made it move. -
Binkowski's WIP thread
Darkhorse 1-6 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The rifles are covering up holes in their uniforms. He didn't have time to completely cover them up. They are actually wearing Multicam underneath. :D Seriously though, these guys look fantastic. I must agree with Booce and say that the '09 guys look the best, however the 3rd ID guys look the closest to some of the old uniforms I have/had around my house, and your '08 guys look like what those same uniforms looked like after they disappeared from the closets for a year. :) I know that up to 2004 (possibly later) DCUs were still used in Iraq. Do you have any plans of doing those? -
CWR2 Editor Released
Darkhorse 1-6 replied to mikero's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Also, is there a link that contains all of the files, instead of them all split up? I understand the reason for splitting them up, i just find it easier to download one item, instead of waiting on my old computer to unfreeze every time each download is done. -
The island was done for the Stargate Mod. It was basically 6 or 9 large rough "squares" that were seperated by water, and that were meant to represent different planets from Stargate, or ones that could pass as so. It was released only on their forum though, perhaps because it's a beta, or maybe they intend to release the whole mod (There is alot of the Stargate Universe *Not the show "Stargate Universe"* in addon form on their forums) as a whole, with working stargates included. *Edit* Large underground complexes and tunnel systems are very much possible, but they have to be created of one or more models, and the exteriors must much the ground they are placed against. Basically for a tunnel network you would have to create things like this: =========== Where the space between the lines is a large ditch or crevice, with the tunnel model placed in it ________________ -----^^^^^----- Where you create tunnels that are meant to go through mountains, pretty tough to do, as you must make the entire mountain yourself, getting it to look semi-normal, and not too weird compared to the Visitor made terrain. Also, look at Namalsk. He basically dug a GIANT, Very Deep pit in his island on Visitor, and then made an object to fill it. He didn't fill the whole thing (yet) but it is a very good example. Just remember to put an escape elevator or ladder somewhere. ;)
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ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
Darkhorse 1-6 replied to wraith_v's topic in ARMA 2 & OA - GENERAL
Oh no! Not BF2 Players! (I'm only joking. I played BF2 for several years, and played PR from the very first version. There might be a problem with immature kids, but it's mostly Vanilla servers.) You have to hit your "," and "." keys to change "radio" channels. You will want to go to either Global (White) or Side (Blue) to speak. Most people don't use the ingame VON, because frankly, it sucks. It's also incredibly hard to hear people on it, because of the volume and breaks up alot. A.C.E. mod questions go here: http://forums.bistudio.com/showthread.php?t=96371 Finally, This IS completely the wrong section. There is no correct section however, because, If I remember correctly, they do not allow personal introduction threads on here. With 67,099 members it would swamp the forums pretty fast. -
Ah. Misinterpretation on my part. My apologies.
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Don't forget the creator of the AB212 & rygugu on your list. ;)
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Converting Nogovo To Arma II
Darkhorse 1-6 replied to MadMardigan409's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well OFP:IP is for ArmA 2, ACE:IP was for ArmA 1, and in both cases you have to download atleast 2 gigs, more like 4 gigs for OFP:IP. I have an idea for a project name. "OFP Evolved" could be good because while the landmass will stay generally the same (If i read that right) the towns and general landscape won't be, but they will look like they used to be, or could be, the old OFP towns we knew, but they have expanded in the last decade or so. Did I get the last bit right? -
-=/UP-ARMORED Vehicles\=-
Darkhorse 1-6 replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
^ I am actually from Texas, with relatives in Alabama. :D OT: Do you have anybody helping you? Or is it just you? -
-=/UP-ARMORED Vehicles\=-
Darkhorse 1-6 replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Cullman? Damn! I have visited there every couple of years. I had relatives up there, and pass through there on the way to meet family friends up North in Decatur. -
-=/UP-ARMORED Vehicles\=-
Darkhorse 1-6 replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
All that work on one vehicle. Jeezus. On an offtopic note, how is Alabama? I used to live around Mobile/Grand Bay, and some family members are headed that way from SoCal to visit relatives we have down there. I heard there were some bad storms up north a few weeks ago.