

raptor 6 actual
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Everything posted by raptor 6 actual
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[WIP] CH-46 SeaKnight
raptor 6 actual replied to deltagamer's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
One of the biggest things, that I wished for back in the ArmA II version of the CH-46 was that of stretchers for a MEDEVAC version, another words, specifically setup for medical evacuation. Other than that, I think the list you have going is great. Obviously, it'll take time and patience to finish the first one, but after you are happy with it, I believe the others will just fall into place. John Spartan is the one with the custom UI service menu, he helped Peral out with his A-10C version, but that doesn't mean that you have to do the same exact setup. By what I understand, you can create custom pages in the service menu, that you might be able to adjust fuel, cargo placement, etc, and by creating different versions of your model, but with the mass moved around, you can simulate weight changes. Don't quote me on that, but it seems to be a concept that I believe strongly in, and am trying to work it into my landing craft models. I'll keep you posted on it, or make a video once I get to that point. -
[WIP] CH-46 SeaKnight
raptor 6 actual replied to deltagamer's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks for the reply Deltagamer. BTW, if you can, what plans do you have in mind for features? I know some modelers don't want to spend more time on small "cosmetic" stuff such as door or ramp openings, such as the side doors. Even the fact that the new sling load function is included into the Dev-Branch version. But I always thought of adding things such as variable mass shifting according to weight and balance. A custom UI could be made to switch out models with different configurations on door guns, cargo spacing (such as medical litters), and small details like that. Again, good luck, I'll be following to see how it goes. -
[WIP] CH-46 SeaKnight
raptor 6 actual replied to deltagamer's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So, just to get this out of the way early....is this YOUR model that you started from scratch? Do you have any wireframe pics of it so we can see it in production? It's a nice model, don't get me wrong, but it's weird that when I start a model, especially in O2, that I create a rough box of the known dimensions that I'm going to create my model within. You mentioned in your OP that you weren't sure of the scale of this thing. That's something that I figured you'd have adjusted by now, but even I'm no expert when it comes to conventional work-flow. TBH, I start in Modo with blueprints, get the rough model created, then port it into O2 and scale it accordingly with my known dimensions. Good luck on it, I hope to see some WIP wire frame shots soon. -
The Enhanced Vehicle Features Mod
raptor 6 actual replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It seems as if a lot of new threads are being started about this mod, or that mod, when in reality, they are just requests for things hidden in disguise. For this particular situation, if you know something about scripting, and can work on the lights for turning signals, interior lights, etc, that would be a great help. But, another idea is to reach out to the modders out here in the community that DO KNOW how to implement such things like retractable portions of a model...or moving windshield wipers. For one example, NodUnit or Franze put out a tutorial on how to make clickable switches, such as the ones they implemented in their AH-64. Another person that I found helpful was Konyo. I just sent him a PM about his winch, and he replied back in a quick amount of time. I guess what I'm saying is, make sure that if you want to create a mod, that you 1) can do some, if not a major portion of the work to get your idea into the game, and 2) that you willing to be patient, be open to learning new techniques and methods, and be willing to reach out for help from the community. Good luck with it all, it sounds very interesting. -
Arma 3: Aircraft custom load-outs
raptor 6 actual replied to Zeppelin33's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Zeppelin33- The only other customizable weapons loadout that I know of, is that of Peral's A-10C. He worked with the guys from the F/A-18 on getting it in his specific mod. If you're wanting to go the same route, you might first want to go drop them (Peral, John Spartan, Saul) a PM asking for help or advice. Next, you need to learn both scripting and dialog creation. Both of those areas are used in creating the custom dialog, as posted in your OP. I suppose you'll also need Photoshop to create your background images. Either way, as you see, it's an idea that CAN be accomplished, but it'll take patience on your part. May I suggest, that if this is truly a discussion on the topic, that you list down some of the aircraft you want to focus on (IE- all aircraft?, just helo's?, or just fixed wing?). This way, you can start figuring out what images you're going to need to start making for the customizable slots. I'll be following to see what your answers are. -
MrEwok - you need to put a message out to Stiltman about his and ExA's Husky that they built for A2. I'm not sure where he stands on it, but I do know that they were interested in picking it up once more and getting it into A3. Might be worth addressing at this point, seeing the rapid development you've got going on here. Great work by the way.
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Race Built Galleon - An orphaned project
raptor 6 actual replied to Delta Hawk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yeah, I think Delta Hawk has a valid concern here. It is a great model, so props to him on that....but at the same time, it feels like it deserves so much more work than the RV engine might be able of offering. At the same time, I'm speaking out of my arse on this one, due to the fact that I'm not even sure where to begin on looking into making the sail behave in a realistic fashion. The easiest method, I assume, would be to use the cloth simulator in Blender or Max, and export each frame of the animation to create a decent looking movement of the sails. Also, this particular ship seems like it should have extra care given to individual damage models during said broadside. Maybe I'm too stuck in the mindset of Napoleon Total War, or Empire Total War, but as I mentioned, I'm just not sure this is the best engine for it. I believe that someone else made a ship like this back in OFP days, but it felt or looked like something from Minecraft, with it's static looking pose. Great work Delta Hawk, this wasn't meant to criticize the work. I think you've done a fantastic job, just too bad more can't be done to it. -
[WIP] X39s Medical System 2 (XMS2)
raptor 6 actual replied to x39's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's the problem right there, most people wouldn't just stand up and move away without exposing themselves to enemy gunfire...and then consider the gunner him or herself firing the weapon, don't they need ear protection? On a medical mod, thinking about eye protection and ear protection in a game are sometimes just cosmetic afterthoughts, and yes, sometimes just for immersion, but they DO have a place in the overall body systems that may/may not be represented. -
Enhanced movement and more
raptor 6 actual replied to bad benson's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Funniest thing I've read all day. Good to hear from you Benson. -
Abandoned naval CIC/ fleet command/harpoon style gametype
raptor 6 actual replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Would you continue with the work if you had a small team so you could divide the work? And I'm not talking about a team of people just wanting to get their hands on this...but rather get some people to "interview" for it. After reading some of the problems that ArmA was popping up for you, maybe we could tackle one of the issues, and see what we could do outside of your project, as a proof of concept or something, and then try to integrate our work-around solutions into the main project you have? Or, are you wanting to hand this off and totally be done with it? (P.S.- I hope this isn't your option) -
United States Air Force
raptor 6 actual replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As explained in an email, I have found some sites that offer great blueprints and cutaway sections of the fuselage....however, some of the sections are missing. Planes such as the C-17 and C-5 start looking pretty good in the initial stages of modeling in Modo, but when missing some of the cutaways, you don't get the intended, smooth effect of the shape of the fuselage. I was hoping to see a wireframe to be able to see where you all had created "sections" to keep the fuselage looking like the actual shape. I didn't know that the models were freeware. The E-3 Sentry was a nice addition, and was one of the planes I had started a while back. That's it, nothing more, nothing less, just trying to ask FullerPJ for some modeling tips. I sent you and him a PM, but they've gone unanswered, but thanks for responding here. -
United States Air Force
raptor 6 actual replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice E-3 Sentry there. Have any WIP photos (wire photos) of it? You've got some quick modeler there kicking out planes we've all wanted since OFP. As an aircraft modeling enthusiast, it'd be nice to see some of your workflow from blueprints to ingame. -
Hiring Modder (Details ITT!)
raptor 6 actual replied to Forester155's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Maybe he's afraid it'll get lost amongst the hundreds of pages in the Addon Request thread?? I'm not condoning it, just saying. -
ITK - Insurgency ToolKit
raptor 6 actual replied to lordheart's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great job LordHeart, I love the idea of complexity and putting all of the items together. -
US Military Mod (80s, 90s)
raptor 6 actual replied to Delta Hawk's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great job and thanks man. Glad to see you were still working on them. -
The Army Combat Uniform Mod
raptor 6 actual replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just got the chance to try these out, and I've got to say....GREAT JOB! It's a great addition to be able to stay with the current era of gear instead of the default futuristic stuff. Keep up the good work. -
Combat Medical System 0.5 Released
raptor 6 actual replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Welsheh - thanks for the interest, you can follow us in the Combat Space Enhancement mod, for which CMS has been "melded" into. http://forums.bistudio.com/showthread.php?152062-Combat-Space-Enhancement-Modification -
The Army Combat Uniform Mod
raptor 6 actual replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
RichardsD- I modeled a Bugle in Oxygen, it's not textured, and I've got bugle call sound files to go with it as well. Let me know if you want the model, maybe you can texture it and we can have some good ol' bugle calls before heading off into battle :) -
XMedSys - Improved Medical System for A3
raptor 6 actual replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oops, looks like X39 adopted the TCCC thought process that doing CPR in the middle of an AO is frequently futile in it's efforts. But, who knows? -
[RELEASE] Vehicle IR strobe
raptor 6 actual replied to Lala14's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Would be nice to add two IR strobes to the helos as well. One under the fuselage body, and one on the top of the tail, both about a half second of timing off from the other. -
United States Air Force
raptor 6 actual replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
FullerPJ- do you have a bug tracker on Dev-Heaven or something of the sort so that you can keep track of the bug reports? I didn't read through the other nine pages, so I don't know if you've responded to this question. Either way, congrats on the release to you and your team. By the way, will you or Peral think about adding an animation to the C-5 that lowers the entire fuselage as in RL before being able to load vehicular cargo? Then reanimate it to raise before take-off? Thanks -
The Army Combat Uniform Mod
raptor 6 actual replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Seems pretty cool, downloading now to try out. Keep up the great work. -
Female heads Mod (yes, another one)
raptor 6 actual replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Zeealex - great work on the progress, no matter which path you decide to take with it. It'll be good to see some more content that BI wasn't able to include themselves. -
Combat Space Enhancement Modification
raptor 6 actual replied to glowbal's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Seriously though, we are still doing some tests on things that previously worked in A2, and thanks to the PhysX implementation, doesn't flow properly as it should. We are getting feedback from the internal dev team and from a special group of pre-Alpha testers that know what areas we are focusing in on. We'll sort through the issues, one at a time until we can push out a stable, dependable version to get more feedback from the general community. Thanks for your interest. Be sure to visit www.csemod.com , register and make sure to follow us on there for more news as it becomes available. -
Combat Space Enhancement Modification
raptor 6 actual replied to glowbal's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
When it's done! :)