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Everything posted by CriminalMinds
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Although these pictures from PC Gamer are truly beautiful, we all know they're not the "real deal". We know there will be LOD issues and blurred shadows with jaggies. Just take a brief look over this picture: http://media.pcgamer.com/files/2012/07/Arma3_screenshot_1207_02.jpg You have surely noticed the shadows I mentioned above. For sure these are just some little details, but they tarnish the overall impression of the game. I would love to see this kind of shadows corrected and instead of grass suddendly appearing, a nice simple fade-in. This way LOD transitions would be less noticeable and would fit much better in the gameworld. I am a little bit disappointed that some of the biggest problems of the ArmA series are not tackled in the third generation of the game. Greetings CriminalMinds
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New screenshots released: http://media.rockstargames.com/rockstargames/img/global/news/upload/newswire_1342100433.jpg > 100 KB http://media.rockstargames.com/rockstargames/img/global/news/upload/newswire_1342100464.jpg > 100 KB
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At 2:52 the soldiers turn instantly in the direction of the gunfire. I have never seen that before.
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New walkthrough interview with Jay Crowe on gamestar.de: http://www.gamestar.de/index.cfm?pid=1589&pk=66727 and the same one on youtube.com: qz59SX61EhE&feature=g-u-u
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New walkthrough interview with Jay Crowe on gamestar.de: http://www.gamestar.de/index.cfm?pid=1589&pk=66727 Very detailed one! Love them! :D
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TPWC AI suppression system
CriminalMinds replied to tpw's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yep, I can confirm that birdwatching is gone and overall peformance is better. Great work tpw and fabrizio! -
TPWC AI suppression system
CriminalMinds replied to tpw's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have this weird problem with units aiming their weapon in the air, too. I am running beta build 94364 and no other mods. Has somebody a solution to this problem? Great mod so far tpw, fabrizio_T and -Coulum-! -
Arma 3: Confirmed features | info & discussion
CriminalMinds replied to Maio's topic in ARMA 3 - GENERAL
@Stubaf. I honestly don't know why you are soooo annoyed by this feature. Don't moan about it. It's already in-game and nearly all the work is done. So please stop it. -
1.60 Patch Causes Z Fighting?
CriminalMinds replied to haints's topic in ARMA 2 & OA - TROUBLESHOOTING
No, I got this problem too! Anyways... this is the wrong place. Just create a ticket on the Community Issue Tracker with a repro of the problem: https://dev-heaven.net/projects/39/wiki/CIT or head to this subforum and create a new thread about it: http://forums.bistudio.com/forumdisplay.php?83-ARMA-2-amp-OA-TROUBLESHOOTING And of course.... always use the search function, I am sure it is already mentioned somewhere. Greetings CriminalMinds -
ARMA 2: OA beta build 93965 (1.60 MP compatible build, post 1.60 release)
CriminalMinds replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
@zach6844 I uploaded it for you on my DropBox. Here's the link: https://www.dropbox.com/s/prveuu8h9tlhnqw/ARMA2_OA_Build_93965.zip *DOWN* -
ARMA 2: OA beta build 93965 (1.60 MP compatible build, post 1.60 release)
CriminalMinds replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
@zach6844 Try it with Internet Explorer 9.... Opera isn't working for me too. -
Line Of Sight (Example Thread)
CriminalMinds replied to SaOk's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you very much tpw and all the others! It's an amazing improvement! -
Quote from Pufu:
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Congratulations Bohemia Interactive
CriminalMinds replied to almanzo's topic in ARMA 2 & OA - GENERAL
Yeah, I have. But I thought it was dead, never came to mind again till today. -
Gamestar.de (Germany) about an upcoming Asked and Answered with BIS: http://www.gamestar.de/spiele/arma-3/news/arma_3,46950,2568961.html So don't forget to submit your question! and Interview with Ivan and Jay about ArmA III on rockpapershotgun.com: http://www.rockpapershotgun.com/2012/06/14/interview-bohemia-talk-arma-3-modding-day-z/
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KrAziKilla you must be joking. Aren't PhysX, RTT and new improved animations "real" new features? This is getting more and more ridiculous. Sorry. FPDR Double facepalm
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@InstaGoat You are nitpicking the whole time.... it sucks, please stop it! Anyway very nice what I am seeing so far! Animations looking great and the overall improvement is amazing. :D
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Because it's not even finished yet.
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Article about the E3 coverage on gamestar.de (Germany): http://www.gamestar.de/spiele/arma-3/news/arma_3,46950,2568688.html
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Gamestar.de was also at the booth for a 10 min preview. We need to keep an eye on their website, because they're usually really fast!
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Click the link above... thats the only one with acceptable quality so far! :D Direct link to the video: Link to the new pics: https://www.facebook.com/media/set/?set=a.389305477782855.82656.192181357495269&type=1
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@Dekster Imagine that bugfest, which will probably appear.... and with it, of course, the trolls.....
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@zimms I absolutely agree! Thanks!
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The blood on the screen is a great way to give you an indication that you have been hit.... there's no better and easier way to implement that. Or should I punch everbody in the stomach for the "real feel"?
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Nikiforos, PhysX isn't ready yet. We talked about that 1000 times. Even Maruk answered questions about the new PhysX 3.X implementation. Here's the link: http://forums.bistudio.com/showthread.php?134250-Operation-E3&p=2165557&viewfull=1#post2165557