gunterlund21
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10 GoodAbout gunterlund21
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gunterlund
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Long Time Gamer
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@Ares - Modules expanding Zeus functionality - Release Thread
gunterlund21 replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
nice job on the update. Love the fire mission. The bm-21 wont fire beyond 4km. Is this a game limitation or Ares? Is it possible to note if min or max range parameters have been met? -
LAxemann's "Mount" - Animations for attaching rifle items
gunterlund21 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Brilliant!!!!! Long needed. Love these anims that fill gaps to complete immersion. -
RHS Escalation (AFRF and USAF)
gunterlund21 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a chart of muzzle velocities for the RHS artillery for our arty calculators.- 16577 replies
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@Ares - Modules expanding Zeus functionality - Release Thread
gunterlund21 replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes did that. Ill try again. I put 5 targets down and saw them in the list. Are there range limits. ---------- Post added at 03:07 PM ---------- Previous post was at 03:06 PM ---------- yes noticed the group issue as well. Fortunately it save the first request so you can drop them on the others quickly. -
@Ares - Modules expanding Zeus functionality - Release Thread
gunterlund21 replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
artillery module doesnt seem to work with rocket arty? Tried to use the rhs rockets and the standard ones. -
ALiVE - Advanced Light Infantry Virtual Environment
gunterlund21 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is this server side only or does every machine need to load it. -
Insurgency Chernarus Completed
gunterlund21 replied to blood4odin's topic in ARMA 2 & OA - USER MISSIONS
possible problem with this mission. Ive cleared squares and they dont turn green. Running on a dedicated server. Like the idea here though. Lots of potential. -
MCAGCC 29 Palms (Island and Buildings) almost ready for Public BETA
gunterlund21 replied to phaeden's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Really nice work Phaeden. Glad to see you bck from your travels. Stay in touch -
Interaction Scripts
gunterlund21 replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
would also be nice to be able to clear the streets if a bomb is found. -
what are the two area west and northwest of Bergen. They look like giant motocrosse tracks. Is that a military training area?
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Asymmetric Warfare Components
gunterlund21 replied to DetCord's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Awesome work DevilDog. Keep it up. -
PlannedAssault web based mission builder
gunterlund21 replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Any chance of implementing Rydigiers Hetman in here? -
Hi all Not sure if this has been discussed but added a ticket to see if its possible to add the ability to track down high value leaders, capture them, bring them back to base in order to get more info on cache locations. As mentioned the more damage done to civilians the more difficult it would be to locate these leaders. Any thoughts. https://dev-heaven.net/issues/28471
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Working LHD Elevator
gunterlund21 replied to Charles Darwin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
does the elevator actually go to the water? I thought it just went to the hanger deck. Very interesting job though. Keep it up. How bout making the tail plank open. I think it has one doesnt it? -
HETMAN - Artificial Commander
gunterlund21 replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
One thing Ive also found is the truck will take one group up to a certain size. I think the max is around 8 in the group. So if you have 2 groups of 4 it will only load 1 group and not fill the truck.