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metsapeikkoo

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Everything posted by metsapeikkoo

  1. @NuclearDruid Yeah, and thats the problem: It's AI controlled, thus removing the "human factor"/"if it can go wrong, it will go wrong"-factor from the CAS-runs. @TCed Thanks, so I only have to keep the video-id. Will keep in mind in the future.
  2. Well, OFP: DR doesn't probably have awesome moments involving aircrafts: "We got a chinook down, we got a chinook down!"
  3. Nay, I don't really like that idea. Mods and servers are allready causing quite a hassle in ArmA, but now a submods too? (Well, specially if server doesn't allow user to have any extra addons.) Suggestion(Old´ish): Do the end-user documentation this time. And I hope that your porting from ArmA 1 to ArmA 2 goes rather smoothly.
  4. metsapeikkoo

    HiFi Novus Aevum - modular sound conversion

    AAAAAAAAAAAAAAAAAAAAAAAAAH, ITS COMIIIIIIING! (The ACE-module I mean! Don't get any silly ideas. So uh, I guess its safe to asume that the ACE module "definately" is coming in lets say, two weeks time? You know, just incase something goes wrong, which is most likely. Can't wait to try it out.) And somewhat relevant to this topic: Is this what the HiFi NA actually sounds like? Or was the video just edited to sound like that? Like one other guy said, it actually sounds like company-level firefight, which I think is kinda awesome in its own way.
  5. But how on earth did you manage to get ArmA2 working so well with that setup. I mean, 200% fillrate? (And I shall be a fool and asume that rest of your settings are in medium with 3km viewdistance.) Somekind of swedish witchcraft again! Someone call the inquisitors!
  6. metsapeikkoo

    HiFi Novus Aevum - modular sound conversion

    Well. Uh. .(That word just came to my mind when I saw your post, but well, I hope it isn't seriously broken. It could be worse, right?)
  7. metsapeikkoo

    The Crate 2 - an Armed Assault movie project

    Hmm, torrent distribution might come in handy for the possible HD-quality version?
  8. Silly question number #321423: Would it be possible to enable russian voices just for the OPFOR/REDFOR units through "ace_clientside_config.hpp"?
  9. ETA for a working download link?
  10. Yeah, I forgot that the ArmA had hitpoints for tanks, but well, anyways. Also, now that I think about it, it might be rather complicated, but ah well, who I am to judge. Just keep up the good work.
  11. Little bit offtopic questions, but does the tiger have realistic turret rotation speed? What about the armor values? Will the sherman be able to blow it up with just two shots from the front? (Also, Ripest. You're insane. This mod is insane. And you should feel damn good about it. Keep up the good work.)
  12. metsapeikkoo

    Red Orchestra: Heroes of Stalingrad

    You guys forgot that it has singleplayer campaing that you can play as a german.
  13. metsapeikkoo

    HiFi Novus Aevum - modular sound conversion

    Well, I'm eagerly looking foward for ACE-"compatible"/ACE-replacement sound mod. (Well, since I feel like being kinda lazy atm, I don't feel like spoiling the "suprise" moment when you start your arma+ace with a "new soundmod", and you basically have no idea what to expect.)
  14. metsapeikkoo

    VopSound

    Well, I think the soundlevels are basically okay as they are, sure, "probably" the best solution would be to make few or two different versions: "Realistic" and "Gameplayability" versions to ensure that everyone would be happy, but that would require extra work.
  15. metsapeikkoo

    VopSound

    Same for me. Guess we both did something wrong?
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